MTG / Outlaws Of Thunder Junction
126 - 150 of 305 results
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Deepmuck Desperado
Outlaws of Thunder Junction
(U)
Collector #: 0042
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2/4 Creature - Homarid Mercenary
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| Whenever you commit a crime, each opponent mills three cards. This ability triggers only once each turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) | |
- NM
- EX
- VG
- G
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Hellspur Posse Boss
Outlaws of Thunder Junction
(R)
Collector #: 0128
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2/4 Creature - Lizard Rogue
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Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature token with " |
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- NM
- EX
- VG
- G
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Shifting Grift
Outlaws of Thunder Junction
(U)
Collector #: 0066
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Sorcery
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Spree (Choose one or more additional costs.) + + + |
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- NM
- EX
- VG
- G
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Copy Token
Outlaws of Thunder Junction
(S)
Collector #: 0001
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Token
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| This token can be used to represent a copy of something else. | |
- NM
- EX
- VG
- G
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Visage Bandit
Outlaws of Thunder Junction
(U)
Collector #: 0076
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2/2 Creature - Shapeshifter Rogue
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You may have Visage Bandit enter the battlefield as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types. Plot |
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- NM
- EX
- VG
- G
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Duelist of the Mind
Outlaws of Thunder Junction
(R)
Collector #: 0045
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*/3 Creature - Human Advisor
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Flying, vigilance Duelist of the Mind's power is equal to the number of cards you've drawn this turn. Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
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Ertha Jo, Frontier Mentor
Outlaws of Thunder Junction
(U)
Collector #: 0203
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2/4 Legendary Creature - Kor Advisor
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When Ertha Jo, Frontier Mentor enters the battlefield, create a 1/1 red Mercenary creature token with " Whenever you activate an ability that targets a creature or a player, copy that ability. You may choose new targets for the copy. |
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- NM
- EX
- VG
- G
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Taii Wakeen, Perfect Shot
Outlaws of Thunder Junction
(R)
Collector #: 0234
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2/3 Legendary Creature - Human Mercenary
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Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card. |
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- NM
- EX
- VG
- G
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Armored Armadillo
Outlaws of Thunder Junction
(C)
Collector #: 0003
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0/4 Creature - Armadillo
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Ward |
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- NM
- EX
- VG
- G
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Holy Cow
Outlaws of Thunder Junction
(C)
Collector #: 0016
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2/2 Creature - Ox Angel
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Flash Flying When Holy Cow enters the battlefield, you gain 2 life and scry 1. |
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- NM
- EX
- VG
- G
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Rustler Rampage
Outlaws of Thunder Junction
(U)
Collector #: 0027
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Instant
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Spree (Choose one or more additional costs.) + + |
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- NM
- EX
- VG
- G
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Sandstorm Verge
Outlaws of Thunder Junction
(U)
Collector #: 0263
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Land - Desert
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- NM
- EX
- VG
- G
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Slick Sequence
Outlaws of Thunder Junction
(U)
Collector #: 0233
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Instant
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| Slick Sequence deals 2 damage to any target. If you've cast another spell this turn, draw a card. | |
- NM
- EX
- VG
- G
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Colossal Rattlewurm
Outlaws of Thunder Junction
(R)
Collector #: 0159
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6/5 Creature - Wurm
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Colossal Rattlewurm has flash as long as you control a Desert. Trample |
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- NM
- EX
- VG
- G
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Lush Oasis
Outlaws of Thunder Junction
(C)
Collector #: 0261
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Land - Desert
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Lush Oasis enters the battlefield tapped. When Lush Oasis enters the battlefield, it deals 1 damage to target opponent. |
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- NM
- EX
- VG
- G
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Fortune, Loyal Steed
Outlaws of Thunder Junction
(R)
Collector #: 0012
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2/4 Legendary Creature - Beast Mount
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When Fortune, Loyal Steed enters the battlefield, scry 2. Whenever Fortune attacks while saddled, at the end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. Saddle 1 |
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- NM
- EX
- VG
- G
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Phantom Interference
Outlaws of Thunder Junction
(C)
Collector #: 0061
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Instant
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Spree (Choose one or more additional costs.) + + |
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- NM
- EX
- VG
- G
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Claim Jumper
Outlaws of Thunder Junction
(R)
Collector #: 0008
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3/3 Creature - Rabbit Mercenary
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Vigilance When Claim Jumper enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle. |
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- NM
- EX
- VG
- G
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At Knifepoint
Outlaws of Thunder Junction
(U)
Collector #: 0193
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Enchantment
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As long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you commit a crime, create a 1/1 red Mercenary creature token with " |
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- NM
- EX
- VG
- G
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Dance of the Tumbleweeds
Outlaws of Thunder Junction
(C)
Collector #: 0160
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Sorcery
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Spree (Choose one or more additional costs.) + + |
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- NM
- EX
- VG
- G
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Seraphic Steed
Outlaws of Thunder Junction
(R)
Collector #: 0232
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2/2 Creature - Unicorn Mount
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First strike, lifelink Whenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying. Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Gold Rush
Outlaws of Thunder Junction
(U)
Collector #: 0166
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Instant
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| Create a Treasure token. Until end of turn, up to one target creature gets +2/+2 for each Treasure you control. | |
- NM
- EX
- VG
- G
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Scorching Shot
Outlaws of Thunder Junction
(U)
Collector #: 0145
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Sorcery
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| Scorching Shot deals 5 damage to target creature. | |
- NM
- EX
- VG
- G
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Aloe Alchemist
Outlaws of Thunder Junction
(U)
Collector #: 0152
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3/2 Creature - Plant Warlock
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Trample When Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn. Plot |
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- NM
- EX
- VG
- G
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Kellan Joins Up
Outlaws of Thunder Junction
(R)
Collector #: 0212
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Legendary Enchantment
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When Kellan Joins Up enters the battlefield, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) Whenever a legendary creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. |
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- NM
- EX
- VG
- G
126 - 150 of 305 results