MTG / Outlaws Of Thunder Junction
126 - 150 of 305 results
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Duelist of the Mind
Outlaws of Thunder Junction
(R)
Collector #: 0045
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*/3 Creature - Human Advisor
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Flying, vigilance Duelist of the Mind's power is equal to the number of cards you've drawn this turn. Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
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Ertha Jo, Frontier Mentor
Outlaws of Thunder Junction
(U)
Collector #: 0203
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2/4 Legendary Creature - Kor Advisor
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When Ertha Jo, Frontier Mentor enters the battlefield, create a 1/1 red Mercenary creature token with " Whenever you activate an ability that targets a creature or a player, copy that ability. You may choose new targets for the copy. |
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- NM
- EX
- VG
- G
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Rodeo Pyromancers
Outlaws of Thunder Junction
(C)
Collector #: 0143
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3/4 Creature - Human Mercenary
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Whenever you cast your first spell each turn, add |
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- NM
- EX
- VG
- G
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Copy Token
Outlaws of Thunder Junction
(S)
Collector #: 0001
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Token
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| This token can be used to represent a copy of something else. | |
- NM
- EX
- VG
- G
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Visage Bandit
Outlaws of Thunder Junction
(U)
Collector #: 0076
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2/2 Creature - Shapeshifter Rogue
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You may have Visage Bandit enter the battlefield as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types. Plot |
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- NM
- EX
- VG
- G
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Breeches, the Blastmaker
Outlaws of Thunder Junction
(R)
Collector #: 0197
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3/3 Legendary Creature - Goblin Pirate
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Menace Whenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches, the Blastmaker deals damage equal to that spell's mana value to any target. |
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- NM
- EX
- VG
- G
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Slick Sequence
Outlaws of Thunder Junction
(U)
Collector #: 0233
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Instant
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| Slick Sequence deals 2 damage to any target. If you've cast another spell this turn, draw a card. | |
- NM
- EX
- VG
- G
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Phantom Interference
Outlaws of Thunder Junction
(C)
Collector #: 0061
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Instant
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Spree (Choose one or more additional costs.) + + |
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- NM
- EX
- VG
- G
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Rustler Rampage
Outlaws of Thunder Junction
(U)
Collector #: 0027
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Instant
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Spree (Choose one or more additional costs.) + + |
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- NM
- EX
- VG
- G
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Sandstorm Verge
Outlaws of Thunder Junction
(U)
Collector #: 0263
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Land - Desert
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- NM
- EX
- VG
- G
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Scorching Shot
Outlaws of Thunder Junction
(U)
Collector #: 0145
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Sorcery
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| Scorching Shot deals 5 damage to target creature. | |
- NM
- EX
- VG
- G
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Dance of the Tumbleweeds
Outlaws of Thunder Junction
(C)
Collector #: 0160
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Sorcery
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Spree (Choose one or more additional costs.) + + |
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- NM
- EX
- VG
- G
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Holy Cow
Outlaws of Thunder Junction
(C)
Collector #: 0016
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2/2 Creature - Ox Angel
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Flash Flying When Holy Cow enters the battlefield, you gain 2 life and scry 1. |
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- NM
- EX
- VG
- G
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Gold Rush
Outlaws of Thunder Junction
(U)
Collector #: 0166
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Instant
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| Create a Treasure token. Until end of turn, up to one target creature gets +2/+2 for each Treasure you control. | |
- NM
- EX
- VG
- G
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Taii Wakeen, Perfect Shot
Outlaws of Thunder Junction
(R)
Collector #: 0234
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2/3 Legendary Creature - Human Mercenary
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Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card. |
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- NM
- EX
- VG
- G
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Fortune, Loyal Steed
Outlaws of Thunder Junction
(R)
Collector #: 0012
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2/4 Legendary Creature - Beast Mount
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When Fortune, Loyal Steed enters the battlefield, scry 2. Whenever Fortune attacks while saddled, at the end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. Saddle 1 |
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- NM
- EX
- VG
- G
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Plains (0277)
Outlaws of Thunder Junction
(L)
Collector #: 0277
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Claim Jumper
Outlaws of Thunder Junction
(R)
Collector #: 0008
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3/3 Creature - Rabbit Mercenary
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Vigilance When Claim Jumper enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle. |
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- NM
- EX
- VG
- G
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Hellspur Posse Boss
Outlaws of Thunder Junction
(R)
Collector #: 0128
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2/4 Creature - Lizard Rogue
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Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature token with " |
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- NM
- EX
- VG
- G
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Armored Armadillo
Outlaws of Thunder Junction
(C)
Collector #: 0003
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0/4 Creature - Armadillo
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Ward |
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- NM
- EX
- VG
- G
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Tomb Trawler
Outlaws of Thunder Junction
(U)
Collector #: 0250
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0/4 Artifact Creature - Golem
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- NM
- EX
- VG
- G
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Kellan Joins Up
Outlaws of Thunder Junction
(R)
Collector #: 0212
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Legendary Enchantment
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When Kellan Joins Up enters the battlefield, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) Whenever a legendary creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. |
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- NM
- EX
- VG
- G
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Oasis Gardener
Outlaws of Thunder Junction
(C)
Collector #: 0246
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2/2 Artifact Creature - Scarecrow
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When Oasis Gardener enters the battlefield, you gain 2 life. |
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- NM
- EX
- VG
- G
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Plains (0278)
Outlaws of Thunder Junction
(L)
Collector #: 0278
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Intrepid Stablemaster
Outlaws of Thunder Junction
(U)
Collector #: 0169
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2/2 Creature - Human Scout
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Reach |
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- NM
- EX
- VG
- G
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