MTG / Shadowmoor
76 - 100 of 313 results
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Boartusk Liege
Shadowmoor
(R)
Collector #: 202
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3/4 Creature - Goblin Knight
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Trample Other red creatures you control get +1/+1. Other green creatures you control get +1/+1. |
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- NM
- EX
- VG
- G
| Elemental Token (Black/Red) |
5/5 Creature - Elemental
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- NM
- EX
- VG
- G
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Knollspine Dragon
Shadowmoor
(R)
Collector #: 098
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7/5 Creature - Dragon
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Flying When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn. |
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- NM
- EX
- VG
- G
| Elf Warrior Token (Green) |
1/1 Creature - Elf Warrior
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- NM
- EX
- VG
- G
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Dramatic Entrance
Shadowmoor
(R)
Collector #: 111
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Instant
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| You may put a green creature card from your hand onto the battlefield. | |
- NM
- EX
- VG
- G
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Oversoul of Dusk
Shadowmoor
(R)
Collector #: 234
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5/5 Creature - Spirit Avatar
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| Protection from blue, from black, and from red | |
- NM
- EX
- VG
- G
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Incremental Blight
Shadowmoor
(U)
Collector #: 070
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Sorcery
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| Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. | |
- NM
- EX
- VG
- G
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Presence of Gond
Shadowmoor
(C)
Collector #: 125
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Enchantment - Aura
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Enchant creature Enchanted creature has " |
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- NM
- EX
- VG
- G
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Madblind Mountain
Shadowmoor
(U)
Collector #: 274
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Land - Mountain
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( Madblind Mountain enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Juvenile Gloomwidow
Shadowmoor
(C)
Collector #: 121
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1/3 Creature - Spider
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Reach (This creature can block creatures with flying.) Wither (This deals damage to creatures in the form of -1/-1 counters.) |
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- NM
- EX
- VG
- G
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Inkfathom Infiltrator
Shadowmoor
(U)
Collector #: 167
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2/1 Creature - Merfolk Rogue
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| Inkfathom Infiltrator can't block and is unblockable. | |
- NM
- EX
- VG
- G
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Sapseep Forest
Shadowmoor
(U)
Collector #: 279
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Land - Forest
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( Sapseep Forest enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Prison Term
Shadowmoor
(U)
Collector #: 018
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Enchantment - Aura
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Enchant creature Enchanted creature can't attack or block and its activated abilities can't be activated. Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature. |
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- NM
- EX
- VG
- G
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Worldpurge
Shadowmoor
(R)
Collector #: 156
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Sorcery
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| Return all permanents to their owners’ hands. Each player chooses up to seven cards in their hand, then shuffles the rest into their library. Each player loses all unspent mana. | |
- NM
- EX
- VG
- G
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Elsewhere Flask
Shadowmoor
(C)
Collector #: 250
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Artifact
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When Elsewhere Flask enters the battlefield, draw a card. Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn. |
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- NM
- EX
- VG
- G
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Scuttlemutt
Shadowmoor
(C)
Collector #: 263
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2/2 Artifact Creature - Scarecrow
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- NM
- EX
- VG
- G
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Viridescent Wisps
Shadowmoor
(C)
Collector #: 132
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Instant
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Target creature becomes green and gets +1/+0 until end of turn. Draw a card. |
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- NM
- EX
- VG
- G
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Spirit Token
Shadowmoor
(S)
Collector #: 002
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1/1 Creature - Spirit
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| Flying | |
- NM
- EX
- VG
- G
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Dream Salvage
Shadowmoor
(U)
Collector #: 160
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Instant
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| Draw cards equal to the number of cards target opponent discarded this turn. | |
- NM
- EX
- VG
- G
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Grim Poppet
Shadowmoor
(R)
Collector #: 252
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4/4 Artifact Creature - Scarecrow
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Grim Poppet enters the battlefield with three -1/-1 counters on it. Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature. |
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- NM
- EX
- VG
- G
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Fate Transfer
Shadowmoor
(C)
Collector #: 161
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Instant
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| Move all counters from target creature onto another target creature. | |
- NM
- EX
- VG
- G
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Niveous Wisps
Shadowmoor
(C)
Collector #: 015
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Instant
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Target creature becomes white until end of turn. Tap that creature. Draw a card. |
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- NM
- EX
- VG
- G
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Spiteful Visions
Shadowmoor
(R)
Collector #: 198
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Enchantment
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At the beginning of each player's draw step, that player draws an additional card. Whenever a player draws a card, Spiteful Visions deals 1 damage to that player. |
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- NM
- EX
- VG
- G
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Mirrorweave
Shadowmoor
(R)
Collector #: 143
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Instant
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| Each other creature becomes a copy of target nonlegendary creature until end of turn. | |
- NM
- EX
- VG
- G
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River Kelpie
Shadowmoor
(R)
Collector #: 049
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3/3 Creature - Beast
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Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card. Whenever a player casts a spell from a graveyard, draw a card. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.) |
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- NM
- EX
- VG
- G
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