MTG / Strixhaven School Of Mages
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Shaile, Dean of Radiance
Strixhaven: School of Mages
(R)
Collector #: 158
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1/1 Legendary Creature - Bird Cleric
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Flying, vigilance Back Embrose, Dean of Shadow Legendary Creature - Human Warlock Whenever a creature you control with a +1/+1 counter on it dies, draw a card. 4/4 |
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- NM
- EX
- VG
- G
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Emergent Sequence
Strixhaven: School of Mages
(U)
Collector #: 129
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Sorcery
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| Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn. | |
- NM
- EX
- VG
- G
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Pest Token
Strixhaven: School of Mages
(S)
Collector #: 005
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1/1 Token Creature - Pest
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| When this creature dies, you gain 1 life. | |
- NM
- EX
- VG
- G
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Biblioplex Assistant
Strixhaven: School of Mages
(C)
Collector #: 251
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2/1 Artifact Creature - Gargoyle
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Flying When Biblioplex Assistant enters the battlefield, put up to one target instant or sorcery card from your graveyard on top of your library. |
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- NM
- EX
- VG
- G
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Inkling Token
Strixhaven: School of Mages
(S)
Collector #: 004
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2/1 Token Creature - Inkling
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| Flying | |
- NM
- EX
- VG
- G
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Treasure Token
Strixhaven: School of Mages
(S)
Collector #: 007
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Token Artifact - Treasure
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- NM
- EX
- VG
- G
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Expressive Iteration
Strixhaven: School of Mages
(U)
Collector #: 186
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Sorcery
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| Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn. | |
- NM
- EX
- VG
- G
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Archway Commons
Strixhaven: School of Mages
(C)
Collector #: 263
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Land
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Archway Commons enters the battlefield tapped. When Archway Commons enters the battlefield, sacrifice it unless you pay |
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- NM
- EX
- VG
- G
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Multiple Choice
Strixhaven: School of Mages
(R)
Collector #: 048
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Sorcery
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If X is 1, scry 1, then draw a card. If X is 2, you may choose a player. They return a creature they control to its owner's hand. If X is 3, create a 4/4 blue and red Elemental creature token. If X is 4 or more, do all of the above. |
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- NM
- EX
- VG
- G
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Spell Satchel
Strixhaven: School of Mages
(U)
Collector #: 258
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Artifact
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Magecraft - Whenever you cast or copy an instant or sorcery spell, put a book counter on Spell Satchel. |
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- NM
- EX
- VG
- G
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Reconstruct History
Strixhaven: School of Mages
(U)
Collector #: 222
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Sorcery
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Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand. Exile Reconstruct History. |
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- NM
- EX
- VG
- G
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Scurrid Colony
Strixhaven: School of Mages
(C)
Collector #: 142
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2/2 Creature - Squirrel
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Reach Scurrid Colony gets +2/+2 as long as you control eight or more lands. |
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- NM
- EX
- VG
- G
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Teachings of the Archaics
Strixhaven: School of Mages
(R)
Collector #: 057
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Sorcery - Lesson
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| If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you. | |
- NM
- EX
- VG
- G
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Fractal Token
Strixhaven: School of Mages
(S)
Collector #: 003
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0/0 Token Creature - Fractal
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- NM
- EX
- VG
- G
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Shadrix Silverquill
Strixhaven: School of Mages
(M)
Collector #: 230
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2/5 Legendary Creature - Elder Dragon
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Flying, double strike At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
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- NM
- EX
- VG
- G
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Frostboil Snarl
Strixhaven: School of Mages
(R)
Collector #: 265
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Land
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As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Blood Researcher
Strixhaven: School of Mages
(C)
Collector #: 166
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2/2 Creature - Vampire Druid
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Menace (This creature can't be blocked except by two or more creatures.) Whenever you gain life, put a +1/+1 on Blood Researcher. |
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- NM
- EX
- VG
- G
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Divide by Zero
Strixhaven: School of Mages
(U)
Collector #: 041
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Instant
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Return target spell or permanent with mana value 1 or greater to its owner's hand. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
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- NM
- EX
- VG
- G
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Necroblossom Snarl
Strixhaven: School of Mages
(R)
Collector #: 269
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Land
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As this land enters, you may reveal a Swamp or Forest card from your hand. If you don’t, this land enters tapped. |
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- NM
- EX
- VG
- G
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Teach by Example
Strixhaven: School of Mages
(C)
Collector #: 241
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Instant
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| When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. | |
- NM
- EX
- VG
- G
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Go Blank
Strixhaven: School of Mages
(U)
Collector #: 072
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Sorcery
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| Target player discards two cards. Then exile that player's graveyard. | |
- NM
- EX
- VG
- G
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Verdant Mastery
Strixhaven: School of Mages
(R)
Collector #: 146
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Sorcery
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You may pay Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent’s control if the |
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- NM
- EX
- VG
- G
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Elite Spellbinder
Strixhaven: School of Mages
(R)
Collector #: 017
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3/1 Creature - Human Cleric
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Flying When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs |
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- NM
- EX
- VG
- G
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Crushing Disappointment
Strixhaven: School of Mages
(C)
Collector #: 068
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Instant
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| Each player loses 2 life. You draw two cards. | |
- NM
- EX
- VG
- G
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Expanded Anatomy
Strixhaven: School of Mages
(C)
Collector #: 002
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Sorcery - Lesson
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| Put two +1/+1 counters on target creature. It gains vigilance until end of turn. | |
- NM
- EX
- VG
- G
76 - 100 of 303 results