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Witherbloom Campus
Strixhaven: School of Mages
(C)
Collector #: 275
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Land
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Witherbloom Campus enters the battlefield tapped. : Add or . , : Scry 1. |
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Quandrix Campus
Strixhaven: School of Mages
(C)
Collector #: 271
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Land
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Quandrix Campus enters the battlefield tapped. : Add or . , : Scry 1. |
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Conspiracy Theorist
Strixhaven: School of Mages
(R)
Collector #: 094
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2/2 Creature - Human Shaman
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Whenever Conspiracy Theorist attacks, you may pay and discard a card. If you do, draw a card. Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn. |
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Verdant Mastery
Strixhaven: School of Mages
(R)
Collector #: 146
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Sorcery
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You may pay rather than pay this spell's mana cost. Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent's control if the cost was paid. Put two of them onto the battlefield under your control and the rest into your hand. Then shuffle. |
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Callous Bloodmage
Strixhaven: School of Mages
(R)
Collector #: 066
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2/1 Creature - Vampire Warlock
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When Callous Bloodmage enters the battlefield, choose one -
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Lorehold Campus
Strixhaven: School of Mages
(C)
Collector #: 268
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Land
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Lorehold Campus enters the battlefield tapped. : Add or . , : Scry 1. |
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Shineshadow Snarl
Strixhaven: School of Mages
(R)
Collector #: 272
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Land
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As Shineshadow Snarl enters the battlefield, you may reveal an Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped. : Add or . |
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Access Tunnel
Strixhaven: School of Mages
(U)
Collector #: 262
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Land
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: Add . , : Target creature with power 3 or less can't be blocked this turn. |
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Archway Commons
Strixhaven: School of Mages
(C)
Collector #: 263
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Land
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Archway Commons enters the battlefield tapped. When Archway Commons enters the battlefield, sacrifice it unless you pay . : Add one mana of any color. |
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Environmental Sciences
Strixhaven: School of Mages
(C)
Collector #: 001
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Sorcery - Lesson
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Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life. | |
Professor's Warning
Strixhaven: School of Mages
(C)
Collector #: 084
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Instant
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Choose one -
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Island (369)
Strixhaven: School of Mages
(L)
Collector #: 369
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Basic Land - Island
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Infuse with Vitality
Strixhaven: School of Mages
(C)
Collector #: 194
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Instant
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Until end of turn, target creature gains deathtouch and "When this creature dies, return it to the battlefield tapped under its owner's control." You gain 2 life. |
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Silverquill Campus
Strixhaven: School of Mages
(C)
Collector #: 273
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Land
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Silverquill Campus enters the battlefield tapped. : Add or . , : Scry 1. |
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Scurrid Colony
Strixhaven: School of Mages
(C)
Collector #: 142
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2/2 Creature - Squirrel
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Reach Scurrid Colony gets +2/+2 as long as you control eight or more lands. |
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Ingenious Mastery
Strixhaven: School of Mages
(R)
Collector #: 044
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Sorcery
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You may pay rather than pay this spell's mana cost. If the cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn't paid, you draw X cards. |
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Quandrix Apprentice
Strixhaven: School of Mages
(U)
Collector #: 216
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2/2 Creature - Human Wizard
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Magecraft - Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order. | |
Bookwurm
Strixhaven: School of Mages
(U)
Collector #: 123
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7/7 Creature - Wurm
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Trample When Bookwurm enters the battlefield, you gain 3 life and draw a card. : Put Bookwurm from your graveyard into your library third from the top. |
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Dramatic Finale
Strixhaven: School of Mages
(R)
Collector #: 180
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Enchantment
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Creature tokens you control get +1/+1. Whenever one or more nontoken creatures you control die, create a 3/1 white and black Inkling creature token with flying. This ability triggers only once each turn. |
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Emergent Sequence
Strixhaven: School of Mages
(U)
Collector #: 129
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Sorcery
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Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn. | |
Forest (375)
Strixhaven: School of Mages
(L)
Collector #: 375
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Basic Land - Forest
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Letter of Acceptance
Strixhaven: School of Mages
(C)
Collector #: 256
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Artifact
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: Add one mana of any color. , , Sacrifice Letter of Acceptance: Draw a card. |
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Elite Spellbinder
Strixhaven: School of Mages
(R)
Collector #: 017
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3/1 Creature - Human Cleric
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Flying When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs more to cast. |
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Show of Confidence
Strixhaven: School of Mages
(U)
Collector #: 028
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Instant
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When you cast this spell, copy it for each other instant and sorcery spell you've cast this turn. You may choose new targets for the copies. Put a +1/+1 counter on target creature. It gains vigilance until end of turn. |
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Radiant Scrollwielder
Strixhaven: School of Mages
(R)
Collector #: 221
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2/4 Creature - Dwarf Cleric
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Instant and sorcery spells you control have lifelink. At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead. |
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