MTG / Secret Lair
551 - 575 of 4136 results
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Nekusar, the Mindrazer (1301 - Non-Foil)
Secret Lair
(M)
Collector #: 1301
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2/4 Legendary Creature - Zombie Wizard
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At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player. |
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- NM
- EX
- VG
- G
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Tinybones, Trinket Thief (1407 - Non-Foil)
Secret Lair
(M)
Collector #: 1407
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1/2 Legendary Creature - Skeleton Rogue
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At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life. |
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- NM
- EX
- VG
- G
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Time Sieve (1671 - Foil)
Secret Lair
(R)
Collector #: 1671
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Artifact
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- NM
- EX
- VG
- G
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Hedron Archive (691 - Foil)
Secret Lair
(R)
Collector #: 691
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Artifact
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- NM
- EX
- VG
- G
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Nature's Lore (2278 - Foil)
Secret Lair
(R)
Collector #: 2278
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Sorcery
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| Search your library for a Forest card, put that card onto the battlefield, then shuffle. | |
- NM
- EX
- VG
- G
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Praetor's Grasp (1861 - Unseat the Usurper - Foil)
Secret Lair
(R)
Collector #: 1861
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Sorcery
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| Search target opponent’s library for a card and exile it face down. Then that player shuffles. You may look at and play that card for as long as it remains exiled. | |
- NM
- EX
- VG
- G
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Aggravated Assault (1026 - Non-Foil)
Secret Lair
(R)
Collector #: 1026
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Enchantment
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- NM
- EX
- VG
- G
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Sword of the Animist (1642 - Foil)
Secret Lair
(R)
Collector #: 1642
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Legendary Artifact - Equipment
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Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip |
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- NM
- EX
- VG
- G
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Grand Arbiter Augustin IV (1483 - Vault Boy, Cap Collector - Foil)
Secret Lair
(R)
Collector #: 1483
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2/3 Legendary Creature - Human Advisor
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White spells you cast cost Blue spells you cast cost Spells your opponents cast cost |
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- NM
- EX
- VG
- G
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Forest (0035 - Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0035
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Forest (0035 - Non-Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0035
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Mishra's Bauble (2041 - Non-Foil)
Secret Lair
(R)
Collector #: 2041
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Artifact
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- NM
- EX
- VG
- G
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Homeward Path (1851 - Non-Foil)
Secret Lair
(R)
Collector #: 1851
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Land
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- NM
- EX
- VG
- G
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Faithless Looting (1779 - Foil)
Secret Lair
(R)
Collector #: 1779
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Sorcery
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Draw two cards, then discard two cards. Flashback |
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- NM
- EX
- VG
- G
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Xorn (2495 - Foil)
Secret Lair
(R)
Collector #: 2495
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3/2 Creature - Elemental
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| If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token. | |
- NM
- EX
- VG
- G
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Zo-Zu the Punisher (0026 - Non-Foil)
Secret Lair
(R)
Collector #: 0026
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2/2 Legendary Creature - Goblin Warrior
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| Whenever a land enters, Zo-Zu deals 2 damage to that land's controller. | |
- NM
- EX
- VG
- G
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Door of Destinies (1631 - Foil)
Secret Lair
(R)
Collector #: 1631
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Artifact
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As this artifact enters, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on this artifact. Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact. |
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- NM
- EX
- VG
- G
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Grand Arbiter Augustin IV (1483 - Vault Boy, Cap Collector - Non-Foil)
Secret Lair
(R)
Collector #: 1483
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2/3 Legendary Creature - Human Advisor
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White spells you cast cost Blue spells you cast cost Spells your opponents cast cost |
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- NM
- EX
- VG
- G
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Jodah, the Unifier (1932 - SpongeBob SquarePants - Non-Foil)
Secret Lair
(M)
Collector #: 1932
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5/5 Legendary Creature - Human Wizard
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Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control. Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Sword of War and Peace (1730 - Shield of War and Peace - Foil)
Secret Lair
(M)
Collector #: 1730
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Artifact - Equipment
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Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand. Equip |
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- NM
- EX
- VG
- G
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Unnatural Growth (0865 - Foil)
Secret Lair
(R)
Collector #: 0865
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Enchantment
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| At the beginning of each combat, double the power and toughness of each creature you control until end of turn. | |
- NM
- EX
- VG
- G
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Plains (0888 - Foil)
Secret Lair
(R)
Collector #: 0888
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Bloodletter of Aclazotz (2502 - Cast-Off Consort - Non-Foil)
Secret Lair
(M)
Collector #: 2502
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2/4 Creature - Vampire Demon
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Flying If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.) |
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- NM
- EX
- VG
- G
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Tamiyo's Safekeeping (2335 - Confetti Foil)
Secret Lair
(R)
Collector #: 2335
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Instant
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| Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target or spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.) | |
- NM
- EX
- VG
- G
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Xorn (2495 - Non-Foil)
Secret Lair
(R)
Collector #: 2495
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3/2 Creature - Elemental
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| If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token. | |
- NM
- EX
- VG
- G
551 - 575 of 4136 results