MTG / Shadowmoor
101 - 125 of 313 results
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Rattleblaze Scarecrow
Shadowmoor
(C)
Collector #: 259
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5/3 Artifact Creature - Scarecrow
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Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Rattleblaze Scarecrow has haste as long as you control a red creature. |
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- NM
- EX
- VG
- G
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River Kelpie
Shadowmoor
(R)
Collector #: 049
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3/3 Creature - Beast
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Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card. Whenever a player casts a spell from a graveyard, draw a card. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.) |
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- NM
- EX
- VG
- G
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Wilt-Leaf Liege
Shadowmoor
(R)
Collector #: 245
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4/4 Creature - Elf Knight
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Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard. |
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- NM
- EX
- VG
- G
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Twilight Shepherd
Shadowmoor
(R)
Collector #: 025
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5/5 Creature - Angel
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Flying, vigilance When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) |
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- NM
- EX
- VG
- G
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Demigod of Revenge
Shadowmoor
(R)
Collector #: 183
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5/4 Creature - Spirit Avatar
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Flying, haste When you cast Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Mirrorweave
Shadowmoor
(R)
Collector #: 143
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Instant
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| Each other creature becomes a copy of target nonlegendary creature until end of turn. | |
- NM
- EX
- VG
- G
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Runes of the Deus
Shadowmoor
(C)
Collector #: 215
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Enchantment - Aura
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Enchant creature As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.) As long as enchanted creature is green, it gets +1/+1 and has trample. |
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- NM
- EX
- VG
- G
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Rosheen Meanderer
Shadowmoor
(R)
Collector #: 214
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4/4 Legendary Creature - Giant Shaman
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- NM
- EX
- VG
- G
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Kithkin Soldier Token
Shadowmoor
(S)
Collector #: 001
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1/1 Creature - Kithkin Soldier
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- NM
- EX
- VG
- G
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Blight Sickle
Shadowmoor
(C)
Collector #: 247
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Artifact - Equipment
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Equipped creature gets +1/+0 and gains wither. (It deals damage to creatures in the form of -1/-1 counters.) Equip |
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- NM
- EX
- VG
- G
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Thought Reflection
Shadowmoor
(R)
Collector #: 053
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Enchantment
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| If you would draw a card, draw two cards instead. | |
- NM
- EX
- VG
- G
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Din of the Fireherd
Shadowmoor
(R)
Collector #: 184
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Sorcery
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| Put a 5/5 black and red Elemental creature token onto the battlefield. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control. | |
- NM
- EX
- VG
- G
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Swamp (290 A)
Shadowmoor
(L)
Collector #: 290
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Prison Term
Shadowmoor
(U)
Collector #: 018
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Enchantment - Aura
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Enchant creature Enchanted creature can't attack or block and its activated abilities can't be activated. Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature. |
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- NM
- EX
- VG
- G
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Turn to Mist
Shadowmoor
(C)
Collector #: 155
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Instant
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| Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. | |
- NM
- EX
- VG
- G
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Witherscale Wurm
Shadowmoor
(R)
Collector #: 134
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9/9 Creature - Wurm
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Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it. |
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- NM
- EX
- VG
- G
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Mercy Killing
Shadowmoor
(U)
Collector #: 231
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Instant
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| Target creature's controller sacrifices it, then puts X 1/1 green and white Elf Warrior creature tokens onto the battlefield, where X is that creature's power. | |
- NM
- EX
- VG
- G
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Order of Whiteclay
Shadowmoor
(R)
Collector #: 016
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1/4 Creature - Kithkin Cleric
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- NM
- EX
- VG
- G
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Memory Sluice
Shadowmoor
(C)
Collector #: 170
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Sorcery
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Target player mills four cards. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
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- NM
- EX
- VG
- G
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Farhaven Elf
Shadowmoor
(C)
Collector #: 113
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1/1 Creature - Elf Druid
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| When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library. | |
- NM
- EX
- VG
- G
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Heartmender
Shadowmoor
(R)
Collector #: 228
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2/2 Creature - Elemental
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At the beginning of your upkeep, remove a -1/-1 counter from each creature you control. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) |
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- NM
- EX
- VG
- G
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Lurebound Scarecrow
Shadowmoor
(U)
Collector #: 256
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4/4 Artifact Creature - Scarecrow
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As Lurebound Scarecrow enters the battlefield, choose a color. When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow. |
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- NM
- EX
- VG
- G
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Mountain (294 A)
Shadowmoor
(L)
Collector #: 294
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Mine Excavation
Shadowmoor
(C)
Collector #: 013
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Sorcery
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Return target artifact or enchantment card from a graveyard to its owner's hand. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
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- NM
- EX
- VG
- G
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Deus of Calamity
Shadowmoor
(R)
Collector #: 204
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6/6 Creature - Spirit Avatar
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Trample Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls. |
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- NM
- EX
- VG
- G
101 - 125 of 313 results