MTG / Outlaws Of Thunder Junction
226 - 250 of 305 results
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Reach for the Sky
Outlaws of Thunder Junction
(C)
Collector #: 0178
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Enchantment - Aura
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Flash Enchant creature Enchanted creature gets +3/+2 and has reach. When Reach for the Sky is put into a graveyard from the battlefield, draw a card. |
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- NM
- EX
- VG
- G
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Vault Plunderer
Outlaws of Thunder Junction
(C)
Collector #: 0114
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3/1 Creature - Human Rogue
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| When Vault Plunderer enters the battlefield, target player draws a card and loses 1 life. | |
- NM
- EX
- VG
- G
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Riku of Many Paths
Outlaws of Thunder Junction
(R)
Collector #: 0227
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3/3 Legendary Creature - Human Wizard
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Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell -
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- NM
- EX
- VG
- G
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Discerning Peddler
Outlaws of Thunder Junction
(C)
Collector #: 0121
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2/2 Creature - Human Rogue
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| When Discerning Peddler enters the battlefield, you may discard a card. If you do, draw a card. | |
- NM
- EX
- VG
- G
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Silver Deputy
Outlaws of Thunder Junction
(C)
Collector #: 0248
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1/2 Artifact Creature - Mercenary
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When Silver Deputy enters the battlefield, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top. |
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- NM
- EX
- VG
- G
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Sterling Hound
Outlaws of Thunder Junction
(C)
Collector #: 0249
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3/2 Artifact Creature - Dog
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| When Sterling Hound enters the battlefield, surveil 2. | |
- NM
- EX
- VG
- G
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Explosive Derailment
Outlaws of Thunder Junction
(C)
Collector #: 0122
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Instant
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Spree (Choose one or more additional costs.) + + |
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- NM
- EX
- VG
- G
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Redrock Sentinel
Outlaws of Thunder Junction
(U)
Collector #: 0247
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2/4 Artifact Creature - Golem
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Defender |
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- NM
- EX
- VG
- G
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Sheep Token
Outlaws of Thunder Junction
(S)
Collector #: 0004
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1/1 Token Creature - Sheep
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- NM
- EX
- VG
- G
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Bird Token
Outlaws of Thunder Junction
(S)
Collector #: 0007
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1/1 Token Creature - Bird
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| Flying | |
- NM
- EX
- VG
- G
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Bridled Bighorn
Outlaws of Thunder Junction
(C)
Collector #: 0007
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3/4 Creature - Sheep Mount
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Vigilance Whenever Bridled Bighorn attacks while saddled, create a 1/1 white Sheep creature token. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Gila Courser
Outlaws of Thunder Junction
(U)
Collector #: 0124
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4/2 Creature - Lizard Mutant
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Whenever Gila Courser attacks while saddled, exile the top card of your library. Until the end of your next turn, you may play that card. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Hellspur Brute
Outlaws of Thunder Junction
(U)
Collector #: 0127
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5/4 Creature - Minotaur Mercenary
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Affinity for outlaws (This spell costs Trample |
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- NM
- EX
- VG
- G
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Loan Shark
Outlaws of Thunder Junction
(C)
Collector #: 0055
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3/4 Creature - Shark Rogue
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When Loan Shark enters the battlefield, if you've cast two or more spells this turn, draw a card. Plot |
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- NM
- EX
- VG
- G
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Marauding Sphinx
Outlaws of Thunder Junction
(U)
Collector #: 0056
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3/5 Creature - Sphinx Rogue
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Flying, vigilance, ward Whenever you commit a crime, surveil 2. This ability triggers only once each turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) |
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- NM
- EX
- VG
- G
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Miriam, Herd Whisperer
Outlaws of Thunder Junction
(U)
Collector #: 0221
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3/2 Legendary Creature - Human Druid
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As long as it's your turn, Mounts and Vehicles you control have hexproof. Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it. |
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- NM
- EX
- VG
- G
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Patient Naturalist
Outlaws of Thunder Junction
(C)
Collector #: 0174
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2/3 Creature - Human Scout
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| When Patient Naturalist enters the battlefield, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token. | |
- NM
- EX
- VG
- G
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Thunder Lasso
Outlaws of Thunder Junction
(U)
Collector #: 0035
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Artifact - Equipment
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When Thunder Lasso enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+1. Whenever equipped creature attacks, tap target creature defending player controls. Equip |
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- NM
- EX
- VG
- G
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Swamp (0282)
Outlaws of Thunder Junction
(L)
Collector #: 0282
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Boneyard Desecrator
Outlaws of Thunder Junction
(C)
Collector #: 0081
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3/4 Creature - Zombie Mercenary
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Menace |
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- NM
- EX
- VG
- G
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Congregation Gryff
Outlaws of Thunder Junction
(U)
Collector #: 0200
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1/4 Creature - Hippogriff Mount
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Flying, lifelink Whenever Congregation Gryff attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control. Saddle 3 (Tap any number of other creatures you control with power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Mine Raider
Outlaws of Thunder Junction
(C)
Collector #: 0135
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3/2 Creature - Human Rogue
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Trample When Mine Raider enters the battlefield, if you control another outlaw, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. A Treasure token is an artifact with " |
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- NM
- EX
- VG
- G
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Rise of the Varmints
Outlaws of Thunder Junction
(U)
Collector #: 0179
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Sorcery
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Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard. Plot |
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- NM
- EX
- VG
- G
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Bristlepack Sentry
Outlaws of Thunder Junction
(C)
Collector #: 0156
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3/3 Creature - Plant Wolf
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Defender As long as you control a creature with power 4 or greater, Bristlepack Sentry can attack as though it didn't have defender. |
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- NM
- EX
- VG
- G
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Deadeye Duelist
Outlaws of Thunder Junction
(C)
Collector #: 0119
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1/3 Creature - Human Assassin
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Reach |
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- NM
- EX
- VG
- G
226 - 250 of 305 results