MTG / Shadowmoor
201 - 225 of 313 results
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Spectral Procession
Shadowmoor
(U)
Collector #: 023
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Sorcery
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( Put three 1/1 white Spirit creature tokens with flying onto the battlefield. |
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- NM
- EX
- VG
- G
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Strip Bare
Shadowmoor
(C)
Collector #: 024
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Instant
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| Destroy all Auras and Equipment attached to target creature. | |
- NM
- EX
- VG
- G
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Thoughtweft Gambit
Shadowmoor
(U)
Collector #: 154
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Instant
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| Tap all creatures your opponents control and untap all creatures you control. | |
- NM
- EX
- VG
- G
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Wild Swing
Shadowmoor
(U)
Collector #: 108
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Sorcery
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| Choose three target nonenchantment permanents. Destroy one of them at random. | |
- NM
- EX
- VG
- G
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Counterbore
Shadowmoor
(R)
Collector #: 033
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Instant
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| Counter target spell. Search its controller’s graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles their library. | |
- NM
- EX
- VG
- G
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Wort, the Raidmother
Shadowmoor
(R)
Collector #: 223
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3/3 Legendary Creature - Goblin Shaman
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When Wort, the Raidmother enters the battlefield, put two 1/1 red and green Goblin Warrior creature tokens onto the battlefield. Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.) |
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- NM
- EX
- VG
- G
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Briarberry Cohort
Shadowmoor
(C)
Collector #: 030
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1/1 Creature - Faerie Soldier
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Flying Briarberry Cohort gets +1/+1 as long as you control another blue creature. |
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- NM
- EX
- VG
- G
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Burn Trail
Shadowmoor
(C)
Collector #: 086
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Sorcery
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Burn Trail deals 3 damage to any target. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
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- NM
- EX
- VG
- G
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Consign to Dream
Shadowmoor
(C)
Collector #: 032
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Instant
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| Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead. | |
- NM
- EX
- VG
- G
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Hollowsage
Shadowmoor
(U)
Collector #: 069
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2/2 Creature - Merfolk Wizard
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| Whenever Hollowsage becomes untapped, you may have target player discard a card. | |
- NM
- EX
- VG
- G
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Mistmeadow Skulk
Shadowmoor
(U)
Collector #: 014
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1/1 Creature - Kithkin Rogue
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| Lifelink, protection from converted mana cost 3 or greater | |
- NM
- EX
- VG
- G
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Nurturer Initiate
Shadowmoor
(C)
Collector #: 124
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1/1 Creature - Elf Shaman
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Whenever a player casts a green spell, you may pay |
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- NM
- EX
- VG
- G
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Poison the Well
Shadowmoor
(C)
Collector #: 193
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Sorcery
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| Destroy target land. Poison the Well deals 2 damage to that land's controller. | |
- NM
- EX
- VG
- G
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Puresight Merrow
Shadowmoor
(U)
Collector #: 146
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2/2 Creature - Merfolk Wizard
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- NM
- EX
- VG
- G
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River's Grasp
Shadowmoor
(U)
Collector #: 174
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Sorcery
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If |
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- NM
- EX
- VG
- G
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Silkbind Faerie
Shadowmoor
(C)
Collector #: 148
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1/3 Creature - Faerie Rogue
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Flying |
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- NM
- EX
- VG
- G
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Sinking Feeling
Shadowmoor
(C)
Collector #: 051
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Enchantment - Aura
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Enchant creature Enchanted Creature doesn't untap during its controller's untap step. Enchanted creature has " |
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- NM
- EX
- VG
- G
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Tattermunge Witch
Shadowmoor
(U)
Collector #: 220
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2/1 Creature - Goblin Shaman
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- NM
- EX
- VG
- G
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Traitor's Roar
Shadowmoor
(C)
Collector #: 200
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Sorcery
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Tap target untapped creature. It deals damage equal to its power to its controller. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
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- NM
- EX
- VG
- G
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Wicker Warcrawler
Shadowmoor
(U)
Collector #: 269
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6/6 Artifact Creature - Scarecrow
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| Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat. | |
- NM
- EX
- VG
- G
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Thistledown Liege
Shadowmoor
(R)
Collector #: 153
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1/3 Creature - Kithkin Knight
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Flash Other white creatures you control get +1/+1. Other blue creatures you control get +1/+1. |
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- NM
- EX
- VG
- G
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Augury Adept
Shadowmoor
(R)
Collector #: 137
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2/2 Creature - Kithkin Wizard
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| Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost. | |
- NM
- EX
- VG
- G
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Plains (283 B)
Shadowmoor
(L)
Collector #: 283
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Swamp (293 D)
Shadowmoor
(L)
Collector #: 293
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Advice from the Fae
Shadowmoor
(U)
Collector #: 028
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Sorcery
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( Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order. |
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- NM
- EX
- VG
- G
201 - 225 of 313 results