MTG / Teenage Mutant Ninja Turtles
26 - 50 of 215 results
Refine search:
|
Kitsune's Technique
Teenage Mutant Ninja Turtles
(R)
Collector #: 0042
|
Instant
|
|
Sneak Target opponent mills half their library, rounded up. |
|
- NM
- EX
- VG
- G
|
The Cloning of Shredder
Teenage Mutant Ninja Turtles
(M)
Collector #: 0060
|
Enchantment - Saga
|
|
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III) I - Exile target creature card from your graveyard. Create a token that's a copy of it, except it isn't legendary and is a Mutant in addition to its other types. II, III - Create a token that's a copy of a card exiled with this Saga, except it isn't legendary and is a Mutant in addition to its other types. |
|
- NM
- EX
- VG
- G
|
Plains (0253)
Teenage Mutant Ninja Turtles
(L)
Collector #: 0253
|
Basic Land - Plains
|
- NM
- EX
- VG
- G
|
Casey Jones, Vigilante
Teenage Mutant Ninja Turtles
(R)
Collector #: 0088
|
4/3 Legendary Creature - Human Berserker
|
| When Casey Jones enters, draw three cards. At the beginning of your next upkeep, discard three cards at random. | |
- NM
- EX
- VG
- G
|
Sewer-veillance Cam
Teenage Mutant Ninja Turtles
(C)
Collector #: 0053
|
Artifact
|
|
Flash When this artifact enters or leaves the battlefield, you may tap or untap target creature. |
|
- NM
- EX
- VG
- G
|
Slash, Reptile Rampager
Teenage Mutant Ninja Turtles
(R)
Collector #: 0108
|
7/5 Legendary Creature - Mutant Berserker Turtle
|
|
Alliance - Whenever another creature you control enters, Slash deals 2 damage to each opponent. Whenever Slash attacks, create a 2/2 red Mutant creature token. |
|
- NM
- EX
- VG
- G
|
Negate
Teenage Mutant Ninja Turtles
(C)
Collector #: 0047
|
Instant
|
| Counter target noncreature spell. | |
- NM
- EX
- VG
- G
|
Escape Tunnel
Teenage Mutant Ninja Turtles
(C)
Collector #: 0184
|
Land
|
|
|
|
- NM
- EX
- VG
- G
|
Raphael, the Nightwatcher
Teenage Mutant Ninja Turtles
(R)
Collector #: 0103
|
2/3 Legendary Creature - Mutant Ninja Turtle
|
|
Sneak Attacking creatures you control have double strike. |
|
- NM
- EX
- VG
- G
|
Krang, Master Mind
Teenage Mutant Ninja Turtles
(R)
Collector #: 0043
|
1/4 Legendary Artifact Creature - Utrom Warrior
|
|
Affinity for artifacts (This spell costs When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference. Krang gets +1/+0 for each other artifact you control. |
|
- NM
- EX
- VG
- G
|
Leonardo, Cutting Edge
Teenage Mutant Ninja Turtles
(R)
Collector #: 0015
|
1/1 Legendary Creature - Mutant Ninja Turtle
|
|
Sneak Lifelink Whenever you gain life, put a +1/+1 counter on Leonardo. |
|
- NM
- EX
- VG
- G
|
Rat Token (0006)
Teenage Mutant Ninja Turtles
(S)
Collector #: 0006
|
1/1 Token Creature - Rat
|
- NM
- EX
- VG
- G
|
Leonardo, Sewer Samurai
Teenage Mutant Ninja Turtles
(M)
Collector #: 0017
|
3/3 Legendary Creature - Mutant Ninja Turtle Samurai
|
|
Sneak Double strike During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) |
|
- NM
- EX
- VG
- G
|
Triceraton Commander
Teenage Mutant Ninja Turtles
(M)
Collector #: 0025
|
2/2 Creature - Dinosaur Soldier
|
|
Flying Whenever this creature attacks, Dinosaurs you control other than this creature get +1/+1 and gain flying until end of turn. When this creature enters, create X 2/2 white Dinosaur Soldier creature tokens. |
|
- NM
- EX
- VG
- G
|
Donatello, Mutant Mechanic
