MTG / Mystery Booster The List
2176 - 2200 of 5419 results
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Vivid Grove (Lorwyn)
Mystery Booster/The List
(U)
Collector #: 277
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Land
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Vivid Grove enters the battlefield tapped with two charge counters on it. |
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- NM
- EX
- VG
- G
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Call of the Herd (Dominaria Remastered)
Mystery Booster/The List
(U)
Collector #: 153
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Sorcery
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Create a 3/3 green Elephant creature token. Flashback |
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- NM
- EX
- VG
- G
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Death by Dragons
Mystery Booster/The List
(U)
Collector #: 080
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Sorcery
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| Each player other than target player creates a 5/5 red Dragon creature token with flying. | |
- NM
- EX
- VG
- G
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Fade Away (Exodus)
Mystery Booster/The List
(C)
Collector #: 034
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Sorcery
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For each creature, its controller sacrifices a permanent unless they pay |
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- NM
- EX
- VG
- G
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Far Traveler (Battle for Baldur's Gate)
Mystery Booster/The List
(U)
Collector #: 017
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Legendary Enchantment - Background
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| Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control." | |
- NM
- EX
- VG
- G
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Graceful Antelope (Odyssey)
Mystery Booster/The List
(R)
Collector #: 024
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1/4 Creature - Antelope
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Plainswalk Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield. |
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- NM
- EX
- VG
- G
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Guided Passage
Mystery Booster/The List
(R)
Collector #: 105
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Sorcery
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| Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle your library. | |
- NM
- EX
- VG
- G
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Legacy Weapon (Apocalypse)
Mystery Booster/The List
(R)
Collector #: 137
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Legendary Artifact
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If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead. |
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- NM
- EX
- VG
- G
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Plea for Power
Mystery Booster/The List
(R)
Collector #: 024
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Sorcery
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| Will of the Council -- Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards. | |
- NM
- EX
- VG
- G
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Renegade Tactics (Kaladesh)
Mystery Booster/The List
(C)
Collector #: 127
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Sorcery
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Target creature can’t block this turn. Draw a card. |
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- NM
- EX
- VG
- G
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Sandstone Oracle (Commander Anthology Vol II)
Mystery Booster/The List
(U)
Collector #: 213
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4/4 Artifact Creature - Sphinx
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Flying When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. |
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- NM
- EX
- VG
- G
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Slave of Bolas
Mystery Booster/The List
(U)
Collector #: 086
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Sorcery
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| Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. | |
- NM
- EX
- VG
- G
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Basking Rootwalla
Mystery Booster/The List
(C)
Collector #: 002
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1/1 Creature - Lizard
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Madness |
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- NM
- EX
- VG
- G
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Brago's Representative (Conspiracy)
Mystery Booster/The List
(C)
Collector #: 014
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1/4 Creature - Human Advisor
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| While voting, you get an additional vote. (The votes can be for different choices or for the same choice.) | |
- NM
- EX
- VG
- G
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Courage in Crisis (War of the Spark)
Mystery Booster/The List
(C)
Collector #: 158
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Sorcery
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| Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) | |
- NM
- EX
- VG
- G
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Daru Spiritualist (Scourge)
Mystery Booster/The List
(C)
Collector #: 005
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1/1 Creature - Human Cleric
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| Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn. | |
- NM
- EX
- VG
- G
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Dragon Mask
Mystery Booster/The List
(U)
Collector #: 144
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Artifact
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- NM
- EX
- VG
- G
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Dreadship Reef
Mystery Booster/The List
(U)
Collector #: 247
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Land
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- NM
- EX
- VG
- G
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Narfi, Betrayer King (Kaldheim)
Mystery Booster/The List
(U)
Collector #: 224
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4/3 Legendary Snow Creature - Zombie Wizard
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Other snow and Zombie creatures you control get +1/+1. |
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- NM
- EX
- VG
- G
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Pelakka Wurm
Mystery Booster/The List
(U)
Collector #: 154
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7/7 Creature - Wurm
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Trample When Pelakka Wurm enters the battlefield, you gain 7 life. When Pelakka Wurm dies, draw a card. |
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- NM
- EX
- VG
- G
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Power Sink (Mirage)
Mystery Booster/The List
(C)
Collector #: 083
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Instant
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Counter target spell unless its controller pays |
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- NM
- EX
- VG
- G
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Rustvale Bridge (Modern Horizons 2)
Mystery Booster/The List
(C)
Collector #: 253
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Artifact Land
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This land enters tapped. Indestructible |
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- NM
- EX
- VG
- G
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Thirsting Bloodlord (Core Set 2020)
Mystery Booster/The List
(C)
Collector #: 293
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3/3 Creature - Vampire
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| Other Vampires you control get +1/+1. | |
- NM
- EX
- VG
- G
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Overrun
Mystery Booster/The List
(U)
Collector #: 130
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Sorcery
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| Creatures you control get +3/+3 and gain trample until end of turn. | |
- NM
- EX
- VG
- G
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Strangleroot Geist (Dark Ascension)
Mystery Booster/The List
(U)
Collector #: 127
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2/1 Creature - Spirit
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Haste Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) |
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- NM
- EX
- VG
- G
2176 - 2200 of 5419 results