MTG / Onslaught
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Tempting Wurm
Onslaught
(R)
Collector #: 291
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5/5 Creature - Wurm
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| When Tempting Wurm enters the battlefield, each opponent may put any number of artifact, creature, enchantment, and/or land cards from their hand onto the battlefield. | |
- NM
- EX
- VG
- G
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Ebonblade Reaper
Onslaught
(R)
Collector #: 141
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1/1 Creature - Human Cleric
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Whenever Ebonblade Reaper attacks, you lose half your life, rounded up. Whenever Ebonblade Reaper deals combat damage to a player, that player loses half their life, rounded up. Morph |
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- NM
- EX
- VG
- G
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Words of Waste
Onslaught
(R)
Collector #: 182
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Enchantment
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- NM
- EX
- VG
- G
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False Cure
Onslaught
(R)
Collector #: 146
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Instant
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| Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life they gained. | |
- NM
- EX
- VG
- G
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Forest (349 C)
Onslaught
(L)
Collector #: 349
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Swamp (341 C)
Onslaught
(L)
Collector #: 341
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Wellwisher
Onslaught
(C)
Collector #: 300
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1/1 Creature - Elf
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- NM
- EX
- VG
- G
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Aurification
Onslaught
(R)
Collector #: 006
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Enchantment
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Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.) When Aurification leaves the battlefield, remove all gold counters from all creatures. |
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- NM
- EX
- VG
- G
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Grinning Demon
Onslaught
(R)
Collector #: 153
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6/6 Creature - Demon
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At the beginning of your upkeep, you lose 2 life. Morph |
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- NM
- EX
- VG
- G
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Artificial Evolution
Onslaught
(R)
Collector #: 067
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Instant
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| Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect doesn't end at end of turn.) | |
- NM
- EX
- VG
- G
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Blistering Firecat
Onslaught
(R)
Collector #: 189
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7/1 Creature - Elemental Cat
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Trample, haste At the beginning of the end step, sacrifice Blistering Firecat. Morph |
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- NM
- EX
- VG
- G
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Weathered Wayfarer
Onslaught
(R)
Collector #: 059
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1/1 Creature - Human Nomad Cleric
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- NM
- EX
- VG
- G
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Rorix Bladewing
Onslaught
(R)
Collector #: 224
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6/5 Legendary Creature - Dragon
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| Flying, haste | |
- NM
- EX
- VG
- G
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Symbiotic Wurm
Onslaught
(R)
Collector #: 289
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7/7 Creature - Wurm
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| When Symbiotic Wurm is put into a graveyard from the battlefield, put seven 1/1 green Insect creature tokens onto the battlefield. | |
- NM
- EX
- VG
- G
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Shepherd of Rot
Onslaught
(C)
Collector #: 168
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1/1 Creature - Zombie Cleric
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- NM
- EX
- VG
- G
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Enchantress's Presence
Onslaught
(R)
Collector #: 261
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Enchantment
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| Whenever you cast an enchantment spell, draw a card. | |
- NM
- EX
- VG
- G
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Shared Triumph
Onslaught
(R)
Collector #: 053
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Enchantment
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As Shared Triumph enters the battlefield, choose a creature type. Creatures of the chosen type get +1/+1. |
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- NM
- EX
- VG
- G
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Visara the Dreadful
Onslaught
(R)
Collector #: 179
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5/5 Legendary Creature - Gorgon
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Flying |
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- NM
- EX
- VG
- G
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Astral Slide
Onslaught
(U)
Collector #: 004
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Enchantment
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| Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. | |
- NM
- EX
- VG
- G
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Patriarch's Bidding
Onslaught
(R)
Collector #: 161
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Sorcery
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| Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield. | |
- NM
- EX
- VG
- G
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Blatant Thievery
Onslaught
(R)
Collector #: 071
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Sorcery
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| For each opponent, gain control of target permanent that player controls. (This effect doesn't end at end of turn.) | |
- NM
- EX
- VG
- G
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Kamahl, Fist of Krosa
Onslaught
(R)
Collector #: 268
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4/3 Legendary Creature - Human Druid
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- NM
- EX
- VG
- G
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Words of Wilding
Onslaught
(R)
Collector #: 305
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Enchantment
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- NM
- EX
- VG
- G
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Unholy Grotto
Onslaught
(R)
Collector #: 327
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Land
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- NM
- EX
- VG
- G
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Risky Move
Onslaught
(R)
Collector #: 223
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Enchantment
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At the beginning of each player's upkeep, that player gains control of Risky Move. When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature. |
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- NM
- EX
- VG
- G
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