MTG / Outlaws Of Thunder Junction
276 - 300 of 305 results
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Unfortunate Accident
Outlaws of Thunder Junction
(U)
Collector #: 0111
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Instant
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Spree (Choose one or more additional costs.) + + |
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- NM
- EX
- VG
- G
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Wanted Griffin
Outlaws of Thunder Junction
(C)
Collector #: 0038
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3/2 Creature - Griffin
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Flying When Wanted Griffin dies, create a 1/1 red Mercenary creature token with " |
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- NM
- EX
- VG
- G
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Blacksnag Buzzard
Outlaws of Thunder Junction
(C)
Collector #: 0079
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2/1 Creature - Bird
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Flying Blacksnag Buzzard enters the battlefield with a +1/+1 counter on it if a creature died this turn. Plot |
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- NM
- EX
- VG
- G
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Consuming Ashes
Outlaws of Thunder Junction
(C)
Collector #: 0083
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Instant
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| Exile target creature. If it had mana value 3 or less, surveil 2. | |
- NM
- EX
- VG
- G
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Daring Thunder-Thief
Outlaws of Thunder Junction
(C)
Collector #: 0041
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4/4 Creature - Turtle Rogue
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Flash Daring Thunder-Thief enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Neutralize the Guards
Outlaws of Thunder Junction
(U)
Collector #: 0095
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Instant
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| Creature target opponent controls get -1/-1 until end of turn. Surveil 2. | |
- NM
- EX
- VG
- G
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Giant Beaver
Outlaws of Thunder Junction
(C)
Collector #: 0165
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4/4 Creature - Beaver Mount
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Vigilance Whenever Giant Beaver attacks while saddled, put a +1/+1 counter on target creature that saddled it this turn. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Inventive Wingsmith
Outlaws of Thunder Junction
(C)
Collector #: 0017
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2/4 Creature - Dwarf Artificer
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| At the beginning of your end step, if you haven't cast a spell from your hand this turn and Inventive Wingsmith doesn't have a flying counter on it, put a flying counter on it. | |
- NM
- EX
- VG
- G
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Irascible Wolverine
Outlaws of Thunder Junction
(C)
Collector #: 0130
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3/2 Creature - Wolverine
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When Irascible Wolverine enters the battlefield, exile the top card of your library. Until end of turn, you may play that card. Plot |
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- NM
- EX
- VG
- G
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Prosperity Tycoon
Outlaws of Thunder Junction
(U)
Collector #: 0025
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4/2 Creature - Human Noble
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When Prosperity Tycoon enters the battlefield, create a 1/1 red Mercenary creature token with " |
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- NM
- EX
- VG
- G
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Quilled Charger
Outlaws of Thunder Junction
(C)
Collector #: 0139
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4/3 Creature - Porcupine Mount
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Whenever Quilled Charger attacks while saddled, it gets +1/+2 and gains menace until end of turn. Saddle 2 (Tap any number of other creatures you control with power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Resilient Roadrunner
Outlaws of Thunder Junction
(U)
Collector #: 0141
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2/2 Creature - Bird
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Haste, protection from Coyotes |
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- NM
- EX
- VG
- G
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Skulduggery
Outlaws of Thunder Junction
(C)
Collector #: 0107
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Instant
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| Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1. | |
- NM
- EX
- VG
- G
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Spirit Token
Outlaws of Thunder Junction
(S)
Collector #: 0005
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2/2 Token Creature - Spirit
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| Flying | |
- NM
- EX
- VG
- G
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Stubborn Burrowfiend
Outlaws of Thunder Junction
(U)
Collector #: 0184
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2/2 Creature - Badget Beast Mount
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Whenever Stubborn Burrowfiend becomes saddled for the first time each turn, mill two cards, then Stubborn Burrowfiend gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Saddle 2 (Tap any number of other creatures you control with power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Varmint Token
Outlaws of Thunder Junction
(S)
Collector #: 0014
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2/1 Token Creature - Varmint
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- NM
- EX
- VG
- G
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Emergent Haunting
Outlaws of Thunder Junction
(U)
Collector #: 0046
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Enchantment
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At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types. |
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- NM
- EX
- VG
- G
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Failed Fording
Outlaws of Thunder Junction
(C)
Collector #: 0047
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Instant
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| Return target nonland permanent to its owner's hand. If you control a Desert, surveil 1. | |
- NM
- EX
- VG
- G
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Omenport Vigilante
Outlaws of Thunder Junction
(U)
Collector #: 0021
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2/2 Creature - Human Mercenary
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| Omenport Vigilante has double strike as long as you've committed a crime this turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) | |
- NM
- EX
- VG
- G
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Steer Clear
Outlaws of Thunder Junction
(C)
Collector #: 0031
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Instant
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| Steer Clear deals 2 damage to target attacking or blocking creature. Steer Clear deals 4 damage to that creature instead if you controlled a Mount as you cast this spell. | |
- NM
- EX
- VG
- G
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Sterling Supplier
Outlaws of Thunder Junction
(C)
Collector #: 0033
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3/4 Creature - Bird Soldier
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Flying When Sterling Supplier enters the battlefield, put a +1/+1 counter on another target creature you control. |
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- NM
- EX
- VG
- G
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Thunder Salvo
Outlaws of Thunder Junction
(C)
Collector #: 0150
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Instant
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| Thunder Salvo deals X damage to target creature, where X is 2 plus the number of other spells you've cast this turn. | |
- NM
- EX
- VG
- G
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Trick Shot
Outlaws of Thunder Junction
(C)
Collector #: 0151
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Instant
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| Trick Shot deals 6 damage to target creature an 2 damage to up to one other target creature token. | |
- NM
- EX
- VG
- G
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Djinn of Fool's Fall
Outlaws of Thunder Junction
(C)
Collector #: 0043
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4/3 Creature - Djinn
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Flying Plot |
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- NM
- EX
- VG
- G
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Frontier Seeker
Outlaws of Thunder Junction
(U)
Collector #: 0013
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2/1 Creature - Human Scout
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| When Frontier Seeker enters the battlefield, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | |
- NM
- EX
- VG
- G
276 - 300 of 305 results