MTG / Outlaws Of Thunder Junction
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Pitiless Carnage
Outlaws of Thunder Junction
(R)
Collector #: 0098
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Sorcery
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Sacrifice any number of permanents you control, then draw that many cards. Plot |
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- NM
- EX
- VG
- G
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Nezumi Linkbreaker
Outlaws of Thunder Junction
(C)
Collector #: 0096
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1/1 Creature - Rat Warlock
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When Nezumi Linkbreaker dies, create a 1/1 red Mercenary creature token with " |
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- NM
- EX
- VG
- G
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Double Down
Outlaws of Thunder Junction
(M)
Collector #: 0044
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Enchantment
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| Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.) | |
- NM
- EX
- VG
- G
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Island (0273)
Outlaws of Thunder Junction
(L)
Collector #: 0273
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Basic Land - Island
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- NM
- EX
- VG
- G
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Fblthp, Lost on the Range
Outlaws of Thunder Junction
(R)
Collector #: 0048
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1/1 Legendary Creature - Homunculus
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Ward You may look at the top card of your library any time. The top card of your library has plot. The plot cost is equal to its mana cost. You may plot nonland cards from the top of your library. |
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- NM
- EX
- VG
- G
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Fake Your Own Death
Outlaws of Thunder Junction
(C)
Collector #: 0087
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Instant
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Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with " |
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- NM
- EX
- VG
- G
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Caustic Bronco
Outlaws of Thunder Junction
(R)
Collector #: 0082
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2/2 Creature - Snake Horse Mount
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Whenever Caustic Bronco attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if Caustic Bronco isn't saddled. Otherwise, each opponent loses that much life. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Festering Gulch
Outlaws of Thunder Junction
(C)
Collector #: 0257
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Land - Desert
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Festering Gulch enters the battlefield tapped. When Festering Gulch enters the battlefield, it deals 1 damage to target opponent. |
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- NM
- EX
- VG
- G
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Assimilation Aegis
Outlaws of Thunder Junction
(M)
Collector #: 0192
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Artifact - Equipment
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When Assimilation Aegis enters the battlefield, exile up to one target creature until Assimilation Aegis leaves the battlefield. Whenever Assimilation Aegis becomes attached to a creature, for as long as Assimilation Aegis remains attached to it, that creature becomes a copy of a creature card exiled with Assimilation Aegis. Equip |
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- NM
- EX
- VG
- G
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Baron Bertram Graywater
Outlaws of Thunder Junction
(U)
Collector #: 0195
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3/4 Legendary Creature - Vampire Noble
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Whenever one or more tokens enter the battlefield under your control, create a 1/1 black Vampire Rogue creature token with lifelink. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
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Forest (0286)
Outlaws of Thunder Junction
(L)
Collector #: 0286
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Outlaw Medic
Outlaws of Thunder Junction
(C)
Collector #: 0023
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1/3 Creature - Human Rogue
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Lifelink When Outlaw Medic dies, draw a card. |
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- NM
- EX
- VG
- G
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Requisition Raid
Outlaws of Thunder Junction
(U)
Collector #: 0026
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Sorcery
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Spree (Choose one or more additional costs.) + + + |
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- NM
- EX
- VG
- G
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Abraded Bluffs
Outlaws of Thunder Junction
(C)
Collector #: 0251
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Land - Desert
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Abraded Bluffs enters the battlefield tapped. When Abraded Bluffs enters the battlefield, it deals 1 damage to target opponent. |
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- NM
- EX
- VG
- G
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Pillage the Bog
Outlaws of Thunder Junction
(R)
Collector #: 0224
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Sorcery
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Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order. Plot |
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- NM
- EX
- VG
- G
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Cactusfolk Sureshot
Outlaws of Thunder Junction
(U)
Collector #: 0199
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4/4 Creature - Plant Mercenary
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Reach Ward At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn. |
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- NM
- EX
- VG
- G
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Reckless Lackey
Outlaws of Thunder Junction
(C)
Collector #: 0140
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1/2 Creature - Goblin Pirate
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First strike, haste |
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- NM
- EX
- VG
- G
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Plot Token
Outlaws of Thunder Junction
(S)
Collector #: 0020
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| After you plot a card, you can place the exiled card here. You may cast it as a sorcery on a later turn without paying its mana cost. | |
- NM
- EX
- VG
- G
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Creosote Heath
Outlaws of Thunder Junction
(C)
Collector #: 0255
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Land - Desert
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Creosote Heath enters the battlefield tapped. When Creosote Heath enters the battlefield, it deals 1 damage to target opponent. |
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- NM
- EX
- VG
- G
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Spinewoods Paladin
Outlaws of Thunder Junction
(C)
Collector #: 0183
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5/4 Creature - Human Knight
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Trample When Spinewoods Paladin enters the battlefield, you gain 3 life. Plot |
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- NM
- EX
- VG
- G
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Dinosaur Token
Outlaws of Thunder Junction
(S)
Collector #: 0009
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3/1 Token Creature - Dinosaur
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- NM
- EX
- VG
- G
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Ankle Biter
Outlaws of Thunder Junction
(C)
Collector #: 0153
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1/1 Creature - Snake
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| Deathtouch | |
- NM
- EX
- VG
- G
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Map the Frontier
Outlaws of Thunder Junction
(U)
Collector #: 0170
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Sorcery
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| Search your library for up to two basic land cards and/or Desert cards, put them onto the battlefield tapped, then shuffle. | |
- NM
- EX
- VG
- G
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Mountain (0284)
Outlaws of Thunder Junction
(L)
Collector #: 0284
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Vampire Rogue Token
Outlaws of Thunder Junction
(S)
Collector #: 0008
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1/1 Token Creature - Vampire Rogue
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| Lifelink | |
- NM
- EX
- VG
- G
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