MTG / Shadowmoor
126 - 150 of 313 results
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Heartmender
Shadowmoor
(R)
Collector #: 228
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2/2 Creature - Elemental
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At the beginning of your upkeep, remove a -1/-1 counter from each creature you control. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) |
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- NM
- EX
- VG
- G
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Barrenton Medic
Shadowmoor
(C)
Collector #: 004
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0/4 Creature - Kithkin Cleric
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Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic. |
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- NM
- EX
- VG
- G
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Gleeful Sabotage
Shadowmoor
(C)
Collector #: 116
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Sorcery
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Destroy target artifact or enchantment. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
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- NM
- EX
- VG
- G
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Grim Poppet
Shadowmoor
(R)
Collector #: 252
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4/4 Artifact Creature - Scarecrow
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Grim Poppet enters the battlefield with three -1/-1 counters on it. Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature. |
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- NM
- EX
- VG
- G
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Spirit Token
Shadowmoor
(S)
Collector #: 002
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1/1 Creature - Spirit
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| Flying | |
- NM
- EX
- VG
- G
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Mine Excavation
Shadowmoor
(C)
Collector #: 013
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Sorcery
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Return target artifact or enchantment card from a graveyard to its owner's hand. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
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- NM
- EX
- VG
- G
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Viridescent Wisps
Shadowmoor
(C)
Collector #: 132
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Instant
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Target creature becomes green and gets +1/+0 until end of turn. Draw a card. |
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- NM
- EX
- VG
- G
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Rosheen Meanderer
Shadowmoor
(R)
Collector #: 214
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4/4 Legendary Creature - Giant Shaman
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- NM
- EX
- VG
- G
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Wilt-Leaf Liege
Shadowmoor
(R)
Collector #: 245
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4/4 Creature - Elf Knight
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Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard. |
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- NM
- EX
- VG
- G
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Swamp (290 A)
Shadowmoor
(L)
Collector #: 290
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Memory Sluice
Shadowmoor
(C)
Collector #: 170
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Sorcery
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Target player mills four cards. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
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- NM
- EX
- VG
- G
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Horde of Boggarts
Shadowmoor
(U)
Collector #: 094
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*/* Creature - Goblin
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Horde of Boggarts's power and toughness are each equal to the number of red permanents you control. Horde of Boggarts can't be blocked except by two or more creatures. |
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- NM
- EX
- VG
- G
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Cemetery Puca
Shadowmoor
(R)
Collector #: 158
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1/2 Creature - Shapeshifter
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Whenever a creature is put into a graveyard from the battlefield, you may pay |
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- NM
- EX
- VG
- G
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Prison Term
Shadowmoor
(U)
Collector #: 018
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Enchantment - Aura
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Enchant creature Enchanted creature can't attack or block and its activated abilities can't be activated. Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature. |
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- NM
- EX
- VG
- G
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Forest (301 D)
Shadowmoor
(L)
Collector #: 301
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Plains (283 B)
Shadowmoor
(L)
Collector #: 283
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Howl of the Night Pack
Shadowmoor
(U)
Collector #: 119
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Sorcery
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| Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control. | |
- NM
- EX
- VG
- G
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Madblind Mountain
Shadowmoor
(U)
Collector #: 274
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Land - Mountain
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( Madblind Mountain enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Armored Ascension
Shadowmoor
(U)
Collector #: 002
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying. |
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- NM
- EX
- VG
- G
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Faerie Swarm
Shadowmoor
(U)
Collector #: 037
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*/* Creature - Faerie
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Flying Faerie Swarm's power and toughness are each equal to the number of blue permanents you control. |
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- NM
- EX
- VG
- G
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Rustrazor Butcher
Shadowmoor
(C)
Collector #: 105
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1/2 Creature - Goblin Warrior
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First strike Wither (This deals damage to creatures in the form of -1/-1 counters.) |
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- NM
- EX
- VG
- G
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Tatterkite
Shadowmoor
(U)
Collector #: 264
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2/1 Artifact Creature - Scarecrow
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Flying Tatterkite can't have counters placed on it. |
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- NM
- EX
- VG
- G
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Turn to Mist
Shadowmoor
(C)
Collector #: 155
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Instant
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| Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. | |
- NM
- EX
- VG
- G
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Hollowborn Barghest
Shadowmoor
(R)
Collector #: 068
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7/6 Creature - Demon Dog
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At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life. At the beginning of each opponent’s upkeep, if that player has no cards in hand, they lose 2 life. |
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- NM
- EX
- VG
- G
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Ashenmoor Liege
Shadowmoor
(R)
Collector #: 181
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4/1 Creature - Elemental Knight
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Other black creatures you control get +1/+1. Other red creatures you control get +1/+1. Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life. |
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- NM
- EX
- VG
- G
126 - 150 of 313 results