MTG / Secret Lair
751 - 775 of 4136 results
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Three Visits (1991 - Foil)
Secret Lair
(R)
Collector #: 1991
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Sorcery
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| Search your library for a Forest card, put it onto the battlefield, then shuffle. | |
- NM
- EX
- VG
- G
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Utopia Sprawl (409 - Foil)
Secret Lair
(R)
Collector #: 409
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Enchantment - Aura
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Enchant Forest As Utopia Sprawl enters the battlefield, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color. |
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- NM
- EX
- VG
- G
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Overgrown Tomb (130 - Non-Foil)
Secret Lair
(R)
Collector #: 130
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Land - Swamp Forest
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| As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. | |
- NM
- EX
- VG
- G
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Colossus Hammer (1866 - Gaia's Dark Hammer - Foil)
Secret Lair
(R)
Collector #: 1866
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Artifact - Equipment
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Equipped creature gets +10/+10 and loses flying. Equip |
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- NM
- EX
- VG
- G
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Assassin's Trophy (139 - Non-Foil)
Secret Lair
(R)
Collector #: 139
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Instant
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| Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library. | |
- NM
- EX
- VG
- G
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Anguished Unmaking (138 - Non-Foil)
Secret Lair
(R)
Collector #: 138
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Instant
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| Exile target nonland permanent. You lose 3 life. | |
- NM
- EX
- VG
- G
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Bloodline Keeper (1210 - Display Commander - Not Tournament Legal)
Secret Lair
(R)
Collector #: 1210
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3/3 Creature - Vampire
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Flying -----Transform----- Lord of Lineage Creature - Vampire Flying Other Vampire creatures you control get +2/+2. 5/5 |
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- NM
- EX
- VG
- G
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Mountain (1948 - Foil)
Secret Lair
(R)
Collector #: 1948
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Eiganjo Castle (2230 - Castle Shimura - Non-Foil)
Secret Lair
(R)
Collector #: 2230
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Legendary Land
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- NM
- EX
- VG
- G
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Sphere of Safety (2331 - Confetti Foil)
Secret Lair
(R)
Collector #: 2331
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Enchantment
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Creatures can't attack you or planeswalkers you control unless their controller pays |
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- NM
- EX
- VG
- G
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Voracious Hydra (1491 - Foil)
Secret Lair
(R)
Collector #: 1491
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0/1 Creature - Hydra
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Trample Voracious Hydra enters the battlefield with X +1/+1 counters on it. When Voracious Hydra enters the battlefield, choose one -
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- NM
- EX
- VG
- G
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Wheel of Misfortune (1300 - Non-Foil)
Secret Lair
(R)
Collector #: 1300
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Sorcery
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| Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards. | |
- NM
- EX
- VG
- G
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Fauna Shaman (0041 - Non-Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0041
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2/2 Creature - Elf Shaman
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- NM
- EX
- VG
- G
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Isshin, Two Heavens as One (2459 - Joshua Graham, Burned Man - Foil)
Secret Lair
(R)
Collector #: 2459
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3/4 Legendary Creature - Human Samurai
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| If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. | |
- NM
- EX
- VG
- G
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Ancient Bronze Dragon (2487 - Non-Foil)
Secret Lair
(M)
Collector #: 2487
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7/7 Creature - Elder Dragon
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Flying Whenever this creature deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result. |
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- NM
- EX
- VG
- G
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Court of Grace (1338 - Foil)
Secret Lair
(R)
Collector #: 1338
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Enchantment
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When Court of Grace enters the battlefield, you become the monarch. At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead. |
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- NM
- EX
- VG
- G
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Master of Ceremonies (2379 - Foil)
Secret Lair
(R)
Collector #: 2379
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3/4 Creature - Rhino Druid
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| At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card. | |
- NM
- EX
- VG
- G
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Scute Swarm (7048 - Non-Foil)
Secret Lair
(R)
Collector #: 7048
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1/1 Creature - Insect
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| Landfall - Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead. | |
- NM
- EX
- VG
- G
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Silence (2300 - Non-Foil)
Secret Lair
(R)
Collector #: 2300
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Instant
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| Your opponents can't cast spells this turn. | |
- NM
- EX
- VG
- G
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Pre-War Formalwear (2450 - Non-Foil)
Secret Lair
(R)
Collector #: 2450
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Artifact - Equipment
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When this Equipment enters, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach this Equipment to it. Equipped creature gets +2/+2 and has vigilance. Equip |
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- NM
- EX
- VG
- G
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Ashnod's Altar (1679 - Sir Bedivere's Scales - Foil)
Secret Lair
(R)
Collector #: 1679
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Artifact
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Sacrifice a creature: Add |
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- NM
- EX
- VG
- G
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Contagion Engine (1095 - Foil)
Secret Lair
(R)
Collector #: 1095
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Artifact
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When Contagion Engine enters the batlefield, put a -1/-1 counter on each creature target player controls. |
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- NM
- EX
- VG
- G
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Sol Ring (Deadpool - Non-Foil)
Secret Lair
(U)
Collector #: 0005
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Artifact
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- NM
- EX
- VG
- G
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Rograkh, Son of Rohgahh (9996 - Non-Foil)
Secret Lair
(R)
Collector #: 9996
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0/1 Legendary Creature - Kobold Warrior
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First strike, menace, trample Partner |
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- NM
- EX
- VG
- G
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Seven Dwarves (0814 - Foil)
Secret Lair
(R)
Collector #: 0814
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2/2 Creature - Dwarf
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Seven Dwarves get +1/+1 for each other creature named Seven Dwarves you control. A deck can have up to seven cards named Seven Dwarves. |
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- NM
- EX
- VG
- G
751 - 775 of 4136 results