MTG / Strixhaven School Of Mages
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Professor's Warning
Strixhaven: School of Mages
(C)
Collector #: 084
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Kasmina, Enigma Sage
Strixhaven: School of Mages
(M)
Collector #: 196
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Legendary Planeswalker - Kasmina
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Each other planeswalker you control has the loyalty abilities of Kasmina, Enigma Sage. [+2]: Scry 1. [-X]: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. [-8]: Search your library for an instant or sorcery card that shares a color with this planeswalker, exile that card, then shuffle. You may cast that card without paying its mana cost. |2| |
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- NM
- EX
- VG
- G
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Biblioplex Assistant
Strixhaven: School of Mages
(C)
Collector #: 251
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2/1 Artifact Creature - Gargoyle
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Flying When Biblioplex Assistant enters the battlefield, put up to one target instant or sorcery card from your graveyard on top of your library. |
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- NM
- EX
- VG
- G
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Reconstruct History
Strixhaven: School of Mages
(U)
Collector #: 222
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Sorcery
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Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand. Exile Reconstruct History. |
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- NM
- EX
- VG
- G
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Frostboil Snarl
Strixhaven: School of Mages
(R)
Collector #: 265
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Land
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As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Inkling Token
Strixhaven: School of Mages
(S)
Collector #: 004
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2/1 Token Creature - Inkling
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| Flying | |
- NM
- EX
- VG
- G
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Pest Token
Strixhaven: School of Mages
(S)
Collector #: 005
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1/1 Token Creature - Pest
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| When this creature dies, you gain 1 life. | |
- NM
- EX
- VG
- G
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Expressive Iteration
Strixhaven: School of Mages
(U)
Collector #: 186
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Sorcery
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| Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn. | |
- NM
- EX
- VG
- G
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Strict Proctor
Strixhaven: School of Mages
(R)
Collector #: 033
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1/3 Creature - Spirit Cleric
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Flying Whenever a permanent entering the battlefield causes a triggered ability to trigger, counter that ability unless its controller pays |
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- NM
- EX
- VG
- G
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Archway Commons
Strixhaven: School of Mages
(C)
Collector #: 263
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Land
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Archway Commons enters the battlefield tapped. When Archway Commons enters the battlefield, sacrifice it unless you pay |
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- NM
- EX
- VG
- G
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Spell Satchel
Strixhaven: School of Mages
(U)
Collector #: 258
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Artifact
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Magecraft - Whenever you cast or copy an instant or sorcery spell, put a book counter on Spell Satchel. |
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- NM
- EX
- VG
- G
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Treasure Token
Strixhaven: School of Mages
(S)
Collector #: 007
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Token Artifact - Treasure
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- NM
- EX
- VG
- G
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Multiple Choice
Strixhaven: School of Mages
(R)
Collector #: 048
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Sorcery
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If X is 1, scry 1, then draw a card. If X is 2, you may choose a player. They return a creature they control to its owner's hand. If X is 3, create a 4/4 blue and red Elemental creature token. If X is 4 or more, do all of the above. |
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- NM
- EX
- VG
- G
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Teachings of the Archaics
Strixhaven: School of Mages
(R)
Collector #: 057
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Sorcery - Lesson
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| If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you. | |
- NM
- EX
- VG
- G
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Shadrix Silverquill
Strixhaven: School of Mages
(M)
Collector #: 230
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2/5 Legendary Creature - Elder Dragon
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Flying, double strike At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
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- NM
- EX
- VG
- G
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Bayou Groff
Strixhaven: School of Mages
(C)
Collector #: 121
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5/4 Creature - Plant Dog
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As an additional cost to cast this spell, sacrifice a creature or pay |
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- NM
- EX
- VG
- G
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Divide by Zero
Strixhaven: School of Mages
(U)
Collector #: 041
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Instant
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Return target spell or permanent with mana value 1 or greater to its owner's hand. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
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- NM
- EX
- VG
- G
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Scurrid Colony
Strixhaven: School of Mages
(C)
Collector #: 142
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2/2 Creature - Squirrel
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Reach Scurrid Colony gets +2/+2 as long as you control eight or more lands. |
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- NM
- EX
- VG
- G
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Blood Researcher
Strixhaven: School of Mages
(C)
Collector #: 166
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2/2 Creature - Vampire Druid
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Menace (This creature can't be blocked except by two or more creatures.) Whenever you gain life, put a +1/+1 on Blood Researcher. |
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- NM
- EX
- VG
- G
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Fractal Token
Strixhaven: School of Mages
(S)
Collector #: 003
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0/0 Token Creature - Fractal
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- NM
- EX
- VG
- G
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Elite Spellbinder
Strixhaven: School of Mages
(R)
Collector #: 017
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3/1 Creature - Human Cleric
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Flying When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs |
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- NM
- EX
- VG
- G
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Harness Infinity
Strixhaven: School of Mages
(M)
Collector #: 191
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Instant
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Exchange your hand and graveyard. Exile Harness Infinity. |
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- NM
- EX
- VG
- G
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Expanded Anatomy
Strixhaven: School of Mages
(C)
Collector #: 002
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Sorcery - Lesson
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| Put two +1/+1 counters on target creature. It gains vigilance until end of turn. | |
- NM
- EX
- VG
- G
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Witherbloom Command
Strixhaven: School of Mages
(R)
Collector #: 248
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Sorcery
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Choose two -
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- NM
- EX
- VG
- G
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Go Blank
Strixhaven: School of Mages
(U)
Collector #: 072
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Sorcery
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| Target player discards two cards. Then exile that player's graveyard. | |
- NM
- EX
- VG
- G
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