Teenage Mutant Ninja Turtles
(M)
Collector #: 0036
|
3/5 Legendary Creature - Mutant Ninja Turtle
|
|
Whenever an artifact you control is put into a graveyard from the battlefield, if it had counters on it, put those counters on up to one target artifact or creature you control. |
|
- NM
- EX
- VG
- G
|
Chrome Dome
Teenage Mutant Ninja Turtles
(R)
Collector #: 0172
|
1/3 Artifact Creature - Robot Ninja
|
|
Other artifact creatures you control get +1/+0. |
|
- NM
- EX
- VG
- G
|
The Last Ronin
Teenage Mutant Ninja Turtles
(M)
Collector #: 0154
|
Enchantment - Saga
|
|
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Destroy all creatures. II - Mill four cards. When you do, return target creature card from your graveyard to your hand. III - Whenever a creature you control attacks alone this turn, put three +1/+1 counters on it. It gains trample, lifelink, and indestructible until end of turn. |
|
- NM
- EX
- VG
- G
|
Party Dude
Teenage Mutant Ninja Turtles
(R)
Collector #: 0128
|
Enchantment - Class
|
|
(Gain the next level as a sorcery to add its ability.) When this Class enters, each player creates a Food token. Whenever an artifact an opponent controls is put into a graveyard from the battlefield, draw a card. Whenever one or more of your opponents are attacked, up to one target attacking creature gets +X/+X until end of turn, where X is the number of cards in your hand. |
|
- NM
- EX
- VG
- G
|
Rat King, Verminister
Teenage Mutant Ninja Turtles
(R)
Collector #: 0071
|
1/1 Legendary Creature - Rat Avatar
|
|
Disappear - At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 black Rat creature token and put a +1/+1 counter on Rat King. |
|
- NM
- EX
- VG
- G
|
Raphael, Ninja Destroyer
Teenage Mutant Ninja Turtles
(M)
Collector #: 0102
|
4/4 Legendary Creature - Mutant Ninja Turtle
|
|
Raphael must be blocked if able. Enrage - Whenever Raphael is dealt damage, add that much |
|
- NM
- EX
- VG
- G
|
Improvised Arsenal
Teenage Mutant Ninja Turtles
(R)
Collector #: 0092
|
Artifact - Equipment
|
|
Equipped creature gets +1/+0 for each artifact you control. Equip |
|
- NM
- EX
- VG
- G
|
Leader's Talent
Teenage Mutant Ninja Turtles
(R)
Collector #: 0013
|
Enchantment - Class
|
|
(Gain the next level as a sorcery to add its ability.) Whenever you attack, put a +1/+1 counter on target attacking creature. Whenever a creature you control leaves the battlefield, if it had a counter on it, you gain 2 life. Whenever you cast a spell, put a +1/+1 counter on each creature you control. |
|
- NM
- EX
- VG
- G
|
Raph & Leo, Sibling Rivals
Teenage Mutant Ninja Turtles
(R)
Collector #: 0166
|
2/4 Legendary Creature - Mutant Ninja Turtle
|
| Whenever Raph & Leo attack, if its the first combat phase of the turn, untap one or two target attacking creatures. After this phase, there is an additional combat phase. | |
- NM
- EX
- VG
- G
|
Leonardo, Big Brother
Teenage Mutant Ninja Turtles
(C)
Collector #: 0014
|
1/3 Legendary Creature - Mutant Ninja Turtle
|
|
Sneak Leonardo gets +1/+0 for each other creature you control. |
|
- NM
- EX
- VG
- G
|
Splinter, Radical Rat
Teenage Mutant Ninja Turtles
(R)
Collector #: 0169
|
2/4 Legendary Creature - Mutant Ninja Rat
|
|
If an ability of a Ninja creature you control triggers, that ability triggers an additional time. |
|
- NM
- EX
- VG
- G
26 - 50 of 215 results