MTG / Teenage Mutant Ninja Turtles
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Does Machines
Teenage Mutant Ninja Turtles
(R)
Collector #: 0034
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) When this Class enters, mill two cards, draw two cards, then discard two cards. When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand. At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. |
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- NM
- EX
- VG
- G
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Raphael, Tough Turtle
Teenage Mutant Ninja Turtles
(C)
Collector #: 0104
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1/3 Legendary Creature - Mutant Ninja Turtle
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| Alliance - Whenever another creature you control enters, Raphael deals 1 damage to target opponent. | |
- NM
- EX
- VG
- G
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Saved by the Shell
Teenage Mutant Ninja Turtles
(U)
Collector #: 0132
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Instant
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This spell costs Put a +1/+1 counter on target creature you control. It gains trample, hexproof, and indestructible until end of turn. |
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- NM
- EX
- VG
- G
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Mona Lisa, Science Geek
Teenage Mutant Ninja Turtles
(U)
Collector #: 0123
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1/3 Legendary Creature - Lizard Mutant
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Reach |
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- NM
- EX
- VG
- G
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Copy Token (0001)
Teenage Mutant Ninja Turtles
(S)
Collector #: 0001
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Token
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| This token can be used to represent a copy of something else. | |
- NM
- EX
- VG
- G
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Foot Headquarters
Teenage Mutant Ninja Turtles
(C)
Collector #: 0185
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Land
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This land enters tapped. When this land enters, you gain 1 life. |
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- NM
- EX
- VG
- G
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Sally Pride, Lioness Leader
Teenage Mutant Ninja Turtles
(R)
Collector #: 0024
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2/4 Legendary Creature - Cat Mutant Rebel
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When Sally Pride enters, create X 2/2 red Mutant creature tokens, where X is the number of nontoken creatures you control. Whenever Sally Pride attacks, put a +1/+1 counter on each creature you control. |
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- NM
- EX
- VG
- G
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Fugitive Droid
Teenage Mutant Ninja Turtles
(U)
Collector #: 0040
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1/1 Artifact Creature - Robot Scientist
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This creature can't be blocked if an artifact entered the battlefield under your control this turn. |
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- NM
- EX
- VG
- G
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Illegitimate Business
Teenage Mutant Ninja Turtles
(C)
Collector #: 0186
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Land
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This land enters tapped. When this land enters, you gain 1 life. |
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- NM
- EX
- VG
- G
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Island (0316)
Teenage Mutant Ninja Turtles
(L)
Collector #: 0316
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Basic Land - Island
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- NM
- EX
- VG
- G
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Leonardo's Technique
Teenage Mutant Ninja Turtles
(R)
Collector #: 0018
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Sorcery
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Sneak Return one or two target creature cards each with mana value 3 or less from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Prehistoric Pet
Teenage Mutant Ninja Turtles
(R)
Collector #: 0022
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1/2 Creature - Dinosaur Ninja
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This creature can't be blocked by creatures with greater power. |
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- NM
- EX
- VG
- G
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Raphael's Technique
Teenage Mutant Ninja Turtles
(R)
Collector #: 0105
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Instant
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Sneak Each player may discard their hand and draw seven cards. |
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- NM
- EX
- VG
- G
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Dimension X
Teenage Mutant Ninja Turtles
(C)
Collector #: 0183
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Land
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This land enters tapped. When this land enters, you gain 1 life. |
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- NM
- EX
- VG
- G
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Shredder's Technique
Teenage Mutant Ninja Turtles
(U)
Collector #: 0077
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Sorcery
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Sneak Destroy target creature or enchantment. If an enchantment was destroyed this way, you lose 2 life. |
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- NM
- EX
- VG
- G
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Turtles Forever
Teenage Mutant Ninja Turtles
(R)
Collector #: 0027
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Instant
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| Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosen cards into your hand and shuffle the rest into your library. | |
- NM
- EX
- VG
- G
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Karai, Future of the Foot
Teenage Mutant Ninja Turtles
(U)
Collector #: 0151
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3/3 Legendary Creature - Human Ninja
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Sneak Whenever Karai deals combat damage to a player, return target creature card from your graveyard to your hand. If her sneak cost was paid this turn, instead return that card to the battlefield. |
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- NM
- EX
- VG
- G
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Oroku Saki, Shredder Rising
Teenage Mutant Ninja Turtles
(C)
Collector #: 0068
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3/1 Legendary Creature - Human Ninja
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Sneak Whenever Oroku Saki deals combat damage to a player, you draw a card and lose 1 life. |
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- NM
- EX
- VG
- G
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Don & Leo, Problem Solvers
Teenage Mutant Ninja Turtles
(R)
Collector #: 0143
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4/6 Legendary Creature - Mutant Ninja Turtle
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Vigilance At the beginning of your end step, exile up to one target artifact you control and up to one target creature you control. Then return them to the battlefield under their owners' control. |
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- NM
- EX
- VG
- G
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Turtle Van
Teenage Mutant Ninja Turtles
(R)
Collector #: 0181
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4/4 Artifact - Vehicle
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Whenever this Vehicle attacks, put a +1/+1 counter on target creature that crewed it this turn. Then if that creature is a Mutant, Ninja, or Turtle, double the number of +1/+1 counters on it. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) |
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- NM
- EX
- VG
- G
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Mutant Token (0007)
Teenage Mutant Ninja Turtles
(S)
Collector #: 0007
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2/2 Token Creature - Mutant
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- NM
- EX
- VG
- G
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Turtle Lair
Teenage Mutant Ninja Turtles
(U)
Collector #: 0190
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Land
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- NM
- EX
- VG
- G
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Ninja Turtle Spirit Token (0003)
Teenage Mutant Ninja Turtles
(S)
Collector #: 0003
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1/1 Token Creature - Ninja Turtle Spirit
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- NM
- EX
- VG
- G
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Don & Raph, Hard Science
Teenage Mutant Ninja Turtles
(R)
Collector #: 0144
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2/4 Legendary Creature - Mutant Ninja Turtle
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Menace Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs (1) less to cast for each artifact you control.) |
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- NM
- EX
- VG
- G
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Michelangelo's Technique
Teenage Mutant Ninja Turtles
(R)
Collector #: 0122
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Sorcery
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Sneak Look at the top eight cards of your library. Put up to two creature cards with total mana value 6 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
76 - 100 of 215 results