MTG / Teenage Mutant Ninja Turtles
126 - 150 of 215 results
Refine search:
|
Mighty Mutanimals
Teenage Mutant Ninja Turtles
(U)
Collector #: 0021
|
2/1 Creature - Mutant Rebel
|
|
When this creature enters, create a 2/2 red Mutant creature token. Alliance - Whenever another creature you control enters, put a +1/+1 counter on target creature you control. |
|
- NM
- EX
- VG
- G
|
Kitsune, Dragon's Daughter
Teenage Mutant Ninja Turtles
(R)
Collector #: 0041
|
6/6 Legendary Creature - Fox Warlock Avatar
|
|
Vigilance Whenever Kitsune enters or deals combat damage to a player, you may exchange control of two other target creatures controlled by different players. |
|
- NM
- EX
- VG
- G
|
Turtle Power!
Teenage Mutant Ninja Turtles
(R)
Collector #: 0135
|
Enchantment
|
|
Flash Turtles you control get +2/+2. |
|
- NM
- EX
- VG
- G
|
Death in the Family
Teenage Mutant Ninja Turtles
(U)
Collector #: 0061
|
Instant
|
| Exile target creature with mana value 3 or less. | |
- NM
- EX
- VG
- G
|
Pizza Face, Gastromancer
Teenage Mutant Ninja Turtles
(U)
Collector #: 0163
|
2/4 Legendary Artifact Creature - Food Mutant
|
|
When Pizza Face enters, create a Food token. Disappear - At the beginning of your end step, if a permanent left the battlefield under your control this turn, put three +1/+1 counters on up to one other target artifact or creature. If it isn't a creature, it becomes a 0/0 Mutant creature in addition to its other types. |
|
- NM
- EX
- VG
- G
|
Quintessential Katana
Teenage Mutant Ninja Turtles
(U)
Collector #: 0023
|
Artifact - Equipment
|
|
Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage, untap it and you gain 2 life." Whenever a Ninja you control enters, you may attach this equipment to it. Equip |
|
- NM
- EX
- VG
- G
|
Donatello's Technique
Teenage Mutant Ninja Turtles
(U)
Collector #: 0039
|
Sorcery
|
|
Sneak Draw two cards. |
|
- NM
- EX
- VG
- G
|
Michelangelo, Mutant BFF
Teenage Mutant Ninja Turtles
(U)
Collector #: 0120
|
4/4 Legendary Creature - Mutant Ninja Turtle
|
|
Each creature you control with a counter on it can't be blocked by more than one creature. Whenever Michelangelo enters or attacks, create a Mutagen token. (It's an artifact with " |
|
- NM
- EX
- VG
- G
|
New Generation's Technique
Teenage Mutant Ninja Turtles
(U)
Collector #: 0126
|
Sorcery
|
|
Sneak Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. |
|
- NM
- EX
- VG
- G
|
Venus, Torn Between Worlds
Teenage Mutant Ninja Turtles
(U)
Collector #: 0136
|
5/5 Legendary Creature - Mutant Frog Turtle
|
|
Whenever Venus is dealt damage, put that many +1/+1 counters on her. (She must survive the damage to get the counters.) Whenever a creature you control with a counter on it deals combat damage to a player, you may pay |
|
- NM
- EX
- VG
- G
|
Spicy Oatmeal Pizza
Teenage Mutant Ninja Turtles
(U)
Collector #: 0109
|
Artifact - Food
|
|
When this artifact enters, it deals 4 damage to any target and 3 damage to you. |
|
- NM
- EX
- VG
- G
|
Ooze Spill
Teenage Mutant Ninja Turtles
(U)
Collector #: 0048
|
Instant
|
|
Counter target spell. Create a Mutagen token. (It's an artifact with " |
|
- NM
- EX
- VG
- G
|
Make Your Move
Teenage Mutant Ninja Turtles
(C)
Collector #: 0020
|
Instant
|
| Destroy target artifact, enchantment, or creature with power 4 or greater. | |
- NM
- EX
- VG
- G
|
Mouser Foundry
Teenage Mutant Ninja Turtles
(C)
Collector #: 0096
|
Artifact
|
|
When this artifact enters or leaves the battlefield, create a 1/1 colorless Robot artifact creature token. |
|
- NM
- EX
- VG
- G
|
The Last Ronin's Technique
Teenage Mutant Ninja Turtles
(U)
Collector #: 0012
|
Instant
|
|
Sneak Create three 1/1 white Nina Turtle Spirit creature tokens. If this spell's sneak cost was paid, they enter tapped and attacking. |
|
- NM
- EX
- VG
- G
|
Donatello, Way with Machines
Teenage Mutant Ninja Turtles
(U)
Collector #: 0038
|
1/2 Legendary Creature - Mutant Ninja Turtle
|
|
Flying Whenever an artifact you control enters, put a +1/+1 counter on Donatello. |
|
- NM
- EX
- VG
- G
|
Renet, Temporal Apprentice
Teenage Mutant Ninja Turtles
(R)
Collector #: 0050
|
4/3 Legendary Creature - Human Wizard
|
|
Flash When Renet enters, return each other nonland permanent that entered this turn to its owner's hand. |
|
- NM
- EX
- VG
- G
|
Lord Dregg, Insect Invader
Teenage Mutant Ninja Turtles
(U)
Collector #: 0065
|
3/2 Legendary Creature - Insect Warrior
|
|
Flying Disappear - At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 black Insect Warrior creature token with flying. |
|
- NM
- EX
- VG
- G
|
Retro-Mutation
Teenage Mutant Ninja Turtles
(C)
Collector #: 0051
|
Enchantment - Aura
|
|
Flash Enchant creature Enchanted creature is a Turtle with base power and toughness 0/1. It can't attack and loses all abilities. |
|
- NM
- EX
- VG
- G
|
Rocksteady, Crash Courser
Teenage Mutant Ninja Turtles
(C)
Collector #: 0131
|
7/7 Legendary Creature - Rhino Mutant
|
|
Rocksteady can't be blocked by more than one creature. Boars you control can't be blocked by more than one creature. Forestcycling |
|
- NM
- EX
- VG
- G
|
Turtle Blimp
Teenage Mutant Ninja Turtles
(U)
Collector #: 0180
|
3/4 Artifact - Vehicle
|
|
Flying When this Vehicle enters, create a 2/2 red Mutant creature token. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) |
|
- NM
- EX
- VG
- G
|
Tenderize
Teenage Mutant Ninja Turtles
(C)
Collector #: 0133
|
Instant
|
| Target creature you control deals damage equal to its power to target creature an opponent controls. | |
- NM
- EX
- VG
- G
|
Cowabunga!
Teenage Mutant Ninja Turtles
(C)
Collector #: 0113
|
Sorcery
|
| Look at the top four cards of your library. You may reveal a Mutant, Ninja, Turtle, or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | |
- NM
- EX
- VG
- G
|
Novel Nunchaku
Teenage Mutant Ninja Turtles
(U)
Collector #: 0127
|
Artifact - Equipment
|
|
When this Equipment enters, attach it to target creature you control. When you do, equipped creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.) Equipped creature gets +1/+1 and has trample. Equip |
|
- NM
- EX
- VG
- G
|
Featherbrained Filcher
Teenage Mutant Ninja Turtles
(U)
Collector #: 0006
|
0/2 Creature - Bird Mutant
|
|
Flying When this creature leaves the battlefield, create a Food token. (It's an artifact with " |
|
- NM
- EX
- VG
- G
126 - 150 of 215 results