MTG / Shadowmoor
126 - 150 of 313 results
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Farhaven Elf
Shadowmoor
(C)
Collector #: 113
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1/1 Creature - Elf Druid
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| When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library. | |
- NM
- EX
- VG
- G
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Leech Bonder
Shadowmoor
(U)
Collector #: 043
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3/3 Creature - Merfolk Soldier
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Leech Bonder enters the battlefield with two -1/-1 counters on it. |
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- NM
- EX
- VG
- G
| Elemental Token (Red) |
1/1 Creature - Elemental
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| Haste | |
- NM
- EX
- VG
- G
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Heartmender
Shadowmoor
(R)
Collector #: 228
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2/2 Creature - Elemental
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At the beginning of your upkeep, remove a -1/-1 counter from each creature you control. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) |
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- NM
- EX
- VG
- G
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Mountain (294 A)
Shadowmoor
(L)
Collector #: 294
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Drowner Initiate
Shadowmoor
(C)
Collector #: 036
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1/1 Creature - Merfolk Wizard
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Whenever a player casts a blue spell, you may pay |
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- NM
- EX
- VG
- G
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Mine Excavation
Shadowmoor
(C)
Collector #: 013
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Sorcery
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Return target artifact or enchantment card from a graveyard to its owner's hand. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
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- NM
- EX
- VG
- G
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Morselhoarder
Shadowmoor
(C)
Collector #: 212
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6/4 Creature - Elemental
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Morselhoarder enters the battlefield with two -1/-1 counters on it. Remove a -1/-1 counter from Morselhoarder: Add one mana of any color to your mana pool. |
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- NM
- EX
- VG
- G
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Drove of Elves
Shadowmoor
(U)
Collector #: 112
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*/* Creature - Elf
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Hexproof (This creature can't be the target of spells or abilities your opponents control.) Drove of Elves's power and toughness are each equal to the number of green permanents you control. |
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- NM
- EX
- VG
- G
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Barrenton Medic
Shadowmoor
(C)
Collector #: 004
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0/4 Creature - Kithkin Cleric
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Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic. |
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- NM
- EX
- VG
- G
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Armored Ascension
Shadowmoor
(U)
Collector #: 002
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying. |
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- NM
- EX
- VG
- G
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Blazethorn Scarecrow
Shadowmoor
(C)
Collector #: 246
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3/3 Artifact Creature - Scarecrow
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Blazethorn Scarecrow has haste as long as you control a red creature. Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) |
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- NM
- EX
- VG
- G
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Curse of Chains
Shadowmoor
(C)
Collector #: 139
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Enchantment - Aura
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Enchant creature At the beginning of each upkeep, tap enchanted creature. |
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- NM
- EX
- VG
- G
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Lurebound Scarecrow
Shadowmoor
(U)
Collector #: 256
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4/4 Artifact Creature - Scarecrow
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As Lurebound Scarecrow enters the battlefield, choose a color. When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow. |
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- NM
- EX
- VG
- G
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Power of Fire
Shadowmoor
(C)
Collector #: 101
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Enchantment - Aura
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Enchant creature Enchanted creature has " |
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- NM
- EX
- VG
- G
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Rustrazor Butcher
Shadowmoor
(C)
Collector #: 105
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1/2 Creature - Goblin Warrior
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First strike Wither (This deals damage to creatures in the form of -1/-1 counters.) |
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- NM
- EX
- VG
- G
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Watchwing Scarecrow
Shadowmoor
(C)
Collector #: 268
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2/4 Artifact Creature - Scarecrow
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| Watchwing Scarecrow has vigilance as long as you control a white creature. Watchwing Scarecrow has flying as long as you control a blue creature. | |
- NM
- EX
- VG
- G
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Witherscale Wurm
Shadowmoor
(R)
Collector #: 134
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9/9 Creature - Wurm
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Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it. |
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- NM
- EX
- VG
- G
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Boggart Ram-Gang
Shadowmoor
(U)
Collector #: 203
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3/3 Creature - Goblin Warrior
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Haste Wither (This deals damage to creatures in the form of -1/-1 counters.) |
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- NM
- EX
- VG
- G
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Safewright Quest
Shadowmoor
(C)
Collector #: 240
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Sorcery
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| Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library. | |
- NM
- EX
- VG
- G
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Order of Whiteclay
Shadowmoor
(R)
Collector #: 016
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1/4 Creature - Kithkin Cleric
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- NM
- EX
- VG
- G
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Faerie Swarm
Shadowmoor
(U)
Collector #: 037
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*/* Creature - Faerie
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Flying Faerie Swarm's power and toughness are each equal to the number of blue permanents you control. |
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- NM
- EX
- VG
- G
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Flow of Ideas
Shadowmoor
(U)
Collector #: 038
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Sorcery
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| Draw a card for each Island you control. | |
- NM
- EX
- VG
- G
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Mistmeadow Witch
Shadowmoor
(U)
Collector #: 144
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1/1 Creature - Kithkin Wizard
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- NM
- EX
- VG
- G
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Puppeteer Clique
Shadowmoor
(R)
Collector #: 075
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3/2 Creature - Faerie Wizard
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Flying When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) |
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- NM
- EX
- VG
- G
126 - 150 of 313 results