MTG / Shadowmoor
201 - 225 of 313 results
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Goldenglow Moth
Shadowmoor
(C)
Collector #: 006
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0/1 Creature - Insect
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Flying Whenever Goldenglow Moth blocks, you may gain 4 life. |
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- NM
- EX
- VG
- G
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Mistmeadow Skulk
Shadowmoor
(U)
Collector #: 014
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1/1 Creature - Kithkin Rogue
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| Lifelink, protection from converted mana cost 3 or greater | |
- NM
- EX
- VG
- G
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Puncture Bolt
Shadowmoor
(C)
Collector #: 102
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Instant
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| Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature. | |
- NM
- EX
- VG
- G
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Reknit
Shadowmoor
(U)
Collector #: 236
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Instant
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| Regenerate target permanent. | |
- NM
- EX
- VG
- G
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Scrapbasket
Shadowmoor
(C)
Collector #: 262
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3/2 Artifact Creature - Scarecrow
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- NM
- EX
- VG
- G
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Tower Above
Shadowmoor
(U)
Collector #: 131
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Sorcery
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( Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.) |
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- NM
- EX
- VG
- G
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Advice from the Fae
Shadowmoor
(U)
Collector #: 028
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Sorcery
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( Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order. |
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- NM
- EX
- VG
- G
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Ghastly Discovery
Shadowmoor
(C)
Collector #: 039
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Sorcery
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Draw two cards, then discard a card. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.) |
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- NM
- EX
- VG
- G
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Hollowsage
Shadowmoor
(U)
Collector #: 069
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2/2 Creature - Merfolk Wizard
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| Whenever Hollowsage becomes untapped, you may have target player discard a card. | |
- NM
- EX
- VG
- G
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Put Away
Shadowmoor
(C)
Collector #: 048
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Instant
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| Counter target spell. You may shuffle up to one target card from your graveyard into your library. | |
- NM
- EX
- VG
- G
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Repel Intruders
Shadowmoor
(U)
Collector #: 147
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Instant
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Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield if |
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- NM
- EX
- VG
- G
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Wild Swing
Shadowmoor
(U)
Collector #: 108
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Sorcery
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| Choose three target nonenchantment permanents. Destroy one of them at random. | |
- NM
- EX
- VG
- G
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Elvish Hexhunter
Shadowmoor
(C)
Collector #: 226
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1/1 Creature - Elf Shaman
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- NM
- EX
- VG
- G
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Mudbrawler Cohort
Shadowmoor
(C)
Collector #: 100
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1/1 Creature - Goblin Warrior
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Haste Mudbrawler Cohort gets +1/+1 as long as you control another red creature. |
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- NM
- EX
- VG
- G
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River's Grasp
Shadowmoor
(U)
Collector #: 174
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Sorcery
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If |
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- NM
- EX
- VG
- G
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Sickle Ripper
Shadowmoor
(C)
Collector #: 077
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2/1 Creature - Elemental Warrior
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| Wither (This deals damage to creatures in the form of -1/-1 counters.) | |
- NM
- EX
- VG
- G
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Tattermunge Duo
Shadowmoor
(C)
Collector #: 218
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2/3 Creature - Goblin Warrior Shaman
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Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn. Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. |
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- NM
- EX
- VG
- G
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Tattermunge Maniac
Shadowmoor
(U)
Collector #: 219
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2/1 Creature - Goblin Warrior
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| Tattermunge Maniac attacks each turn if able. | |
- NM
- EX
- VG
- G
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Tattermunge Witch
Shadowmoor
(U)
Collector #: 220
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2/1 Creature - Goblin Shaman
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- NM
- EX
- VG
- G
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Knollspine Invocation
Shadowmoor
(R)
Collector #: 099
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Enchantment
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- NM
- EX
- VG
- G
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Tyrannize
Shadowmoor
(R)
Collector #: 201
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Sorcery
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| Target player discards their hand unless they pay 7 life. | |
- NM
- EX
- VG
- G
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Ashenmoor Gouger
Shadowmoor
(U)
Collector #: 180
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4/4 Creature - Elemental Warrior
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| Ashenmoor Gouger can't block. | |
- NM
- EX
- VG
- G
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Briarberry Cohort
Shadowmoor
(C)
Collector #: 030
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1/1 Creature - Faerie Soldier
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Flying Briarberry Cohort gets +1/+1 as long as you control another blue creature. |
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- NM
- EX
- VG
- G
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Cultbrand Cinder
Shadowmoor
(C)
Collector #: 182
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3/3 Creature - Elemental Shaman
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| When Cultbrand Cinder enters the battlefield, put a -1/-1 counter on target creature. | |
- NM
- EX
- VG
- G
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Disturbing Plot
Shadowmoor
(C)
Collector #: 064
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Sorcery
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Return target creature card from a graveyard to its owner's hand. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
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- NM
- EX
- VG
- G
201 - 225 of 313 results