MTG / Promotional
4151 - 4175 of 6032 results
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Lost Legacy (Prerelease Foil)
Promotional
(R)
Collector #: 088
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Sorcery
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| Choose a nonartifact, nonland card name. Search target player’s graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. | |
- NM
- EX
- VG
- G
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Mizzium Tank (Prerelease Foil)
Promotional
(R)
Collector #: 138
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3/2 Artifact - Vehicle
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Trample Whenever you cast a noncreature spell, Mizzium Tank becomes an artifact creature and gets +1/+1 until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) |
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- NM
- EX
- VG
- G
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Moderation (Prerelease Foil)
Promotional
(R)
Collector #: 206
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Enchantment
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You can't cast more than one spell each turn. Whenever you cast a spell, draw a card. |
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- NM
- EX
- VG
- G
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Mythos of Nethroi (Prerelease Foil)
Promotional
(R)
Collector #: 097
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Instant
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Destroy target nonland permanent if it's a creature or if |
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- NM
- EX
- VG
- G
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Nashi, Searcher in the Dark (Prerelease Foil)
Promotional
(R)
Collector #: 0223
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2/2 Legendary Creature - Rat Ninja Wizard
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Menace Whenever Nashi, Searcher in the Dark deals combat damage to a player, you mill that many cards. You may put any number of legendary and/or enchantment cards from among them into your hand. If you put no cards into your hand this way, put a +1/+1 counter on Nashi. |
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- NM
- EX
- VG
- G
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Nine-Fingers Keene (Prerelease Foil)
Promotional
(R)
Collector #: 289
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4/4 Legendary Creature - Human Rogue
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Menace Ward - Pay 9 life. Whenever Nine-Fingers Keene deals combat damage to a player, look at the top nine cards of your library. You may put a Gate card from among them onto the battlefield. Then if you control nine or more Gates, put the rest into your hand. Otherwise, put the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Obosh, the Preypiercer (Prerelease Foil)
Promotional
(R)
Collector #: 228
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3/5 Legendary Creature - Hellion Horror
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Companion - Your starting deck contains only cards with odd mana values and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for If a source you control with an odd mana value would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. |
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- NM
- EX
- VG
- G
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Officious Interrogation (Prerelease Foil)
Promotional
(R)
Collector #: 0222
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Instant
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This spell costs Choose any number of target players. Investigate X times, where X is the total number of creatures those players control. |
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- NM
- EX
- VG
- G
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Poetic Ingenuity (Prerelease Foil)
Promotional
(R)
Collector #: 0161
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Enchantment
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Whenever one or more Dinosaurs you control attack, create that many Treasure tokens. Whenever you cast an artifact spell, create a 3/1 red Dinosaur creature token. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
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Primal Prayers (Prerelease Foil)
Promotional
(M)
Collector #: 0166
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Enchantment
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When Primal Prayers enters the battlefield, you get ![]() .You may cast creature spells with mana value 3 or less by paying rather than paying their mana costs. If you cast a spell this way, you may cast it as though it had flash.
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- NM
- EX
- VG
- G
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Quintorius, Loremaster (Prerelease Foil)
Promotional
(R)
Collector #: 0250
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3/5 Legendary Creature - Elephant Cleric
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Vigilance At the beginning of your end step, exile target noncreature, nonland card from your graveyard. Create a 3/2 red and white Spirit creature token. |
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- NM
- EX
- VG
- G
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Revival of the Ancestors (Prerelease Foil)
Promotional
(R)
Collector #: 0218
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Create three 1/1 white Spirit creature tokens. II - Distribute three +1/+1 counters among one, two, or three target creatures you control. III - Creatures you control gain trample and lifelink until end of turn. |
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- NM
- EX
- VG
- G
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Rowdy Crew (Prerelease Foil)
Promotional
(M)
Collector #: 159
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3/3 Creature - Human Pirate
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Trample When Rowdy Crew enters the battlefield, draw three cards, then discard two cards at random. If two cards that share a card type are discarded this way, put two +1/+1 counters on Rowdy Crew. |
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- NM
- EX
- VG
- G
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Sanctifier en-Vec (Prerelease Foil)
Promotional
(R)
Collector #: 027
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2/2 Creature - Human Cleric
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Protection from black and from red When Sanctifier en-Vec enters the battlefield, exile all cards that are black or red from all graveyards. If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead. |
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- NM
- EX
- VG
- G
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Scrapshooter (Prerelease Foil)
Promotional
(R)
Collector #: 0191
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4/4 Creature - Raccoon Archer
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Gift a card Reach When Scrapshooter enters, if the gift was promised, destroy target artifact or enchantment an opponent controls. |
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- NM
- EX
- VG
- G
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Shaile, Dean of Radiance (Prerelease Foil)
Promotional
(R)
Collector #: 158
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1/1 Legendary Creature - Bird Cleric
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Flying, vigilance Back Embrose, Dean of Shadow Legendary Creature - Human Warlock Whenever a creature you control with a +1/+1 counter on it dies, draw a card. 4/4 |
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- NM
- EX
- VG
- G
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Sigarda's Splendor (Prerelease Foil)
Promotional
(R)
Collector #: 033
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Enchantment
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As Sigarda's Splendor enters the battlefield, note your life total. At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total. Whenever you cast a white spell, you gain 1 life. |
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- NM
- EX
- VG
- G
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Silverquill Command (Prerelease Foil)
Promotional
(M)
Collector #: 232
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Sorcery
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Choose two -
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- NM
- EX
- VG
- G
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Skyknight Squire (Prerelease Foil)
Promotional
(R)
Collector #: 0023
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1/1 Creature - Cat Scout
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Whenever another creature you control enters, put a +1/+1 counter on this creature. As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types. |
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- NM
- EX
- VG
- G
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Spirit-Sister's Call (Prerelease Foil)
Promotional
(M)
Collector #: 237
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Enchantment
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| At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." | |
- NM
- EX
- VG
- G
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Storm Herald (Prerelease Foil)
Promotional
(R)
Collector #: 156
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3/2 Creature - Human Shaman
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Haste When Storm Herald enters the battlefield, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else. |
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- NM
- EX
- VG
- G
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Temple of Epiphany (Prerelease Foil - M21)
Promotional
(R)
Collector #: 252
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Land
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Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. |
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- NM
- EX
- VG
- G
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The Necrobloom (Prerelease Foil)
Promotional
(R)
Collector #: 0194
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2/7 Legendary Creature - Plant
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Landfall - Whenever a land enters the battlefield under your control, create a 0/1 green Plant creature token. If you control seven or more lands with different names, create a 2/2 black Zombie creature token instead. Land cards in your graveyard have dredge 2. |
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- NM
- EX
- VG
- G
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Thieves' Guild Enforcer (Prerelease Foil)
Promotional
(R)
Collector #: 125
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1/1 Creature - Human Rogue
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Flash Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under you control, each opponent mills two cards. As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch. |
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- NM
- EX
- VG
- G
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Marina Vendrell's Grimoire (Prerelease Foil)
Promotional
(R)
Collector #: 0064
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Legendary Artifact - Book
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When Marina Vendrell's Grimoire enters, if you cast it, draw five cards. You have no maximum hand size and don't lose the game for having 0 or less life. Whenever you gain life, draw that many cards. Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game. |
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- NM
- EX
- VG
- G
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