MTG / Secret Lair
2576 - 2600 of 4136 results
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Nature's Will (1282 - Non-Foil)
Secret Lair
(R)
Collector #: 1282
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Enchantment
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| Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. | |
- NM
- EX
- VG
- G
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Prismatic Omen (1104 - Non-Foil)
Secret Lair
(R)
Collector #: 1104
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Enchantment
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| Lands you control are every basic land type in addition to their other type. | |
- NM
- EX
- VG
- G
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Baleful Strix (094 - Non-Foil)
Secret Lair
(R)
Collector #: 094
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1/1 Artifact Creature - Bird
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Flying, deathtouch When Baleful Strix enters the battlefield, draw a card. |
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- NM
- EX
- VG
- G
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Mountain (570 - Foil)
Secret Lair
(L)
Collector #: 570
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Peer into the Abyss (2002 - Non-Foil)
Secret Lair
(R)
Collector #: 2002
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Sorcery
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| Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time. | |
- NM
- EX
- VG
- G
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Phyrexian Reclamation (1808 - Sorry, Jack...Chucky's Back - Non-Foil)
Secret Lair
(R)
Collector #: 1808
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Enchantment
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- NM
- EX
- VG
- G
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Solemn Simulacrum (1725 - Foil)
Secret Lair
(R)
Collector #: 1725
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2/2 Artifact Creature - Golem
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When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card. |
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- NM
- EX
- VG
- G
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Solve the Equation (1022 - Non-Foil)
Secret Lair
(R)
Collector #: 1022
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Sorcery
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| Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Delver of Secrets (2367 - Non-Foil)
Secret Lair
(R)
Collector #: 2367
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1/1 Creature - Human Wizard
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At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform this creature. Back Insectile Aberration Creature - Human Insect Flying 3/2 |
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- NM
- EX
- VG
- G
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Ghost Quarter (679 - Foil)
Secret Lair
(R)
Collector #: 679
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Land
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- NM
- EX
- VG
- G
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Mycosynth Wellspring (1435 - Foil)
Secret Lair
(R)
Collector #: 1435
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Artifact
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| When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Swamp (394 - Non-Foil)
Secret Lair
(R)
Collector #: 394
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Uril, the Miststalker (1767 - Non-Foil)
Secret Lair
(M)
Collector #: 1767
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5/5 Legendary Creature - Beast
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Hexproof Uril, the Miststalker gets +2/+2 for each Aura attached to it. |
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- NM
- EX
- VG
- G
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Butcher of Malakir (7072 - Foil)
Secret Lair
(R)
Collector #: 7072
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5/4 Creature - Vampire Warrior
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Flying Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice. |
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- NM
- EX
- VG
- G
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Meteor Golem (1660 - Non-Foil)
Secret Lair
(R)
Collector #: 1660
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3/3 Artifact Creature - Golem
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| When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls. | |
- NM
- EX
- VG
- G
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Prismatic Ending (1868 - Yuna's Holy Magic - Non-Foil)
Secret Lair
(R)
Collector #: 1868
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Sorcery
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| Converge - Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell. | |
- NM
- EX
- VG
- G
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Unsubstantiate (2158 - Non-Foil)
Secret Lair
(U)
Collector #: 2158
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Instant
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| Return target spell or creature to its owner's hand. | |
- NM
- EX
- VG
- G
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Dr. Eggman (2084 - Non-Foil)
Secret Lair
(M)
Collector #: 2084
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3/6 Legendary Creature - Human Scientist
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Flying At the beginning of your end step, draw a card. Then each opponent faces a villainous choice - That player discards a card, or you may put a Construct, Robot, or Vehicle card from your hand onto the battlefield. |
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- NM
- EX
- VG
- G
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Knight Exemplar (707 - Foil)
Secret Lair
(R)
Collector #: 707
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2/2 Creature - Human Knight
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First strike Other Knight creatures you control get +1/+1 and have indestructible. |
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- NM
- EX
- VG
- G
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Midnight Clock (2217 - Kings Bay Clock Tower - Foil)
Secret Lair
(R)
Collector #: 2217
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Artifact
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At the beginning of each upkeep, put an hour counter on this artifact. When the twelfth hour counters is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact. |
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- NM
- EX
- VG
- G
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Koth of the Hammer (1248 - Non-Foil)
Secret Lair
(M)
Collector #: 1248
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Legendary Planeswalker - Koth
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[+1]: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land. [-2]: Add [-5]: You get an emblem with "Mountains you control have ' |3| |
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- NM
- EX
- VG
- G
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Manamorphose (1746 - Ororo Borealis - Non-Foil)
Secret Lair
(R)
Collector #: 1746
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Instant
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Add two mana in any combination of colors. Draw a card. |
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- NM
- EX
- VG
- G
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Squirrel Mob (197 - Foil)
Secret Lair
(R)
Collector #: 197
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2/2 Creature - Squirrel
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| Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield. | |
- NM
- EX
- VG
- G
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Shadow of Doubt (414 - Foil)
Secret Lair
(R)
Collector #: 414
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Instant
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Players can't search libraries this turn. Draw a card. |
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- NM
- EX
- VG
- G
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Deepglow Skate (2362 - Man Ray, Eco Avenger - Foil)
Secret Lair
(R)
Collector #: 2362
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3/3 Creature - Fish
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| When this creature enters, double the number of each kind of counter on any number of target permanents. | |
- NM
- EX
- VG
- G
2576 - 2600 of 4136 results