MTG / Mystery Booster The List
2276 - 2300 of 5419 results
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Grim Affliction
Mystery Booster/The List
(C)
Collector #: 084
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Instant
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| Put a -1/-1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) | |
- NM
- EX
- VG
- G
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Grusilda, Monster Masher (Foil - Unstable)
Mystery Booster/The List
(R)
Collector #: 132
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4/4 Legendary Creature - Zombie Villain
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Combined, enchanted, and equipped creatures you control have menace. |
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- NM
- EX
- VG
- G
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Guttersnipe (Iconic Masters)
Mystery Booster/The List
(U)
Collector #: 131
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2/2 Creature - Goblin Shaman
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| Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent. | |
- NM
- EX
- VG
- G
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Helldozer
Mystery Booster/The List
(R)
Collector #: 088
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6/5 Creature - Zombie Giant
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- NM
- EX
- VG
- G
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Invigorated Rampage (Aether Revolt)
Mystery Booster/The List
(U)
Collector #: 086
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Light of Day
Mystery Booster/The List
(U)
Collector #: 027
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Enchantment
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| Black creatures can't attack or block. | |
- NM
- EX
- VG
- G
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Longshot Squad
Mystery Booster/The List
(C)
Collector #: 140
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3/3 Creature - Dog Archer
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Outlast Each creature you control with a +1/+1 counter on it has reach. (A creature with reach can block creatures with flying.) |
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- NM
- EX
- VG
- G
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No Rest for the Wicked (10th Edition)
Mystery Booster/The List
(U)
Collector #: 165
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Enchantment
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| Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn. | |
- NM
- EX
- VG
- G
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Augur of Bolas
Mystery Booster/The List
(C)
Collector #: 030
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1/3 Creature - Merfolk Wizard
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| When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order. | |
- NM
- EX
- VG
- G
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Celestial Dawn (Foil)
Mystery Booster/The List
(R)
Collector #: 003
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Enchantment
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Lands you control are Plains. Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren’t on the battlefield. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana. |
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- NM
- EX
- VG
- G
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Clockwork Dragon
Mystery Booster/The List
(R)
Collector #: 155
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0/0 Artifact Creature - Dragon
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Flying Clockwork Dragon enters the battlefield with six +1/+1 counters on it. Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat. |
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- NM
- EX
- VG
- G
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Consulate Dreadnought
Mystery Booster/The List
(U)
Collector #: 146
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7/11 Artifact - Vehicle
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| Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.) | |
- NM
- EX
- VG
- G
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Death by Dragons
Mystery Booster/The List
(U)
Collector #: 080
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Sorcery
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| Each player other than target player creates a 5/5 red Dragon creature token with flying. | |
- NM
- EX
- VG
- G
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Fell Stinger (Innistrad: Crimson Vow)
Mystery Booster/The List
(U)
Collector #: 112
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3/2 Creature - Zombie Scorpion
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Deathtouch Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Fell Stinger exploits a creature, target player draws two cards and loses 2 life. |
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- NM
- EX
- VG
- G
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Forest (Jumpstart - 074)
Mystery Booster/The List
(L)
Collector #: 074
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Gempalm Incinerator (Dominaria Remastered)
Mystery Booster/The List
(U)
Collector #: 122
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2/1 Creature - Goblin
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Cycling When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins in play. |
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- NM
- EX
- VG
- G
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Generator Servant
Mystery Booster/The List
(C)
Collector #: 143
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2/1 Creature - Elemental
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- NM
- EX
- VG
- G
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Mizzium Tank
Mystery Booster/The List
(R)
Collector #: 138
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3/2 Artifact - Vehicle
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Trample Whenever you cast a noncreature spell, Mizzium Tank becomes an artifact creature and gets +1/+1 until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) |
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- NM
- EX
- VG
- G
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Plea for Power
Mystery Booster/The List
(R)
Collector #: 024
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Sorcery
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| Will of the Council -- Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards. | |
- NM
- EX
- VG
- G
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Ruin Grinder
Mystery Booster/The List
(R)
Collector #: 057
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7/4 Artifact Creature - Construct
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Menace When Ruin Grinder dies, each player may discard their hand and draw seven cards. Mountaincycling |
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- NM
- EX
- VG
- G
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Sandstone Oracle (Commander Anthology Vol II)
Mystery Booster/The List
(U)
Collector #: 213
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4/4 Artifact Creature - Sphinx
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Flying When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. |
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- NM
- EX
- VG
- G
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Sanguine Sacrament
Mystery Booster/The List
(R)
Collector #: 033
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Instant
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| You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library. | |
- NM
- EX
- VG
- G
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Shatterstorm (10th Edition)
Mystery Booster/The List
(U)
Collector #: 229
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Sorcery
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Destroy all artifacts. They can't be regenerated. |
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- NM
- EX
- VG
- G
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Spreading Insurrection (Modern Horizons 2)
Mystery Booster/The List
(U)
Collector #: 142
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Sorcery
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Gain control of target creature you don't control until end of turn. Untap that creature. It gains haste until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
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- NM
- EX
- VG
- G
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Swamp (Jumpstart - 059)
Mystery Booster/The List
(L)
Collector #: 059
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Basic Land - Swamp
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- NM
- EX
- VG
- G
2276 - 2300 of 5419 results