MTG / Teenage Mutant Ninja Turtles
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Krang & Shredder
Teenage Mutant Ninja Turtles
(R)
Collector #: 0153
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6/7 Legendary Creature - Utrom Human Ninja
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Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card. Disappear - At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost. |
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- NM
- EX
- VG
- G
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Lessons from Life
Teenage Mutant Ninja Turtles
(U)
Collector #: 0155
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Sorcery
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| Draw three cards. You may put a land card from your hand onto the battlefield. | |
- NM
- EX
- VG
- G
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Sally Pride, Lioness Leader
Teenage Mutant Ninja Turtles
(R)
Collector #: 0024
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2/4 Legendary Creature - Cat Mutant Rebel
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When Sally Pride enters, create X 2/2 red Mutant creature tokens, where X is the number of nontoken creatures you control. Whenever Sally Pride attacks, put a +1/+1 counter on each creature you control. |
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- NM
- EX
- VG
- G
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Mona Lisa, Science Geek
Teenage Mutant Ninja Turtles
(U)
Collector #: 0123
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1/3 Legendary Creature - Lizard Mutant
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Reach |
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- NM
- EX
- VG
- G
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Does Machines
Teenage Mutant Ninja Turtles
(R)
Collector #: 0034
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) When this Class enters, mill two cards, draw two cards, then discard two cards. When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand. At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. |
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- NM
- EX
- VG
- G
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Agent Bishop, Man in Black
Teenage Mutant Ninja Turtles
(R)
Collector #: 0002
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1/2 Legendary Creature - Human Soldier
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| At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures. | |
- NM
- EX
- VG
- G
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Raphael's Technique
Teenage Mutant Ninja Turtles
(R)
Collector #: 0105
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Instant
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Sneak Each player may discard their hand and draw seven cards. |
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- NM
- EX
- VG
- G
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Saved by the Shell
Teenage Mutant Ninja Turtles
(U)
Collector #: 0132
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Instant
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This spell costs Put a +1/+1 counter on target creature you control. It gains trample, hexproof, and indestructible until end of turn. |
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- NM
- EX
- VG
- G
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Turtle Lair
Teenage Mutant Ninja Turtles
(U)
Collector #: 0190
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Land
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- NM
- EX
- VG
- G
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Shredder's Technique
Teenage Mutant Ninja Turtles
(U)
Collector #: 0077
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Sorcery
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Sneak Destroy target creature or enchantment. If an enchantment was destroyed this way, you lose 2 life. |
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- NM
- EX
- VG
- G
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Fugitive Droid
Teenage Mutant Ninja Turtles
(U)
Collector #: 0040
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1/1 Artifact Creature - Robot Scientist
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This creature can't be blocked if an artifact entered the battlefield under your control this turn. |
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- NM
- EX
- VG
- G
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Island (0316)
Teenage Mutant Ninja Turtles
(L)
Collector #: 0316
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Basic Land - Island
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- NM
- EX
- VG
- G
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Foot Headquarters
Teenage Mutant Ninja Turtles
(C)
Collector #: 0185
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Land
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This land enters tapped. When this land enters, you gain 1 life. |
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- NM
- EX
- VG
- G
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Don & Leo, Problem Solvers
Teenage Mutant Ninja Turtles
(R)
Collector #: 0143
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4/6 Legendary Creature - Mutant Ninja Turtle
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Vigilance At the beginning of your end step, exile up to one target artifact you control and up to one target creature you control. Then return them to the battlefield under their owners' control. |
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- NM
- EX
- VG
- G
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Turtles Forever
Teenage Mutant Ninja Turtles
(R)
Collector #: 0027
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Instant
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| Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosen cards into your hand and shuffle the rest into your library. | |
- NM
- EX
- VG
- G
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Dimension X
Teenage Mutant Ninja Turtles
(C)
Collector #: 0183
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Land
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This land enters tapped. When this land enters, you gain 1 life. |
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- NM
- EX
- VG
- G
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Leonardo's Technique
Teenage Mutant Ninja Turtles
(R)
Collector #: 0018
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Sorcery
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Sneak Return one or two target creature cards each with mana value 3 or less from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Prehistoric Pet
Teenage Mutant Ninja Turtles
(R)
Collector #: 0022
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1/2 Creature - Dinosaur Ninja
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This creature can't be blocked by creatures with greater power. |
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- NM
- EX
- VG
- G
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Oroku Saki, Shredder Rising
Teenage Mutant Ninja Turtles
(C)
Collector #: 0068
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3/1 Legendary Creature - Human Ninja
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Sneak Whenever Oroku Saki deals combat damage to a player, you draw a card and lose 1 life. |
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- NM
- EX
- VG
- G
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Guac & Marshmallow Pizza
Teenage Mutant Ninja Turtles
(C)
Collector #: 0116
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Artifact - Food
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Flash When this artifact enters, target creature gets +2/+2 until end of turn. Untap it. |
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- NM
- EX
- VG
- G
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Karai, Future of the Foot
Teenage Mutant Ninja Turtles
(U)
Collector #: 0151
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3/3 Legendary Creature - Human Ninja
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Sneak Whenever Karai deals combat damage to a player, return target creature card from your graveyard to your hand. If her sneak cost was paid this turn, instead return that card to the battlefield. |
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- NM
- EX
- VG
- G
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Turtle Van
Teenage Mutant Ninja Turtles
(R)
Collector #: 0181
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4/4 Artifact - Vehicle
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Whenever this Vehicle attacks, put a +1/+1 counter on target creature that crewed it this turn. Then if that creature is a Mutant, Ninja, or Turtle, double the number of +1/+1 counters on it. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) |
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- NM
- EX
- VG
- G
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Omni-Cheese Pizza
Teenage Mutant Ninja Turtles
(C)
Collector #: 0176
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Artifact - Food
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When this artifact enters, draw a card. |
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- NM
- EX
- VG
- G
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Food Token (0008)
Teenage Mutant Ninja Turtles
(S)
Collector #: 0008
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Token Artifact - Food
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- NM
- EX
- VG
- G
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Ninja Turtle Spirit Token (0003)
Teenage Mutant Ninja Turtles
(S)
Collector #: 0003
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1/1 Token Creature - Ninja Turtle Spirit
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- NM
- EX
- VG
- G
76 - 100 of 215 results