MTG / Outlaws Of Thunder Junction
226 - 250 of 305 results
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Nimble Brigand
Outlaws of Thunder Junction
(U)
Collector #: 0058
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1/3 Creature - Human Rogue
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Nimble Brigand can't be blocked if you've committed a crime this turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) Whenever Nimble Brigand deals combat damage to a player, draw a card. |
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- NM
- EX
- VG
- G
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Bucolic Ranch
Outlaws of Thunder Junction
(U)
Collector #: 0265
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Land - Desert
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- NM
- EX
- VG
- G
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Cunning Coyote
Outlaws of Thunder Junction
(U)
Collector #: 0118
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2/2 Creature - Coyote
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Haste When Cunning Coyote enters the battlefield, another target creature you control gets +1/+1 and gains haste until end of turn. Plot |
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- NM
- EX
- VG
- G
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Ferocification
Outlaws of Thunder Junction
(U)
Collector #: 0123
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Enchantment
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At the beginning of combat on your turn, choose one -
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- NM
- EX
- VG
- G
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Intimidation Campaign
Outlaws of Thunder Junction
(U)
Collector #: 0208
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Enchantment
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When Intimidation Campaign enters the battlefield, each opponent loses 1 life, you gain 1 life, and you draw a card. Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) |
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- NM
- EX
- VG
- G
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Boneyard Desecrator
Outlaws of Thunder Junction
(C)
Collector #: 0081
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3/4 Creature - Zombie Mercenary
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Menace |
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- NM
- EX
- VG
- G
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Deadeye Duelist
Outlaws of Thunder Junction
(C)
Collector #: 0119
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1/3 Creature - Human Assassin
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Reach |
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- NM
- EX
- VG
- G
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Gila Courser
Outlaws of Thunder Junction
(U)
Collector #: 0124
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4/2 Creature - Lizard Mutant
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Whenever Gila Courser attacks while saddled, exile the top card of your library. Until the end of your next turn, you may play that card. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Plan the Heist
Outlaws of Thunder Junction
(U)
Collector #: 0062
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Sorcery
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Surveil 3 if you have no cards in hand. Then draw three cards. Plot |
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- NM
- EX
- VG
- G
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Reach for the Sky
Outlaws of Thunder Junction
(C)
Collector #: 0178
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Enchantment - Aura
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Flash Enchant creature Enchanted creature gets +3/+2 and has reach. When Reach for the Sky is put into a graveyard from the battlefield, draw a card. |
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- NM
- EX
- VG
- G
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Spring Splasher
Outlaws of Thunder Junction
(C)
Collector #: 0069
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2/1 Creature - Frog Beast
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| Whenever Spring Splasher attacks, target creature defending player controls gets -3/-0 until end of turn. | |
- NM
- EX
- VG
- G
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Vault Plunderer
Outlaws of Thunder Junction
(C)
Collector #: 0114
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3/1 Creature - Human Rogue
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| When Vault Plunderer enters the battlefield, target player draws a card and loses 1 life. | |
- NM
- EX
- VG
- G
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Wanted Griffin
Outlaws of Thunder Junction
(C)
Collector #: 0038
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3/2 Creature - Griffin
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Flying When Wanted Griffin dies, create a 1/1 red Mercenary creature token with " |
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- NM
- EX
- VG
- G
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Swamp (0282)
Outlaws of Thunder Junction
(L)
Collector #: 0282
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Bridled Bighorn
Outlaws of Thunder Junction
(C)
Collector #: 0007
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3/4 Creature - Sheep Mount
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Vigilance Whenever Bridled Bighorn attacks while saddled, create a 1/1 white Sheep creature token. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Discerning Peddler
Outlaws of Thunder Junction
(C)
Collector #: 0121
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2/2 Creature - Human Rogue
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| When Discerning Peddler enters the battlefield, you may discard a card. If you do, draw a card. | |
- NM
- EX
- VG
- G
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Neutralize the Guards
Outlaws of Thunder Junction
(U)
Collector #: 0095
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Instant
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| Creature target opponent controls get -1/-1 until end of turn. Surveil 2. | |
- NM
- EX
- VG
- G
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Outlaws' Fury
Outlaws of Thunder Junction
(C)
Collector #: 0136
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Instant
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| Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) | |
- NM
- EX
- VG
- G
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Patient Naturalist
Outlaws of Thunder Junction
(C)
Collector #: 0174
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2/3 Creature - Human Scout
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| When Patient Naturalist enters the battlefield, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token. | |
- NM
- EX
- VG
- G
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Raucous Entertainer
Outlaws of Thunder Junction
(U)
Collector #: 0177
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2/2 Creature - Plant Bard
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- NM
- EX
- VG
- G
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Razzle-Dazzler
Outlaws of Thunder Junction
(C)
Collector #: 0063
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1/2 Creature - Human Wizard
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| Whenever you cast your second spell each turn, put a +1/+1 counter on Razzle-Dazzler. It can't be blocked this turn. | |
- NM
- EX
- VG
- G
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Redrock Sentinel
Outlaws of Thunder Junction
(U)
Collector #: 0247
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2/4 Artifact Creature - Golem
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Defender |
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- NM
- EX
- VG
- G
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Silver Deputy
Outlaws of Thunder Junction
(C)
Collector #: 0248
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1/2 Artifact Creature - Mercenary
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When Silver Deputy enters the battlefield, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top. |
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- NM
- EX
- VG
- G
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Varmint Token
Outlaws of Thunder Junction
(S)
Collector #: 0014
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2/1 Token Creature - Varmint
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- NM
- EX
- VG
- G
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Bird Token
Outlaws of Thunder Junction
(S)
Collector #: 0007
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1/1 Token Creature - Bird
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| Flying | |
- NM
- EX
- VG
- G
226 - 250 of 305 results