MTG / Outlaws Of Thunder Junction
176 - 200 of 305 results
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Kraum, Violent Cacophony
Outlaws of Thunder Junction
(U)
Collector #: 0214
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2/3 Legendary Creature - Zombie Horror
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Flying Whenever you cast your second spell each turn, put a +1/+1 counter on Kraum, Violent Cacophony and draw a card. |
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- NM
- EX
- VG
- G
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Annie Flash, the Veteran
Outlaws of Thunder Junction
(M)
Collector #: 0190
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4/5 Legendary Creature - Human Rogue
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Flash When Annie Flash, the Veteran enters the battlefield, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped. Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn. |
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- NM
- EX
- VG
- G
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Archmage's Newt
Outlaws of Thunder Junction
(R)
Collector #: 0039
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2/2 Creature - Salamander Mount
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Whenever Archmage's Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback Saddle 3 |
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- NM
- EX
- VG
- G
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Plains (0278)
Outlaws of Thunder Junction
(L)
Collector #: 0278
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Eriette's Lullaby
Outlaws of Thunder Junction
(C)
Collector #: 0010
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Sorcery
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| Destroy target tapped creature. You gain 2 life. | |
- NM
- EX
- VG
- G
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Treasure Token
Outlaws of Thunder Junction
(S)
Collector #: 0018
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Token Artifact - Treasure
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- NM
- EX
- VG
- G
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Akul the Unrepentant
Outlaws of Thunder Junction
(R)
Collector #: 0189
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5/5 Legendary Creature - Scorpion Dragon Rogue
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Flying, trample Sacrifice three other creatures: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery and only once each turn. |
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- NM
- EX
- VG
- G
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Lazav, Familiar Stranger
Outlaws of Thunder Junction
(U)
Collector #: 0216
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1/4 Legendary Creature - Shapeshifter
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| Whenever you commit a crime, put a +1/+1 counter on Lazav, Familiar Stranger. Then you may exile a card from a graveyard. If a creature card was exiled this way, you may have Lazav become a copy of that card until end of turn. This ability triggers only once each turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) | |
- NM
- EX
- VG
- G
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Island (0279)
Outlaws of Thunder Junction
(L)
Collector #: 0279
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Basic Land - Island
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- NM
- EX
- VG
- G
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Blood Hustler
Outlaws of Thunder Junction
(U)
Collector #: 0080
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1/1 Creature - Vampire Rogue
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Whenever you commit a crime, put a +1/+1 counter on Blood Hustler. This ability triggers only once each turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) |
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- NM
- EX
- VG
- G
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Rambling Possum
Outlaws of Thunder Junction
(U)
Collector #: 0176
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3/3 Creature - Possum Mount
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Whenever Rambling Possum attacks while saddled, it gets +1/+2 until end of turn. Then you may return any number of creatures that saddled it this turn to their owner's hand. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Badlands Revival
Outlaws of Thunder Junction
(U)
Collector #: 0194
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Sorcery
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| Return up to one target creature card from your graveyard to the battlefield. Return up to one target permanent card from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Ox Token
Outlaws of Thunder Junction
(S)
Collector #: 0003
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2/2 Token Creature - Ox
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- NM
- EX
- VG
- G
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Rakish Crew
Outlaws of Thunder Junction
(U)
Collector #: 0099
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Enchantment
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When Rakish Crew enters the battlefield, create a 1/1 red Mercenary creature token with " Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) |
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- NM
- EX
- VG
- G
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Take the Fall
Outlaws of Thunder Junction
(C)
Collector #: 0073
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Instant
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Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Draw a card. |
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- NM
- EX
- VG
- G
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Bounding Felidar
Outlaws of Thunder Junction
(U)
Collector #: 0005
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4/7 Creature - Cat Beast Mount
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Whenever Bounding Felidar attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Mobile Homestead
Outlaws of Thunder Junction
(U)
Collector #: 0245
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3/3 Artifact - Vehicle
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Mobile Homestead has haste as long as you control a Mount. Whenever Mobile Homestead attacks, look at the top card of your library. if it's a land card, you may put it onto the battlefield tapped. Crew 2 |
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- NM
- EX
- VG
- G
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Eriette, the Beguiler
Outlaws of Thunder Junction
(R)
Collector #: 0202
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4/4 Legendary Creature - Human Warlock
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Lifelink Whenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura's mana value, gain control of that permanent for as long as that Aura is attached to it. |
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- NM
- EX
- VG
- G
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Fleeting Reflection
Outlaws of Thunder Junction
(U)
Collector #: 0049
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Instant
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| Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature. | |
- NM
- EX
- VG
- G
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Shackle Slinger
Outlaws of Thunder Junction
(U)
Collector #: 0065
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3/2 Creature - Human Soldier
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| Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's untapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.) | |
- NM
- EX
- VG
- G
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Tumbleweed Rising
Outlaws of Thunder Junction
(C)
Collector #: 0187
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Sorcery
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Create an X/X green Elemental creature token, where X is the greatest power among creatures you control. Plot |
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- NM
- EX
- VG
- G
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Caught in the Crossfire
Outlaws of Thunder Junction
(U)
Collector #: 0117
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Instant
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Spree (Choose one or more additional costs.) + + |
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- NM
- EX
- VG
- G
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Make Your Own Luck
Outlaws of Thunder Junction
(U)
Collector #: 0218
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Sorcery
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| Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.) | |
- NM
- EX
- VG
- G
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Rooftop Assassin
Outlaws of Thunder Junction
(C)
Collector #: 0103
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2/2 Creature - Vampire Assassin
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Flash Flying, lifelink When Rooftop Assassin enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. |
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- NM
- EX
- VG
- G
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Sheep Token
Outlaws of Thunder Junction
(S)
Collector #: 0004
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1/1 Token Creature - Sheep
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- NM
- EX
- VG
- G
176 - 200 of 305 results