MTG / Secret Lair
3526 - 3550 of 4136 results
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Forest (452 - Non-Foil)
Secret Lair
(R)
Collector #: 452
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Island (1648 - Foil)
Secret Lair
(R)
Collector #: 1648
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Basic Land - Island
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- NM
- EX
- VG
- G
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Lightning Greaves (1987 - Non-Foil)
Secret Lair
(R)
Collector #: 1987
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Artifact - Equipment
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Equipped creature has haste and shroud. Equip |
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- NM
- EX
- VG
- G
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Reflector Mage (1108 - Non-Foil)
Secret Lair
(R)
Collector #: 1108
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2/3 Creature - Human Wizard
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| When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner’s hand. That creature’s owner can’t cast spells with the same name as that creature until your next turn. | |
- NM
- EX
- VG
- G
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Slip On the Ring (1293 - Non-Foil)
Secret Lair
(R)
Collector #: 1293
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Instant
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| Exile target creature you own, then return it to the battlefield under your control. The Ring tempts you. | |
- NM
- EX
- VG
- G
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Stonecoil Serpent (1226 - Non-Foil)
Secret Lair
(R)
Collector #: 1226
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0/0 Artifact Creature - Snake
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Reach, trample, protection from multicolored Stonecoil Serpent enters the battlefield with X +1/+1 counters on it. |
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- NM
- EX
- VG
- G
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Vanquish the Horde (1353 - Destroy the Dead - Non-Foil)
Secret Lair
(R)
Collector #: 1353
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Sorcery
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This spell costs Destroy all creatures. |
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- NM
- EX
- VG
- G
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Wrath of God (441 - Shrinking Storm - Foil)
Secret Lair
(R)
Collector #: 441
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Sorcery
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| Destroy all creatures. They can't be regenerated. | |
- NM
- EX
- VG
- G
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Batterskull (1206 - Phyrexian - Non-Foil)
Secret Lair
(M)
Collector #: 1206
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Artifact - Equipment
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Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.) Equipped creature gets +4/+4 and has vigilance and lifelink. Equip |
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- NM
- EX
- VG
- G
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Crash Through (591 - Non-Foil)
Secret Lair
(R)
Collector #: 591
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Sorcery
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Creatures you control gain trample until end of turn. Draw a card. |
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- NM
- EX
- VG
- G
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Faerie Artisans (1628 - Non-Foil)
Secret Lair
(R)
Collector #: 1628
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2/2 Creature - Faerie Artificer
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Flying Whenever a nontoken creature enters the battlefield under an opponent’s control, create a token that’s a copy of that creature except it’s an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans. |
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- NM
- EX
- VG
- G
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Gilded Lotus (205 - Foil)
Secret Lair
(R)
Collector #: 205
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Artifact
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- NM
- EX
- VG
- G
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Mike, the Dungeon Master (346 - Non-Foil)
Secret Lair
(R)
Collector #: 346
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2/2 Legendary Creature - Human
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Partner - Friends forever (You can have two commanders if both have this ability.) |
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- NM
- EX
- VG
- G
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Monastery Swiftspear (2038 - Foil)
Secret Lair
(R)
Collector #: 2038
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1/2 Creature - Human Monk
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Haste Prowess |
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- NM
- EX
- VG
- G
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Patron Wizard (1002 - Foil)
Secret Lair
(R)
Collector #: 1002
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2/2 Creature - Human Wizard
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Tap an untapped Wizard you control: Counter target spell unless its controller pays |
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- NM
- EX
- VG
- G
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Plains (100 - Non-Foil)
Secret Lair
(R)
Collector #: 100
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Xanathar, Guild Kingpin (1785 - Non-Foil)
Secret Lair
(M)
Collector #: 1785
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5/6 Legendary Creature - Beholder
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| At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of their library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way. | |
- NM
- EX
- VG
- G
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Fierce Empath (0767 - Foil)
Secret Lair
(R)
Collector #: 0767
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1/1 Creature - Elf
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| When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Loxodon Gatekeeper (2354 - Foil)
Secret Lair
(R)
Collector #: 2354
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2/3 Creature - Elephant Soldier
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| Artifacts, creatures, and lands your opponents control enter tapped. | |
- NM
- EX
- VG
- G
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Ruhan of the Fomori (1695 - Sheldon, the Commander - Foil)
Secret Lair
(M)
Collector #: 1695
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7/7 Legendary Creature - Giant Warrior
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| At the beginning of combat on your turn, choose an opponent at random. Ruhan of the Fomori attacks that player this combat if able. | |
- NM
- EX
- VG
- G
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Lonely Sandbar (2161 - Non-Foil)
Secret Lair
(U)
Collector #: 2161
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Land
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This land enters tapped. Cycling |
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- NM
- EX
- VG
- G
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Dawnbreak Reclaimer (1346 - Foil)
Secret Lair
(R)
Collector #: 1346
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5/5 Creature - Angel
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Flying At the beginning of your end step, choose a creature card in an opponent’s graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners’ control. |
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- NM
- EX
- VG
- G
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Demonlord Belzenlok (159 - Non-Foil)
Secret Lair
(M)
Collector #: 159
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6/6 Legendary Creature - Elder Demon
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Flying, trample When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's converted mana cost is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage for you for each card put into your hand this way. |
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- NM
- EX
- VG
- G
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In the Trenches (1729 - Non-Foil)
Secret Lair
(M)
Collector #: 1729
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Enchantment
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Creatures you control get +1/+1. |
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- NM
- EX
- VG
- G
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Swamp (1401 - Non-Foil)
Secret Lair
(R)
Collector #: 1401
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Basic Land - Swamp
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- NM
- EX
- VG
- G
3526 - 3550 of 4136 results