MTG / Mystery Booster The List
201 - 225 of 5419 results
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Primal Rage (Stronghold)
Mystery Booster/The List
(U)
Collector #: 112
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Enchantment
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| Creatures you control have trample. (If a creature you control would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) | |
- NM
- EX
- VG
- G
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Rite of Consumption (Shadowmoor)
Mystery Booster/The List
(C)
Collector #: 076
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Sorcery
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As an additional cost to cast Rite of Consumption, sacrifice a creature. Rite of Consumption deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way. |
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- NM
- EX
- VG
- G
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All Is Dust
Mystery Booster/The List
(R)
Collector #: 001
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Kindred Sorcery - Eldrazi
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| Each player sacrifices all permanents they control that are one or more colors. | |
- NM
- EX
- VG
- G
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Graveborn Muse
Mystery Booster/The List
(R)
Collector #: 145
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3/3 Creature - Zombie Spirit
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| At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control. | |
- NM
- EX
- VG
- G
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Contagion Engine
Mystery Booster/The List
(R)
Collector #: 145
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Artifact
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When Contagion Engine enters the batlefield, put a -1/-1 counter on each creature target player controls. |
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- NM
- EX
- VG
- G
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Elvish Champion (Invasion)
Mystery Booster/The List
(R)
Collector #: 186
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2/2 Creature - Elf
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| Other Elf creatures get +1/+1 and have forestwalk. | |
- NM
- EX
- VG
- G
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Reaper King (Foil)
Mystery Booster/The List
(R)
Collector #: 260
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6/6 Legendary Artifact Creature - Scarecrow
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Other Scarecrow creatures you control get +1/+1. Whenever another Scarecrow enters the battlefield under your control, destroy target permanent. |
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- NM
- EX
- VG
- G
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Eldritch Evolution
Mystery Booster/The List
(R)
Collector #: 155
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Sorcery
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As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with converted mana cost X or less, where X is 2 plus the sacrificed creature’s converted mana cost. Put that card onto the battlefield, then shuffle your library. Exile Eldritch Evolution. |
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- NM
- EX
- VG
- G
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Kaya's Ghostform (War of the Spark)
Mystery Booster/The List
(C)
Collector #: 094
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Enchantment - Aura
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Enchant creature or planeswalker you control. When enchanted permanent dies or is put into exile, return that card to the battlefield under your control. |
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- NM
- EX
- VG
- G
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Wall of Blood
Mystery Booster/The List
(U)
Collector #: 082
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0/2 Creature - Wall
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Defender (This creature can't attack.) Pay 1 life: Wall of Blood gets +1/+1 until end of turn. |
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- NM
- EX
- VG
- G
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Tangle (Invasion)
Mystery Booster/The List
(U)
Collector #: 213
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Instant
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Prevent all combat damage that would be dealt this turn. Each attacking creature doesn't untap during its controller's next untap step. |
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- NM
- EX
- VG
- G
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Kinnan, Bonder Prodigy (Ikoria: Lair of Behemoths)
Mystery Booster/The List
(M)
Collector #: 192
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2/2 Legendary Creature - Human Druid
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Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced. |
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- NM
- EX
- VG
- G
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Spark Double (Foil)
Mystery Booster/The List
(R)
Collector #: 068
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0/0 Creature - Illusion
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| You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary if that permanent is legendary. | |
- NM
- EX
- VG
- G
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Thousand-Year Elixir
Mystery Booster/The List
(R)
Collector #: 263
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Artifact
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You may activate abilities of creatures you control as though those creatures had haste. |
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- NM
- EX
- VG
- G
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Crested Sunmare
Mystery Booster/The List
(R)
Collector #: 006
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5/5 Creature - Horse
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Other Horses you control have indestructible. At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token. |
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- NM
- EX
- VG
- G
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Mother of Runes (Duel Decks: Elspeth vs. Kiora)
Mystery Booster/The List
(U)
Collector #: 020
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1/1 Creature - Human Cleric
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- NM
- EX
- VG
- G
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Chandra's Ignition
Mystery Booster/The List
(R)
Collector #: 137
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Sorcery
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| Target creature you control deals damage equal to its power to each other creature and each opponent. | |
- NM
- EX
- VG
- G
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Geth's Grimoire (Non-Foil - Darksteel)
Mystery Booster/The List
(U)
Collector #: 123
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Artifact - Book
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| Whenever an opponent discards a card, you may draw a card. | |
- NM
- EX
- VG
- G
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Food Chain
Mystery Booster/The List
(R)
Collector #: 246
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Enchantment
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| Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's converted mana cost. Spend this mana only to cast creature spells. | |
- NM
- EX
- VG
- G
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Sakashima's Student
Mystery Booster/The List
(R)
Collector #: 024
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0/0 Creature - Human Ninja
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Ninjutsu You may have Sakashima's Student enter the battlefield as a copy of any creature on the battlefield, except it's still a Ninja in addition to its other creature types. |
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- NM
- EX
- VG
- G
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Lord of the Undead
Mystery Booster/The List
(R)
Collector #: 044
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2/2 Creature - Zombie
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Other Zombie creatures get +1/+1. |
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- NM
- EX
- VG
- G
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Reki, the History of Kamigawa (Foil)
Mystery Booster/The List
(R)
Collector #: 142
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1/2 Legendary Creature - Human Shaman
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| Whenever you cast a legendary spell, draw a card. | |
- NM
- EX
- VG
- G
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Mirror Gallery
Mystery Booster/The List
(R)
Collector #: 154
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Artifact
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| The "legend rule" doesn't apply. | |
- NM
- EX
- VG
- G
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Approach of the Second Sun
Mystery Booster/The List
(R)
Collector #: 004
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Sorcery
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| If this spell was cast from your hand and you’ve cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner’s library seventh from the top and you gain 7 life. | |
- NM
- EX
- VG
- G
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Goblin Engineer
Mystery Booster/The List
(R)
Collector #: 128
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1/2 Creature - Goblin Artificer
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When Goblin Engineer enters the battlefield, you may search your library for an artifact card, put it into your graveyard, then shuffle. |
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- NM
- EX
- VG
- G
201 - 225 of 5419 results