MTG / Outlaws Of Thunder Junction
251 - 275 of 305 results
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Reach for the Sky
Outlaws of Thunder Junction
(C)
Collector #: 0178
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Enchantment - Aura
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Flash Enchant creature Enchanted creature gets +3/+2 and has reach. When Reach for the Sky is put into a graveyard from the battlefield, draw a card. |
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- NM
- EX
- VG
- G
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Spring Splasher
Outlaws of Thunder Junction
(C)
Collector #: 0069
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2/1 Creature - Frog Beast
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| Whenever Spring Splasher attacks, target creature defending player controls gets -3/-0 until end of turn. | |
- NM
- EX
- VG
- G
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Varmint Token
Outlaws of Thunder Junction
(S)
Collector #: 0014
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2/1 Token Creature - Varmint
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- NM
- EX
- VG
- G
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Bird Token
Outlaws of Thunder Junction
(S)
Collector #: 0007
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1/1 Token Creature - Bird
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| Flying | |
- NM
- EX
- VG
- G
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Boneyard Desecrator
Outlaws of Thunder Junction
(C)
Collector #: 0081
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3/4 Creature - Zombie Mercenary
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Menace |
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- NM
- EX
- VG
- G
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Irascible Wolverine
Outlaws of Thunder Junction
(C)
Collector #: 0130
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3/2 Creature - Wolverine
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When Irascible Wolverine enters the battlefield, exile the top card of your library. Until end of turn, you may play that card. Plot |
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- NM
- EX
- VG
- G
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Iron-Fist Pulverizer
Outlaws of Thunder Junction
(C)
Collector #: 0131
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4/5 Creature - Giant Warrior
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Reach Whenever you cast your second spell each turn, Iron-Fist Pulverizer deals 2 damage to target opponent. Scry 1. |
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- NM
- EX
- VG
- G
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Lassoed by the Law
Outlaws of Thunder Junction
(U)
Collector #: 0018
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Enchantment
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When Lassoed by the Law enters the battlefield, exile target nonland permanent an opponent controls until Lassoed by the Law leaves the battlefield. When Lassoed by the Law enters the battlefield, create a 1/1 red Mercenary creature token with " |
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- NM
- EX
- VG
- G
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Rictus Robber
Outlaws of Thunder Junction
(U)
Collector #: 0102
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4/3 Creature - Zombie Rogue
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When Rictus Robber enters the battlefield, if a creature died this turn, create a 2/2 blue and black Zombie Rogue creature token. Plot |
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- NM
- EX
- VG
- G
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Throw from the Saddle
Outlaws of Thunder Junction
(C)
Collector #: 0185
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Sorcery
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| Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control. | |
- NM
- EX
- VG
- G
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Ambush Gigapede
Outlaws of Thunder Junction
(C)
Collector #: 0077
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6/2 Creature - Insect
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Flash When Ambush Gigapede enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. |
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- NM
- EX
- VG
- G
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Bristlepack Sentry
Outlaws of Thunder Junction
(C)
Collector #: 0156
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3/3 Creature - Plant Wolf
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Defender As long as you control a creature with power 4 or greater, Bristlepack Sentry can attack as though it didn't have defender. |
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- NM
- EX
- VG
- G
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Prairie Dog
Outlaws of Thunder Junction
(U)
Collector #: 0024
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2/2 Creature - Squirrel
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Lifelink At the beginning of your end step, if you haven't cast a spell from your hand this turn, put a +1/+1 counter on Prairie Dog. |
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- NM
- EX
- VG
- G
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Stop Cold
Outlaws of Thunder Junction
(C)
Collector #: 0072
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Enchantment - Aura
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Flash Enchant artifact or creature When Stop Cold enters the battlefield, tap enchanted permanent. Enchanted permanent loses all abilities and doesn't untap during its controller's untap step. |
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- NM
- EX
- VG
- G
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Unfortunate Accident
Outlaws of Thunder Junction
(U)
Collector #: 0111
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Instant
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Spree (Choose one or more additional costs.) + + |
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- NM
- EX
- VG
- G
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Vengeful Townsfolk
Outlaws of Thunder Junction
(C)
Collector #: 0037
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3/3 Creature - Human Citizen
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| Whenever one or more other creatures you control die, put a +1/+1 counter on Vengeful Townsfolk. | |
- NM
- EX
- VG
- G
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Bruse Tarl, Roving Rancher
Outlaws of Thunder Junction
(R)
Collector #: 0198
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4/3 Legendary Creature - Human Warrior
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Oxen you control have double strike. Whenever Bruse Tarl, Roving Rancher enters the battlefield or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn. |
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- NM
- EX
- VG
- G
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Betrayal at the Vault
Outlaws of Thunder Junction
(U)
Collector #: 0155
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Instant
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| Target creature you control deals damage equal to its power to each of two other target creatures. | |
- NM
- EX
- VG
- G
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Freestrider Commando
Outlaws of Thunder Junction
(C)
Collector #: 0162
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3/3 Creature - Centaur Mercenary
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Freestrider Commando enters the battlefield with two +1/+1 counters on it if it wasn't cast or no mana was spent to cast it. Plot |
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- NM
- EX
- VG
- G
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Jem Lightfoote, Sky Explorer
Outlaws of Thunder Junction
(U)
Collector #: 0209
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3/3 Legendary Creature - Human Scout
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Flying, vigilance At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card. |
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- NM
- EX
- VG
- G
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Mystical Tether
Outlaws of Thunder Junction
(C)
Collector #: 0019
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Enchantment
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You may cast Mystical Tether as though it had flash if you pay When Mystical Tether enters the battlefield, exile target artifact or creature an opponent controls until Mystical Tether leaves the battlefield. |
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- NM
- EX
- VG
- G
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Outlaw Stitcher
Outlaws of Thunder Junction
(U)
Collector #: 0059
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1/4 Creature - Human Warlock
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When Outlaw Stitcher enters the battlefield, create a 2/2 blue and black Zombie Rogue creature token, then put two +1/+1 counters on that token for each spell you've cast this turn other than the first. Plot |
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- NM
- EX
- VG
- G
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Raucous Entertainer
Outlaws of Thunder Junction
(U)
Collector #: 0177
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2/2 Creature - Plant Bard
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- NM
- EX
- VG
- G
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Rise of the Varmints
Outlaws of Thunder Junction
(U)
Collector #: 0179
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Sorcery
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Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard. Plot |
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- NM
- EX
- VG
- G
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Sheriff of Safe Passage
Outlaws of Thunder Junction
(U)
Collector #: 0029
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0/0 Creature - Human Knight
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Sheriff of Safe Passage enters the battlefield with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control. Plot |
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- NM
- EX
- VG
- G
251 - 275 of 305 results