MTG / Shadowmoor
76 - 100 of 313 results
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Presence of Gond
Shadowmoor
(C)
Collector #: 125
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Enchantment - Aura
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Enchant creature Enchanted creature has " |
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- NM
- EX
- VG
- G
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Sapseep Forest
Shadowmoor
(U)
Collector #: 279
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Land - Forest
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( Sapseep Forest enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Mirrorweave
Shadowmoor
(R)
Collector #: 143
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Instant
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| Each other creature becomes a copy of target nonlegendary creature until end of turn. | |
- NM
- EX
- VG
- G
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Dream Salvage
Shadowmoor
(U)
Collector #: 160
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Instant
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| Draw cards equal to the number of cards target opponent discarded this turn. | |
- NM
- EX
- VG
- G
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Spiteful Visions
Shadowmoor
(R)
Collector #: 198
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Enchantment
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At the beginning of each player's draw step, that player draws an additional card. Whenever a player draws a card, Spiteful Visions deals 1 damage to that player. |
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- NM
- EX
- VG
- G
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Swamp (291 B)
Shadowmoor
(L)
Collector #: 291
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Heap Doll
Shadowmoor
(U)
Collector #: 253
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1/1 Artifact Creature - Scarecrow
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| Sacrifice Heap Doll: Exile target card from a graveyard. | |
- NM
- EX
- VG
- G
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Fists of the Demigod
Shadowmoor
(C)
Collector #: 187
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Enchantment - Aura
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Enchant creature As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) As long as enchanted creature is red, it gets +1/+1 and has first strike. |
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- NM
- EX
- VG
- G
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Incremental Blight
Shadowmoor
(U)
Collector #: 070
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Sorcery
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| Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. | |
- NM
- EX
- VG
- G
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Juvenile Gloomwidow
Shadowmoor
(C)
Collector #: 121
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1/3 Creature - Spider
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Reach (This creature can block creatures with flying.) Wither (This deals damage to creatures in the form of -1/-1 counters.) |
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- NM
- EX
- VG
- G
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Rage Reflection
Shadowmoor
(R)
Collector #: 104
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Enchantment
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| Creatures you control have double strike. | |
- NM
- EX
- VG
- G
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Elsewhere Flask
Shadowmoor
(C)
Collector #: 250
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Artifact
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When Elsewhere Flask enters the battlefield, draw a card. Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn. |
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- NM
- EX
- VG
- G
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River Kelpie
Shadowmoor
(R)
Collector #: 049
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3/3 Creature - Beast
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Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card. Whenever a player casts a spell from a graveyard, draw a card. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.) |
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- NM
- EX
- VG
- G
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Twilight Shepherd
Shadowmoor
(R)
Collector #: 025
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5/5 Creature - Angel
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Flying, vigilance When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) |
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- NM
- EX
- VG
- G
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Kithkin Soldier Token
Shadowmoor
(S)
Collector #: 001
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1/1 Creature - Kithkin Soldier
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- NM
- EX
- VG
- G
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Viridescent Wisps
Shadowmoor
(C)
Collector #: 132
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Instant
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Target creature becomes green and gets +1/+0 until end of turn. Draw a card. |
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- NM
- EX
- VG
- G
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Swamp (290 A)
Shadowmoor
(L)
Collector #: 290
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Rattleblaze Scarecrow
Shadowmoor
(C)
Collector #: 259
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5/3 Artifact Creature - Scarecrow
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Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Rattleblaze Scarecrow has haste as long as you control a red creature. |
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- NM
- EX
- VG
- G
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Lockjaw Snapper
Shadowmoor
(U)
Collector #: 255
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2/2 Artifact Creature - Scarecrow
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Wither (This deals damage to creatures in the form of -1/-1 counters.) When Lockjaw Snapper is put into a graveyard from the battlefield, put a -1/-1 counter on each creature with a -1/-1 counter on it. |
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- NM
- EX
- VG
- G
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Fate Transfer
Shadowmoor
(C)
Collector #: 161
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Instant
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| Move all counters from target creature onto another target creature. | |
- NM
- EX
- VG
- G
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Niveous Wisps
Shadowmoor
(C)
Collector #: 015
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Instant
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Target creature becomes white until end of turn. Tap that creature. Draw a card. |
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- NM
- EX
- VG
- G
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Scuttlemutt
Shadowmoor
(C)
Collector #: 263
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2/2 Artifact Creature - Scarecrow
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- NM
- EX
- VG
- G
| Elemental Token (Red) |
1/1 Creature - Elemental
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| Haste | |
- NM
- EX
- VG
- G
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Boartusk Liege
Shadowmoor
(R)
Collector #: 202
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3/4 Creature - Goblin Knight
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Trample Other red creatures you control get +1/+1. Other green creatures you control get +1/+1. |
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- NM
- EX
- VG
- G
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Madblind Mountain
Shadowmoor
(U)
Collector #: 274
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Land - Mountain
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( Madblind Mountain enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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