MTG / Outlaws Of Thunder Junction
251 - 275 of 305 results
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Riku of Many Paths
Outlaws of Thunder Junction
(R)
Collector #: 0227
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3/3 Legendary Creature - Human Wizard
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Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell -
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- NM
- EX
- VG
- G
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Betrayal at the Vault
Outlaws of Thunder Junction
(U)
Collector #: 0155
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Instant
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| Target creature you control deals damage equal to its power to each of two other target creatures. | |
- NM
- EX
- VG
- G
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Congregation Gryff
Outlaws of Thunder Junction
(U)
Collector #: 0200
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1/4 Creature - Hippogriff Mount
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Flying, lifelink Whenever Congregation Gryff attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control. Saddle 3 (Tap any number of other creatures you control with power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Prickly Pair
Outlaws of Thunder Junction
(C)
Collector #: 0137
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2/2 Creature - Plant Mercenary
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When Prickly Pair enters the battlefield, create a 1/1 red Mercenary creature token with " |
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- NM
- EX
- VG
- G
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Reach for the Sky
Outlaws of Thunder Junction
(C)
Collector #: 0178
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Enchantment - Aura
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Flash Enchant creature Enchanted creature gets +3/+2 and has reach. When Reach for the Sky is put into a graveyard from the battlefield, draw a card. |
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- NM
- EX
- VG
- G
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Wrangler of the Damned
Outlaws of Thunder Junction
(U)
Collector #: 0238
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1/4 Creature - Human Soldier
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Flash At the beginning of your end step, if you haven't cast a spell from your hand this turn, create a 2/2 white Spirit creature token with flying. |
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- NM
- EX
- VG
- G
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Iron-Fist Pulverizer
Outlaws of Thunder Junction
(C)
Collector #: 0131
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4/5 Creature - Giant Warrior
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Reach Whenever you cast your second spell each turn, Iron-Fist Pulverizer deals 2 damage to target opponent. Scry 1. |
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- NM
- EX
- VG
- G
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Jem Lightfoote, Sky Explorer
Outlaws of Thunder Junction
(U)
Collector #: 0209
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3/3 Legendary Creature - Human Scout
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Flying, vigilance At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card. |
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- NM
- EX
- VG
- G
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Rictus Robber
Outlaws of Thunder Junction
(U)
Collector #: 0102
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4/3 Creature - Zombie Rogue
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When Rictus Robber enters the battlefield, if a creature died this turn, create a 2/2 blue and black Zombie Rogue creature token. Plot |
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- NM
- EX
- VG
- G
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Rise of the Varmints
Outlaws of Thunder Junction
(U)
Collector #: 0179
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Sorcery
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Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard. Plot |
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- NM
- EX
- VG
- G
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Stop Cold
Outlaws of Thunder Junction
(C)
Collector #: 0072
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Enchantment - Aura
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Flash Enchant artifact or creature When Stop Cold enters the battlefield, tap enchanted permanent. Enchanted permanent loses all abilities and doesn't untap during its controller's untap step. |
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- NM
- EX
- VG
- G
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Throw from the Saddle
Outlaws of Thunder Junction
(C)
Collector #: 0185
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Sorcery
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| Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control. | |
- NM
- EX
- VG
- G
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Ambush Gigapede
Outlaws of Thunder Junction
(C)
Collector #: 0077
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6/2 Creature - Insect
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Flash When Ambush Gigapede enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. |
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- NM
- EX
- VG
- G
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Mine Raider
Outlaws of Thunder Junction
(C)
Collector #: 0135
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3/2 Creature - Human Rogue
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Trample When Mine Raider enters the battlefield, if you control another outlaw, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. A Treasure token is an artifact with " |
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- NM
- EX
- VG
- G
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Prairie Dog
Outlaws of Thunder Junction
(U)
Collector #: 0024
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2/2 Creature - Squirrel
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Lifelink At the beginning of your end step, if you haven't cast a spell from your hand this turn, put a +1/+1 counter on Prairie Dog. |
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- NM
- EX
- VG
- G
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Silver Deputy
Outlaws of Thunder Junction
(C)
Collector #: 0248
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1/2 Artifact Creature - Mercenary
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When Silver Deputy enters the battlefield, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top. |
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- NM
- EX
- VG
- G
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Trained Arynx
Outlaws of Thunder Junction
(C)
Collector #: 0036
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3/1 Creature - Cat Beast Mount
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Whenever Trained Arynx attacks while saddled, it gains first strike until end of turn. Scry 1. Saddle 2 (Tap any number of other creatures you control with power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Vengeful Townsfolk
Outlaws of Thunder Junction
(C)
Collector #: 0037
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3/3 Creature - Human Citizen
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| Whenever one or more other creatures you control die, put a +1/+1 counter on Vengeful Townsfolk. | |
- NM
- EX
- VG
- G
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Wanted Griffin
Outlaws of Thunder Junction
(C)
Collector #: 0038
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3/2 Creature - Griffin
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Flying When Wanted Griffin dies, create a 1/1 red Mercenary creature token with " |
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- NM
- EX
- VG
- G
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Deadeye Duelist
Outlaws of Thunder Junction
(C)
Collector #: 0119
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1/3 Creature - Human Assassin
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Reach |
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- NM
- EX
- VG
- G
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Mystical Tether
Outlaws of Thunder Junction
(C)
Collector #: 0019
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Enchantment
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You may cast Mystical Tether as though it had flash if you pay When Mystical Tether enters the battlefield, exile target artifact or creature an opponent controls until Mystical Tether leaves the battlefield. |
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- NM
- EX
- VG
- G
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Outlaw Stitcher
Outlaws of Thunder Junction
(U)
Collector #: 0059
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1/4 Creature - Human Warlock
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When Outlaw Stitcher enters the battlefield, create a 2/2 blue and black Zombie Rogue creature token, then put two +1/+1 counters on that token for each spell you've cast this turn other than the first. Plot |
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- NM
- EX
- VG
- G
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Outlaws' Fury
Outlaws of Thunder Junction
(C)
Collector #: 0136
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Instant
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| Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) | |
- NM
- EX
- VG
- G
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Scalestorm Summoner
Outlaws of Thunder Junction
(U)
Collector #: 0144
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3/3 Creature - Human Warlock
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| Whenever Scalestorm Summoner attacks, create a 3/1 red Dinosaur creature token if you control a creature with power 4 or greater. | |
- NM
- EX
- VG
- G
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Sheriff of Safe Passage
Outlaws of Thunder Junction
(U)
Collector #: 0029
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0/0 Creature - Human Knight
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Sheriff of Safe Passage enters the battlefield with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control. Plot |
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- NM
- EX
- VG
- G
251 - 275 of 305 results