MTG / Secret Lair
826 - 850 of 4136 results
Refine search:
|
Horn of Greed (2018 - Non-Foil)
Secret Lair
(R)
Collector #: 2018
|
Artifact
|
| Whenever a player plays a land, that player draws a card. | |
- NM
- EX
- VG
- G
|
Idyllic Tutor (1020 - Non-Foil)
Secret Lair
(R)
Collector #: 1020
|
Sorcery
|
| Search your library for an enchantment card, reveal it, put it into your hand, then shuffle your library. | |
- NM
- EX
- VG
- G
|
Mother of Runes (297 - Non-Foil)
Secret Lair
(R)
Collector #: 297
|
1/1 Creature - Human Cleric
|
|
|
|
- NM
- EX
- VG
- G
|
Price of Glory (1525 - Foil)
Secret Lair
(R)
Collector #: 1525
|
Enchantment
|
| Whenever a player taps a land for mana, if it's not that player's turn, destroy that land. | |
- NM
- EX
- VG
- G
|
Acererak the Archlich (1784 - Non-Foil)
Secret Lair
(M)
Collector #: 1784
|
5/5 Legendary Creature - Zombie Wizard
|
|
When Acererak the Archlich enters the battlefield, if you haven't completed the Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon. Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature. |
|
- NM
- EX
- VG
- G
|
Xenagos, God of Revels (2061 - La Madre Tierra - Foil)
Secret Lair
(M)
Collector #: 2061
|
6/5 Legendary Enchantment Creature - God
|
|
Indestructible As long as your devotion to red and green is less than seven, La Madre Tierra isn't a creature. At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power. |
|
- NM
- EX
- VG
- G
|
Plains (0031 - Non-Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0031
|
Basic Land - Plains
|
- NM
- EX
- VG
- G
|
Gishath, Sun's Avatar (320 - Foil Etched)
Secret Lair
(M)
Collector #: 320
|
7/6 Legendary Creature - Dinosaur Avatar
|
|
Trample, vigilance, haste Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order. |
|
- NM
- EX
- VG
- G
|
Arcane Signet (7065 - Foil)
Secret Lair
(R)
Collector #: 7065
|
Artifact
|
|
|
|
- NM
- EX
- VG
- G
|
Inkmoth Nexus (045 - Non-Foil)
Secret Lair
(R)
Collector #: 045
|
Land
|
|
|
|
- NM
- EX
- VG
- G
|
Korvold, Fae-Cursed King (1625 - Foil)
Secret Lair
(M)
Collector #: 1625
|
4/4 Legendary Creature - Dragon Noble
|
|
Flying Whenever Korvold, Fae-Cursed King enters the battlefield or attacks, sacrifice another permanent. Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card. |
|
- NM
- EX
- VG
- G
|
Relentless Dead (0850 - Foil)
Secret Lair
(M)
Collector #: 0850
|
2/2 Creature - Zombie
|
|
Menace (This creature can't be blocked except by two or more creatures.) When this creature dies, you may pay When this creature dies, you may pay |
|
- NM
- EX
- VG
- G
|
Seize the Day (480 - Round Two - Foil)
Secret Lair
(R)
Collector #: 480
|
Sorcery
|
|
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback |
|
- NM
- EX
- VG
- G
|
Negan, the Cold-Blooded (147 - Foil)
Secret Lair
(M)
Collector #: 147
|
4/3 Legendary Creature - Human Rogue
|
|
When Negan enters the battlefield, you and target opponent each secretly choose a creature that player controls. Then those choices are revealed, and that player sacrifices those creatures. Whenever an opponent sacrifices a creature, you create a Treasure token. |
|
- NM
- EX
- VG
- G
|
Boros Charm (1771 - Ghostbusters' Patch - Non-Foil)
Secret Lair
(R)
Collector #: 1771
|
Instant
|
Choose one -
|
|
- NM
- EX
- VG
- G
|
Go-Shintai of Life's Origin (1853 - Display Commander - Not Tournament Legal)
Secret Lair
(M)
Collector #: 1853
|
3/4 Legendary Enchantment Creature - Shrine
|
|
Whenever Go-Shintai of Life's Origin or another nontoken Shrine you control enters, create a 1/1 colorless Shrine enchantment creature token. |
|
- NM
- EX
- VG
- G
|
Incarnation Technique (1776 - Escape Containment - Foil)
Secret Lair
(R)
Collector #: 1776
|
Sorcery
|
|
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) Mill five cards, then return a creature card from your graveyard to the battlefield. |
|
- NM
- EX
- VG
- G
|
Jinnie Fay, Jetmir's Second (1510 - Foil)
Secret Lair
(R)
Collector #: 1510
|
3/3 Legendary Creature - Elf Druid
|
| If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance. | |
- NM
- EX
- VG
- G
|
Lava Dart (2037 - Non-Foil)
Secret Lair
(R)
Collector #: 2037
|
Instant
|
|
Lava Dart deals 1 damage to any target. Flashback - Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
|
- NM
- EX
- VG
- G
|
Breya, Etherium Shaper (454 - Gilded Foil)
Secret Lair
(M)
Collector #: 454
|
4/4 Legendary Artifact Creature - Human
|
When Breya, Etherium Shaper enters the battlefield, create two 1/1 blue Thopter artifact creature tokens with flying.
|
|
- NM
- EX
- VG
- G
|
Greensleeves, Maro-Sorcerer (2193 - Foil)
Secret Lair
(M)
Collector #: 2193
|
*/* Legendary Creature - Elemental Sorcerer
|
|
Protection from planeswalkers and from Wizards Greensleeves's power and toughness are each equal to the number of lands you control. Landfall - Whenever a land you control enters, create a 3/3 green Badger creature token. |
|
- NM
- EX
- VG
- G
|
Counterspell (1589 - Foil)
Secret Lair
(R)
Collector #: 1589
|
Instant
|
| Counter target spell. | |
- NM
- EX
- VG
- G
|
Greater Good (1693 - Italian - Non-Foil)
Secret Lair
(R)
Collector #: 1693
|
Enchantment
|
| Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. | |
- NM
- EX
- VG
- G
|
Food Token (2010 - Foil)
Secret Lair
(S)
Collector #: 2010
|
Token Artifact - Food
|
|
|
|
- NM
- EX
- VG
- G
|
Ripples of Potential (2453 - Foil)
Secret Lair
(R)
Collector #: 2453
|
Instant
|
| Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don’t exist until their controller’s next turn.) | |
- NM
- EX
- VG
- G
826 - 850 of 4136 results