MTG / Tarkir Dragonstorm
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Voice of Victory
Tarkir: Dragonstorm
(R)
Collector #: 0033
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1/3 Creature - Human Bard
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Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) Your opponents can't cast spells during your turn. |
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- NM
- EX
- VG
- G
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Elspeth, Storm Slayer
Tarkir: Dragonstorm
(M)
Collector #: 0011
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Legendary Planeswalker - Elspeth
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If one or more tokens would be created under your control, twice that many of those tokens are created instead. [+1]: Create a 1/1 white Soldier creature token. [0]: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn. [-3]: Destroy target creature an opponent controls with mana value 3 or greater. |5| |
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- NM
- EX
- VG
- G
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Ugin, Eye of the Storms
Tarkir: Dragonstorm
(M)
Collector #: 0001
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Legendary Planeswalker - Ugin
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Whenever you cast this spell, exile up to one target permanent that's one or more colors. Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors. [+2]: You gain 3 life and draw a card. [0]: Add [-11]: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs. |7| |
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- NM
- EX
- VG
- G
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Mistrise Village
Tarkir: Dragonstorm
(R)
Collector #: 0261
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Land
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This land enters tapped unless you control a Mountain or a Forest. |
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- NM
- EX
- VG
- G
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Tempest Hawk
Tarkir: Dragonstorm
(C)
Collector #: 0031
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2/2 Creature - Bird
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Flying Whenever this creature deals combat damage to a player, you may search your library for a card named Tempest Hawk, reveal it, put it into your hand, then shuffle. A deck can have any number of cards named Tempest Hawk. |
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- NM
- EX
- VG
- G
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Craterhoof Behemoth
Tarkir: Dragonstorm
(M)
Collector #: 0138
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5/5 Creature - Beast
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Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. |
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- NM
- EX
- VG
- G
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Cori-Steel Cutter
Tarkir: Dragonstorm
(R)
Collector #: 0103
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Artifact - Equipment
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Equipped creature gets +1/+1 and has trample and haste. Flurry - Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess. You may attach this equipment to it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.) Equip |
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- NM
- EX
- VG
- G
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Mox Jasper
Tarkir: Dragonstorm
(M)
Collector #: 0246
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Legendary Artifact
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- NM
- EX
- VG
- G
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Dracogenesis
Tarkir: Dragonstorm
(M)
Collector #: 0105
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Enchantment
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| You may cast Dragon spells without paying their mana costs. | |
- NM
- EX
- VG
- G
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Nature's Rhythm
Tarkir: Dragonstorm
(R)
Collector #: 0150
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Sorcery
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Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Harmonize |
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- NM
- EX
- VG
- G
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Clarion Conqueror
Tarkir: Dragonstorm
(R)
Collector #: 0005
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3/3 Creature - Dragon
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Flying Activated abilities of artifacts, creatures, and planeswalkers can't be activated. |
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- NM
- EX
- VG
- G
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Herd Heirloom
Tarkir: Dragonstorm
(R)
Collector #: 0144
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Artifact
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- NM
- EX
- VG
- G
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Betor, Kin to All
Tarkir: Dragonstorm
(M)
Collector #: 0172
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5/7 Legendary Creature - Spirit Dragon
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Flying At the beginning of your next end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up. |
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- NM
- EX
- VG
- G
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Warden of the Grove
Tarkir: Dragonstorm
(R)
Collector #: 0166
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2/2 Creature - Hydra
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At the beginning of your end step, put a +1/+1 counter on this creature. Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature. (Put X +1/+1 counters on the creature that entered or create an X/X white Spirit creature token.) |
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- NM
- EX
- VG
- G
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Mountain (0290)
Tarkir: Dragonstorm
(L)
Collector #: 0290
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Winternight Stories
Tarkir: Dragonstorm
(R)
Collector #: 0067
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Sorcery
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Draw three cards. Then discard two cards unless you discard a creature card. Harmonize |
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- NM
- EX
- VG
- G
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Windcrag Siege
Tarkir: Dragonstorm
(R)
Collector #: 0235
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Enchantment
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As this enchantment enters, choose Mardu or Jeskai.
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- NM
- EX
- VG
- G
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Jeskai Revelation
Tarkir: Dragonstorm
(M)
Collector #: 0196
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Instant
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| Return target spell or permanent to its owner's hand. Jeskai Revelation deals 4 damage to any target. Create two 1/1 white Monk creature tokens with prowess. Draw two cards. You gain 4 life. | |
- NM
- EX
- VG
- G
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Marang River Regent
Tarkir: Dragonstorm
(R)
Collector #: 0051
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6/7 Creature - Dragon
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Flying When this creature enters, return up to two other target nonland permanents to their owners' hands. Coil and Catch Instant - Omen Draw three cards, then discard a card. (Then shuffle this card into its owner's library.) |
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- NM
- EX
- VG
- G
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Frostcliff Siege
Tarkir: Dragonstorm
(R)
Collector #: 0187
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Enchantment
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As this enchantment enters, choose Jeskai or Temur.
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- NM
- EX
- VG
- G
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Stormscale Scion
Tarkir: Dragonstorm
(M)
Collector #: 0123
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4/4 Creature - Dragon
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Flying Other Dragons you control get +1/+1. Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.) |
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- NM
- EX
- VG
- G
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Heritage Reclamation
Tarkir: Dragonstorm
(C)
Collector #: 0145
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Forest (0291)
Tarkir: Dragonstorm
(L)
Collector #: 0291
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Call the Spirit Dragons
Tarkir: Dragonstorm
(M)
Collector #: 0174
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Enchantment
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Dragons you control have indestructible. At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game. |
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- NM
- EX
- VG
- G
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All-Out Assault
Tarkir: Dragonstorm
(M)
Collector #: 0167
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Enchantment
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Creatures you control get +1/+1 and have deathtouch. When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control. |
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- NM
- EX
- VG
- G
1 - 25 of 307 results