MTG / Secret Lair
1301 - 1325 of 4136 results
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Praetor's Grasp (1023 - Foil)
Secret Lair
(R)
Collector #: 1023
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Sorcery
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| Search target opponent’s library for a card and exile it face down. Then that player shuffles. You may look at and play that card for as long as it remains exiled. | |
- NM
- EX
- VG
- G
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Vilis, Broker of Blood (1567 - Non-Foil)
Secret Lair
(R)
Collector #: 1567
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8/8 Legendary Creature - Demon
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Flying Whenever you lose life, draw that many cards. (Damage causes loss of life.) |
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- NM
- EX
- VG
- G
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Heliod, God of the Sun (068 - Foil)
Secret Lair
(M)
Collector #: 068
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5/6 Legendary Enchantment Creature - God
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Indestructible As long as your devotion to white is less than, five Heliod isn't a creature. Other creatures you control have vigilance. |
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- NM
- EX
- VG
- G
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Mother of Runes (473 - Foil)
Secret Lair
(R)
Collector #: 473
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1/1 Creature - Human Cleric
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- NM
- EX
- VG
- G
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Stitcher's Supplier (1098 - Foil)
Secret Lair
(R)
Collector #: 1098
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1/1 Creature - Zombie
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| When Stitcher’s Supplier enters the battlefield or dies, mill three cards. | |
- NM
- EX
- VG
- G
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Alela, Artful Provocateur (1630 - Foil)
Secret Lair
(M)
Collector #: 1630
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2/3 Legendary Creature - Faerie Warlock
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Flying, deathtouch, lifelink Other creatures you control with flying get +1/+0. Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying. |
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- NM
- EX
- VG
- G
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Aminatou, the Fateshifter (1421 - Foil)
Secret Lair
(M)
Collector #: 1421
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Legendary Planeswalker - Aminatou
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[+1]: Draw a card, then put a card from your hand on top of your library. [-1]: Exile another target permanent you own, then return it to the battlefield under your control. [-6]: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction. Aminatou, the Fateshifter can be your commander. |3| |
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- NM
- EX
- VG
- G
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Dragonlord Kolaghan (1972 - Non-Foil)
Secret Lair
(M)
Collector #: 1972
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6/5 Legendary Creature - Elder Dragon
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Flying, haste Other creatures you control have haste. Whenever an opponent casts a creature or planeswalker spell with the same name as a card in their graveyard, that player loses 10 life. |
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- NM
- EX
- VG
- G
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Dragonskull Summit (458 - Non-Foil)
Secret Lair
(R)
Collector #: 458
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Land
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Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. |
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- NM
- EX
- VG
- G
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Drown in Dreams (1668 - Non-Foil)
Secret Lair
(R)
Collector #: 1668
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Instant
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Choose one. If you control a commander as you cast this spell, you may choose both.
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- NM
- EX
- VG
- G
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Ebondeath, Dracolich (1014 - Foil)
Secret Lair
(M)
Collector #: 1014
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5/2 Legendary Creature - Zombie Dragon
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Flash Flying Ebondeath, Dracolich enters the battlefield tapped. You may cast Ebondeath, Dracolich from your graveyard if a creature not named Ebondeath, Dracolich died this turn. |
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- NM
- EX
- VG
- G
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Nine Lives (0793 - Foil)
Secret Lair
(R)
Collector #: 0793
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Enchantment
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Hexproof If a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives. When there are nine or more incarnation counters on Nine Lives, exile it. When Nine Lives leaves the battlefield, you lose the game. |
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- NM
- EX
- VG
- G
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Talisman of Conviction (1060 - Non-Foil)
Secret Lair
(R)
Collector #: 1060
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Artifact
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- NM
- EX
- VG
- G
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True Conviction (1082 - Foil)
Secret Lair
(R)
Collector #: 1082
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Enchantment
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| Creatures you control have double strike and lifelink. | |
- NM
- EX
- VG
- G
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Darkbore Pathway (017 - Foil)
Secret Lair
(R)
Collector #: 017
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Land
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Back Slitherbore Pathway Land |
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- NM
- EX
- VG
- G
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Iron Maiden (2185 - Foil)
Secret Lair
(R)
Collector #: 2185
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Artifact
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| At the beginning of each opponent’s upkeep, Iron Maiden deals X damage to that player, where X is the number of cards in their hand minus 4. | |
- NM
- EX
- VG
- G
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Lucy MacLean, Positively Armed (2447 - Foil)
Secret Lair
(M)
Collector #: 2447
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3/5 Legendary Creature - Human Survivor
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| Golden Rule - Whenever a token enters, you may have target player other than its controller create a token that's a copy of it, then you draw a card if an opponent created a token this way. Do this only once each turn. | |
- NM
- EX
- VG
- G
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Torbran, Thane of Red Fell (463 - Non-Foil)
Secret Lair
(R)
Collector #: 463
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2/4 Legendary Creature - Dwarf Noble
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| If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead. | |
- NM
- EX
- VG
- G
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Island (047 - Japanese - Foil Etched)
Secret Lair
(R)
Collector #: 047
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Basic Land - Island
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- NM
- EX
- VG
- G
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Soul's Attendant (7147 - Foil)
Secret Lair
(R)
Collector #: 7147
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1/1 Creature - Human Cleric
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| Whenever another creature enters, you may gain 1 life. | |
- NM
- EX
- VG
- G
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Descent into Avernus (2176 - Panic on Amity Island - Foil)
Secret Lair
(R)
Collector #: 2176
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Enchantment
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| At the beginning of your upkeep, put two descent counters on this enchantment. Then each player creates X Treasure tokens and this enchantment deals X damage to each player, where X is the number of descent counters on this enchantment. | |
- NM
- EX
- VG
- G
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Murktide Regent (1878 - Foil)
Secret Lair
(M)
Collector #: 1878
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3/3 Creature - Dragon
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Delve (Each card you exile from your graveyard while casting this spell pays for Flying This creature enters with a +1/+1 counter on it for each instant and sorcery card exiled with it. Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on this creature. |
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- NM
- EX
- VG
- G
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Forest (476 - Foil)
Secret Lair
(R)
Collector #: 476
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Victimize (2486 - Non-Foil)
Secret Lair
(R)
Collector #: 2486
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Sorcery
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| Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped. | |
- NM
- EX
- VG
- G
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Clever Impersonator (1429 - Non-Foil)
Secret Lair
(M)
Collector #: 1429
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0/0 Creature - Shapeshifter
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| You may have this creature enter as a copy of any nonland permanent on the battlefield. | |
- NM
- EX
- VG
- G
1301 - 1325 of 4136 results