MTG / Shadowmoor
101 - 125 of 313 results
Refine search:
|
Swamp (292 C)
Shadowmoor
(L)
Collector #: 292
|
Basic Land - Swamp
|
|
|
|
- NM
- EX
- VG
- G
|
Scuttlemutt
Shadowmoor
(C)
Collector #: 263
|
2/2 Artifact Creature - Scarecrow
|
|
|
|
- NM
- EX
- VG
- G
|
Rattleblaze Scarecrow
Shadowmoor
(C)
Collector #: 259
|
5/3 Artifact Creature - Scarecrow
|
|
Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Rattleblaze Scarecrow has haste as long as you control a red creature. |
|
- NM
- EX
- VG
- G
|
Kithkin Soldier Token
Shadowmoor
(S)
Collector #: 001
|
1/1 Creature - Kithkin Soldier
|
- NM
- EX
- VG
- G
|
Inkfathom Infiltrator
Shadowmoor
(U)
Collector #: 167
|
2/1 Creature - Merfolk Rogue
|
| Inkfathom Infiltrator can't block and is unblockable. | |
- NM
- EX
- VG
- G
|
Swans of Bryn Argoll
Shadowmoor
(R)
Collector #: 151
|
4/3 Creature - Bird Spirit
|
|
Flying If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way. |
|
- NM
- EX
- VG
- G
|
Elemental Mastery
Shadowmoor
(R)
Collector #: 090
|
Enchantment - Aura
|
|
Enchant creature Enchanted creature has " |
|
- NM
- EX
- VG
- G
|
Twilight Shepherd
Shadowmoor
(R)
Collector #: 025
|
5/5 Creature - Angel
|
|
Flying, vigilance When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) |
|
- NM
- EX
- VG
- G
|
Cinderhaze Wretch
Shadowmoor
(C)
Collector #: 060
|
3/2 Creature - Elemental Shaman
|
|
Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch. |
|
- NM
- EX
- VG
- G
|
Midnight Banshee
Shadowmoor
(R)
Collector #: 072
|
5/5 Creature - Spirit
|
|
Wither (This deals damage to creatures in the form of -1/-1 counters.) At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature. |
|
- NM
- EX
- VG
- G
|
Farhaven Elf
Shadowmoor
(C)
Collector #: 113
|
1/1 Creature - Elf Druid
|
| When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library. | |
- NM
- EX
- VG
- G
|
Wort, the Raidmother
Shadowmoor
(R)
Collector #: 223
|
3/3 Legendary Creature - Goblin Shaman
|
|
When Wort, the Raidmother enters the battlefield, put two 1/1 red and green Goblin Warrior creature tokens onto the battlefield. Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.) |
|
- NM
- EX
- VG
- G
|
Drowner Initiate
Shadowmoor
(C)
Collector #: 036
|
1/1 Creature - Merfolk Wizard
|
|
Whenever a player casts a blue spell, you may pay |
|
- NM
- EX
- VG
- G
|
Flow of Ideas
Shadowmoor
(U)
Collector #: 038
|
Sorcery
|
| Draw a card for each Island you control. | |
- NM
- EX
- VG
- G
|
Kithkin Rabble
Shadowmoor
(U)
Collector #: 009
|
*/* Creature - Kithkin
|
|
Vigilance Kithkin Rabble's power and toughness are each equal to the number of white permanents you control. |
|
- NM
- EX
- VG
- G
|
Boartusk Liege
Shadowmoor
(R)
Collector #: 202
|
3/4 Creature - Goblin Knight
|
|
Trample Other red creatures you control get +1/+1. Other green creatures you control get +1/+1. |
|
- NM
- EX
- VG
- G
|
Isleback Spawn
Shadowmoor
(R)
Collector #: 040
|
4/8 Creature - Kraken
|
|
Shroud Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it. |
|
- NM
- EX
- VG
- G
|
Drove of Elves
Shadowmoor
(U)
Collector #: 112
|
*/* Creature - Elf
|
|
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Drove of Elves's power and toughness are each equal to the number of green permanents you control. |
|
- NM
- EX
- VG
- G
|
Plains (285 D)
Shadowmoor
(L)
Collector #: 285
|
Basic Land - Plains
|
|
|
|
- NM
- EX
- VG
- G
|
Lockjaw Snapper
Shadowmoor
(U)
Collector #: 255
|
2/2 Artifact Creature - Scarecrow
|
|
Wither (This deals damage to creatures in the form of -1/-1 counters.) When Lockjaw Snapper is put into a graveyard from the battlefield, put a -1/-1 counter on each creature with a -1/-1 counter on it. |
|
- NM
- EX
- VG
- G
|
Runes of the Deus
Shadowmoor
(C)
Collector #: 215
|
Enchantment - Aura
|
|
Enchant creature As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.) As long as enchanted creature is green, it gets +1/+1 and has trample. |
|
- NM
- EX
- VG
- G
|
Din of the Fireherd
Shadowmoor
(R)
Collector #: 184
|
Sorcery
|
| Put a 5/5 black and red Elemental creature token onto the battlefield. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control. | |
- NM
- EX
- VG
- G
|
Blight Sickle
Shadowmoor
(C)
Collector #: 247
|
Artifact - Equipment
|
|
Equipped creature gets +1/+0 and gains wither. (It deals damage to creatures in the form of -1/-1 counters.) Equip |
|
- NM
- EX
- VG
- G
|
Worldpurge
Shadowmoor
(R)
Collector #: 156
|
Sorcery
|
| Return all permanents to their owners’ hands. Each player chooses up to seven cards in their hand, then shuffles the rest into their library. Each player loses all unspent mana. | |
- NM
- EX
- VG
- G
|
Demigod of Revenge
Shadowmoor
(R)
Collector #: 183
|
5/4 Creature - Spirit Avatar
|
|
Flying, haste When you cast Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to the battlefield. |
|
- NM
- EX
- VG
- G
101 - 125 of 313 results