MTG / Outlaws Of Thunder Junction
101 - 125 of 305 results
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Island (0273)
Outlaws of Thunder Junction
(L)
Collector #: 0273
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Basic Land - Island
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- NM
- EX
- VG
- G
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Requisition Raid
Outlaws of Thunder Junction
(U)
Collector #: 0026
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Sorcery
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Spree (Choose one or more additional costs.) + + + |
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- NM
- EX
- VG
- G
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Spinewoods Paladin
Outlaws of Thunder Junction
(C)
Collector #: 0183
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5/4 Creature - Human Knight
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Trample When Spinewoods Paladin enters the battlefield, you gain 3 life. Plot |
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- NM
- EX
- VG
- G
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Forest (0285)
Outlaws of Thunder Junction
(L)
Collector #: 0285
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Demonic Ruckus
Outlaws of Thunder Junction
(U)
Collector #: 0120
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+1 and has menace and trample. When Demonic Ruckus is put into a graveyard from the battlefield, draw a card. Plot |
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- NM
- EX
- VG
- G
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Pitiless Carnage
Outlaws of Thunder Junction
(R)
Collector #: 0098
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Sorcery
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Sacrifice any number of permanents you control, then draw that many cards. Plot |
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- NM
- EX
- VG
- G
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Kaervek, the Punisher
Outlaws of Thunder Junction
(R)
Collector #: 0092
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3/3 Legendary Creature - Human Warlock
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| Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose 2 life. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime. Copies of permanent spells become tokens.) | |
- NM
- EX
- VG
- G
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This Town Ain't Big Enough
Outlaws of Thunder Junction
(U)
Collector #: 0074
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Instant
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This spell costs Return up to two target nonland permanents to their owner's hands. |
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- NM
- EX
- VG
- G
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Calamity, Galloping Inferno
Outlaws of Thunder Junction
(R)
Collector #: 0116
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4/6 Legendary Creature - Horse Mount
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Haste Whenever Calamity, Galloping Inferno attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once. Saddle 1 |
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- NM
- EX
- VG
- G
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Malcolm, the Eyes
Outlaws of Thunder Junction
(R)
Collector #: 0219
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2/2 Legendary Creature - Siren Pirate
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Flying, haste Whenever you cast your second spell each turn, investigate. |
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- NM
- EX
- VG
- G
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Bandit's Haul
Outlaws of Thunder Junction
(U)
Collector #: 0240
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Artifact
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Whenever you commit a crime, put a loot counter on Bandit's Haul. This ability triggers only once each turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) |
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- NM
- EX
- VG
- G
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Obeka, Splitter of Seconds
Outlaws of Thunder Junction
(R)
Collector #: 0222
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2/5 Legendary Creature - Ogre Warlock
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Menace Whenever Obeka, Splitter of Seconds deals combat damage to a player, you get that many additional upkeep steps after this phase. |
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- NM
- EX
- VG
- G
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Lonely Arroyo
Outlaws of Thunder Junction
(C)
Collector #: 0260
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Land - Desert
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Lonely Arroyo enters the battlefield tapped. When Lonely Arroyo enters the battlefield, it deals 1 damage to target opponent. |
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- NM
- EX
- VG
- G
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Ghired, Mirror of the Wilds
Outlaws of Thunder Junction
(M)
Collector #: 0205
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3/3 Legendary Creature - Human Shaman
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Haste Nontoken creatures you control have " |
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- NM
- EX
- VG
- G
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Shifting Grift
Outlaws of Thunder Junction
(U)
Collector #: 0066
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Sorcery
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Spree (Choose one or more additional costs.) + + + |
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- NM
- EX
- VG
- G
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Lilah, Undefeated Slickshot
Outlaws of Thunder Junction
(R)
Collector #: 0217
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3/3 Legendary Creature - Human Rogue
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Prowess Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. |
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- NM
- EX
- VG
- G
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Island (0280)
Outlaws of Thunder Junction
(L)
Collector #: 0280
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Basic Land - Island
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- NM
- EX
- VG
- G
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Mirage Mesa
Outlaws of Thunder Junction
(C)
Collector #: 0262
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Land - Desert
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Mirage Mesa enters the battlefield tapped. As it enters, choose a color. |
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- NM
- EX
- VG
- G
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Luxurious Locomotive
Outlaws of Thunder Junction
(U)
Collector #: 0244
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6/5 Artifact - Vehicle
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Whenever Luxurious Locomotive attacks, create a Treasure token for each creature that crewed it this turn. Crew 1. Activate only once each turn. |
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- NM
- EX
- VG
- G
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Forest (0286)
Outlaws of Thunder Junction
(L)
Collector #: 0286
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Mountain (0284)
Outlaws of Thunder Junction
(L)
Collector #: 0284
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Vadmir, New Blood
Outlaws of Thunder Junction
(R)
Collector #: 0113
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2/2 Legendary Creature - Vampire Rogue
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Whenever you commit a crime, put a +1/+1 counter on Vadmir, New Blood. This ability triggers only once each turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink. |
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- NM
- EX
- VG
- G
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Oasis Gardener
Outlaws of Thunder Junction
(C)
Collector #: 0246
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2/2 Artifact Creature - Scarecrow
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When Oasis Gardener enters the battlefield, you gain 2 life. |
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- NM
- EX
- VG
- G
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Sandstorm Verge
Outlaws of Thunder Junction
(U)
Collector #: 0263
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Land - Desert
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- NM
- EX
- VG
- G
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Rodeo Pyromancers
Outlaws of Thunder Junction
(C)
Collector #: 0143
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3/4 Creature - Human Mercenary
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Whenever you cast your first spell each turn, add |
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- NM
- EX
- VG
- G
101 - 125 of 305 results