MTG / Outlaws Of Thunder Junction
201 - 225 of 305 results
Refine search:
|
Rakish Crew
Outlaws of Thunder Junction
(U)
Collector #: 0099
|
Enchantment
|
|
When Rakish Crew enters the battlefield, create a 1/1 red Mercenary creature token with " Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) |
|
- NM
- EX
- VG
- G
|
Fleeting Reflection
Outlaws of Thunder Junction
(U)
Collector #: 0049
|
Instant
|
| Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature. | |
- NM
- EX
- VG
- G
|
Jailbreak Scheme
Outlaws of Thunder Junction
(C)
Collector #: 0053
|
Sorcery
|
|
Spree (Choose one or more additional costs.) + + |
|
- NM
- EX
- VG
- G
|
Sheep Token
Outlaws of Thunder Junction
(S)
Collector #: 0004
|
1/1 Token Creature - Sheep
|
- NM
- EX
- VG
- G
|
Take Up the Shield
Outlaws of Thunder Junction
(C)
Collector #: 0034
|
Instant
|
| Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | |
- NM
- EX
- VG
- G
|
Aloe Alchemist
Outlaws of Thunder Junction
(U)
Collector #: 0152
|
3/2 Creature - Plant Warlock
|
|
Trample When Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn. Plot |
|
- NM
- EX
- VG
- G
|
Caught in the Crossfire
Outlaws of Thunder Junction
(U)
Collector #: 0117
|
Instant
|
|
Spree (Choose one or more additional costs.) + + |
|
- NM
- EX
- VG
- G
|
Cunning Coyote
Outlaws of Thunder Junction
(U)
Collector #: 0118
|
2/2 Creature - Coyote
|
|
Haste When Cunning Coyote enters the battlefield, another target creature you control gets +1/+1 and gains haste until end of turn. Plot |
|
- NM
- EX
- VG
- G
|
Outcaster Greenblade
Outlaws of Thunder Junction
(U)
Collector #: 0172
|
1/2 Creature - Human Mercenary
|
|
When Outcaster Greenblade enters the battlefield, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. Outcaster Greenblade gets +1/+1 for each Desert you control. |
|
- NM
- EX
- VG
- G
|
Spinewoods Armadillo
Outlaws of Thunder Junction
(U)
Collector #: 0182
|
7/7 Creature - Armadillo
|
|
Reach Ward |
|
- NM
- EX
- VG
- G
|
Boom Box
Outlaws of Thunder Junction
(U)
Collector #: 0241
|
Artifact
|
|
|
|
- NM
- EX
- VG
- G
|
Unscrupulous Contractor
Outlaws of Thunder Junction
(U)
Collector #: 0112
|
3/2 Creature - Human Assassin
|
|
When Unscrupulous Contractor enters the battlefield, you may sacrifice a creature. When you do, target player draws two cards and loses 2 life. Plot |
|
- NM
- EX
- VG
- G
|
Cactarantula
Outlaws of Thunder Junction
(C)
Collector #: 0158
|
6/6 Creature - Plant Spider
|
|
This spell costs Reach Whenever Cactarantula becomes the target of a spell or ability an opponent controls, you may draw a card. |
|
- NM
- EX
- VG
- G
|
Elk Token
Outlaws of Thunder Junction
(S)
Collector #: 0013
|
3/3 Token Creature - Elk
|
- NM
- EX
- VG
- G
|
Thunder Lasso
Outlaws of Thunder Junction
(U)
Collector #: 0035
|
Artifact - Equipment
|
|
When Thunder Lasso enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+1. Whenever equipped creature attacks, tap target creature defending player controls. Equip |
|
- NM
- EX
- VG
- G
|
Desert's Due
Outlaws of Thunder Junction
(C)
Collector #: 0085
|
Instant
|
| Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control. | |
- NM
- EX
- VG
- G
|
Binding Negotiation
Outlaws of Thunder Junction
(U)
Collector #: 0078
|
Sorcery
|
| Target opponent reveals their hand. You may choose a nonland card from it. If you do, they discard it. Otherwise, you may put a face-up exiled card they own into their graveyard. | |
- NM
- EX
- VG
- G
|
Bucolic Ranch
Outlaws of Thunder Junction
(U)
Collector #: 0265
|
Land - Desert
|
|
|
|
- NM
- EX
- VG
- G
|
Ferocification
Outlaws of Thunder Junction
(U)
Collector #: 0123
|
Enchantment
|
At the beginning of combat on your turn, choose one -
|
|
- NM
- EX
- VG
- G
|
Form a Posse
Outlaws of Thunder Junction
(U)
Collector #: 0204
|
Sorcery
|
|
Create X 1/1 red Mercenary creature tokens with " |
|
- NM
- EX
- VG
- G
|
Mourner's Surprise
Outlaws of Thunder Junction
(C)
Collector #: 0094
|
Sorcery
|
|
Return up to one target creature card from your graveyard to your hand. Create a 1/1 red Mercenary creature token with " |
|
- NM
- EX
- VG
- G
|
Nimble Brigand
Outlaws of Thunder Junction
(U)
Collector #: 0058
|
1/3 Creature - Human Rogue
|
|
Nimble Brigand can't be blocked if you've committed a crime this turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) Whenever Nimble Brigand deals combat damage to a player, draw a card. |
|
- NM
- EX
- VG
- G
|
Plan the Heist
Outlaws of Thunder Junction
(U)
Collector #: 0062
|
Sorcery
|
|
Surveil 3 if you have no cards in hand. Then draw three cards. Plot |
|
- NM
- EX
- VG
- G
|
Seize the Secrets
Outlaws of Thunder Junction
(C)
Collector #: 0064
|
Sorcery
|
|
This spell costs Draw two cards. |
|
- NM
- EX
- VG
- G
|
Plains (0278)
Outlaws of Thunder Junction
(L)
Collector #: 0278
|
Basic Land - Plains
|
- NM
- EX
- VG
- G
201 - 225 of 305 results