MTG / Secret Lair
2701 - 2725 of 4136 results
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Pack Rat (035 - Foil)
Secret Lair
(R)
Collector #: 035
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*/* Creature - Rat
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Pack Rat's power and toughness are each equal to the number of Rats you control. |
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- NM
- EX
- VG
- G
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Toshiro Umezawa (261 - Foil)
Secret Lair
(R)
Collector #: 261
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2/2 Legendary Creature - Human Samurai
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Bushido 1 Whenever a creature an opponent controls dies, you may cast target instant card from your graveyard. If that card would be put into a graveyard this turn, exile it instead. |
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- NM
- EX
- VG
- G
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Winds of Abandon (1817 - Non-Foil)
Secret Lair
(R)
Collector #: 1817
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Sorcery
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Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle their libraries. Overload |
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- NM
- EX
- VG
- G
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Duress (479 - Non-Foil)
Secret Lair
(R)
Collector #: 479
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Sorcery
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| Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. | |
- NM
- EX
- VG
- G
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Pyromancer's Goggles (1066 - Foil)
Secret Lair
(M)
Collector #: 1066
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Legendary Artifact
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- NM
- EX
- VG
- G
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Path of Ancestry (250 - Foil)
Secret Lair
(R)
Collector #: 250
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Land
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Path of Ancestry enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Shelldock Isle (230 - Non-Foil)
Secret Lair
(R)
Collector #: 230
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Land
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Hideaway |
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- NM
- EX
- VG
- G
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Time Stop (1500 - Foil)
Secret Lair
(R)
Collector #: 1500
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Instant
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| End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and “this turn” and “until end of turn” effects end.) | |
- NM
- EX
- VG
- G
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Myr Token (2101 - Egg Pawn - Non-Foil)
Secret Lair
(S)
Collector #: 2101
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1/1 Token Artifact Creature - Myr
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- NM
- EX
- VG
- G
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Rotting Regisaur (0852 - Foil)
Secret Lair
(R)
Collector #: 0852
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7/6 Creature - Zombie Dinosaur
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| At the beginning of your upkeep, discard a card. | |
- NM
- EX
- VG
- G
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Unholy Heat (0004 - Non-Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0004
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Instant
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Unholy Heat deals 2 damage to target creature or planeswalker. Delirium - Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard. |
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- NM
- EX
- VG
- G
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Myr Battlesphere (2097 - Egg Hammer - Non-Foil)
Secret Lair
(R)
Collector #: 2097
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4/7 Artifact Creature - Myr Construct
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When this creature enters, create four 1/1 colorless Myr artifact creature tokens. Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking. |
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- NM
- EX
- VG
- G
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Heirloom Blade (372 - Non-Foil)
Secret Lair
(R)
Collector #: 372
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Artifact - Equipment
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Equipped creature gets +3/+1. Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. Equip |
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- NM
- EX
- VG
- G
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Olivia, Mobilized for War (492 - Foil)
Secret Lair
(M)
Collector #: 492
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3/3 Legendary Creature - Vampire Knight
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Flying Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until the end of the turn, and it becomes a Vampire in addition to its other types. |
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- NM
- EX
- VG
- G
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Steelshaper's Gift (1632 - Non-Foil)
Secret Lair
(R)
Collector #: 1632
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Sorcery
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| Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Windbrisk Heights (436 - Japanese - Foil)
Secret Lair
(R)
Collector #: 436
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Land
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Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) |
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- NM
- EX
- VG
- G
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Captain Lannery Storm (1409 - Non-Foil)
Secret Lair
(R)
Collector #: 1409
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2/2 Legendary Creature - Human Pirate
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Haste Whenever Captain Lannery Storm attacks, create a colorless Treasure token. Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Nemesis of Reason (1302 - Foil)
Secret Lair
(R)
Collector #: 1302
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3/7 Creature - Leviathan Horror
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| Whenever Nemesis of Reason attacks, defending player mills ten cards. | |
- NM
- EX
- VG
- G
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Witch's Oven (1762 - Foil)
Secret Lair
(R)
Collector #: 1762
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Artifact
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- NM
- EX
- VG
- G
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Command Tower (1989 - Non-Foil)
Secret Lair
(R)
Collector #: 1989
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Land
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- NM
- EX
- VG
- G
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Dragonlord Ojutai (2015 - Foil)
Secret Lair
(M)
Collector #: 2015
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5/4 Legendary Creature - Elder Dragon
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Flying Dragonlord Ojutai has hexproof as long as it’s untapped. Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. |
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- NM
- EX
- VG
- G
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E. Honda, Sumo Champion (428 - Non-Foil)
Secret Lair
(R)
Collector #: 428
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0/7 Legendary Creature - Human Warrior
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Sumo Spirit - As long as it's your turn, each creature assigns combat damage equal to its toughness rather than its power. Hundred Hand Slap - Whenever E. Honda, Sumo Champion attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand. |
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- NM
- EX
- VG
- G
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Folio of Fancies (2072 - Non-Foil)
Secret Lair
(R)
Collector #: 2072
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Artifact - Book
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Players have no maximum hand size. |
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- NM
- EX
- VG
- G
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Roiling Vortex (1958 - Non-Foil)
Secret Lair
(R)
Collector #: 1958
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Enchantment
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At the beginning of each player's upkeep, this enchantment deals 1 damage to them. Whenever a player casts a spell, if no mana was spent to cast that spell, this enchantment deals 5 damage to that player. |
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- NM
- EX
- VG
- G
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Swamp (2078 - Non-Foil)
Secret Lair
(R)
Collector #: 2078
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Basic Land - Swamp
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- NM
- EX
- VG
- G
2701 - 2725 of 4136 results