MTG / Shadowmoor
101 - 125 of 313 results
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Faerie Rogue Token
Shadowmoor
(S)
Collector #: 008
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1/1 Creature - Faerie Rogue
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| Flying | |
- NM
- EX
- VG
- G
| Elf Warrior Token (Green) |
1/1 Creature - Elf Warrior
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- NM
- EX
- VG
- G
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Blight Sickle
Shadowmoor
(C)
Collector #: 247
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Artifact - Equipment
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Equipped creature gets +1/+0 and gains wither. (It deals damage to creatures in the form of -1/-1 counters.) Equip |
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- NM
- EX
- VG
- G
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Dusk Urchins
Shadowmoor
(R)
Collector #: 065
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4/3 Creature - Ouphe
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Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it. When Dusk Urchins is put into a graveyard from the battlefield, draw a card for each -1/-1 counter on it. |
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- NM
- EX
- VG
- G
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Oversoul of Dusk
Shadowmoor
(R)
Collector #: 234
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5/5 Creature - Spirit Avatar
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| Protection from blue, from black, and from red | |
- NM
- EX
- VG
- G
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Din of the Fireherd
Shadowmoor
(R)
Collector #: 184
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Sorcery
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| Put a 5/5 black and red Elemental creature token onto the battlefield. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control. | |
- NM
- EX
- VG
- G
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Worldpurge
Shadowmoor
(R)
Collector #: 156
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Sorcery
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| Return all permanents to their owners’ hands. Each player chooses up to seven cards in their hand, then shuffles the rest into their library. Each player loses all unspent mana. | |
- NM
- EX
- VG
- G
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Grim Poppet
Shadowmoor
(R)
Collector #: 252
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4/4 Artifact Creature - Scarecrow
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Grim Poppet enters the battlefield with three -1/-1 counters on it. Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature. |
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- NM
- EX
- VG
- G
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Gleeful Sabotage
Shadowmoor
(C)
Collector #: 116
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Sorcery
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Destroy target artifact or enchantment. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
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- NM
- EX
- VG
- G
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Runes of the Deus
Shadowmoor
(C)
Collector #: 215
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Enchantment - Aura
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Enchant creature As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.) As long as enchanted creature is green, it gets +1/+1 and has trample. |
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- NM
- EX
- VG
- G
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Safehold Elite
Shadowmoor
(C)
Collector #: 239
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2/2 Creature - Elf Scout
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| Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) | |
- NM
- EX
- VG
- G
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Inkfathom Infiltrator
Shadowmoor
(U)
Collector #: 167
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2/1 Creature - Merfolk Rogue
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| Inkfathom Infiltrator can't block and is unblockable. | |
- NM
- EX
- VG
- G
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Thought Reflection
Shadowmoor
(R)
Collector #: 053
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Enchantment
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| If you would draw a card, draw two cards instead. | |
- NM
- EX
- VG
- G
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Demigod of Revenge
Shadowmoor
(R)
Collector #: 183
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5/4 Creature - Spirit Avatar
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Flying, haste When you cast Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Puppeteer Clique
Shadowmoor
(R)
Collector #: 075
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3/2 Creature - Faerie Wizard
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Flying When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) |
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- NM
- EX
- VG
- G
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Cinderhaze Wretch
Shadowmoor
(C)
Collector #: 060
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3/2 Creature - Elemental Shaman
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Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch. |
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- NM
- EX
- VG
- G
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Drove of Elves
Shadowmoor
(U)
Collector #: 112
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*/* Creature - Elf
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Hexproof (This creature can't be the target of spells or abilities your opponents control.) Drove of Elves's power and toughness are each equal to the number of green permanents you control. |
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- NM
- EX
- VG
- G
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Kulrath Knight
Shadowmoor
(U)
Collector #: 190
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3/3 Creature - Elemental Knight
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Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Creatures your opponents control with counters on them can't attack or block. |
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- NM
- EX
- VG
- G
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Heartmender
Shadowmoor
(R)
Collector #: 228
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2/2 Creature - Elemental
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At the beginning of your upkeep, remove a -1/-1 counter from each creature you control. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) |
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- NM
- EX
- VG
- G
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Farhaven Elf
Shadowmoor
(C)
Collector #: 113
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1/1 Creature - Elf Druid
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| When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library. | |
- NM
- EX
- VG
- G
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Turn to Mist
Shadowmoor
(C)
Collector #: 155
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Instant
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| Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. | |
- NM
- EX
- VG
- G
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Wort, the Raidmother
Shadowmoor
(R)
Collector #: 223
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3/3 Legendary Creature - Goblin Shaman
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When Wort, the Raidmother enters the battlefield, put two 1/1 red and green Goblin Warrior creature tokens onto the battlefield. Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.) |
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- NM
- EX
- VG
- G
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Midnight Banshee
Shadowmoor
(R)
Collector #: 072
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5/5 Creature - Spirit
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Wither (This deals damage to creatures in the form of -1/-1 counters.) At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature. |
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- NM
- EX
- VG
- G
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Barrenton Medic
Shadowmoor
(C)
Collector #: 004
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0/4 Creature - Kithkin Cleric
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Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic. |
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- NM
- EX
- VG
- G
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Memory Sluice
Shadowmoor
(C)
Collector #: 170
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Sorcery
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Target player mills four cards. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
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- NM
- EX
- VG
- G
101 - 125 of 313 results