MTG / Mystery Booster The List
2051 - 2075 of 5419 results
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Paladin en-Vec
Mystery Booster/The List
(R)
Collector #: 032
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2/2 Creature - Human Knight
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| First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.) | |
- NM
- EX
- VG
- G
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Thunderwave (Commander Legends: Battle for Baldur's Gate)
Mystery Booster/The List
(U)
Collector #: 201
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Sorcery
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Roll a d20. 1-9: Thunderwave deals 3 damage to each creature. 10-19: You may choose a creature. Thunderwave deals 3 damage to each creature not chosen this way. 20: Thunderwave deals 6 damage to each creature your opponents control. |
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- NM
- EX
- VG
- G
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Young Pyromancer (Duel Deck: Mind vs. Might)
Mystery Booster/The List
(U)
Collector #: 020
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2/1 Creature - Human Shaman
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| Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token. | |
- NM
- EX
- VG
- G
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Coalition Relic (Future Sight)
Mystery Booster/The List
(R)
Collector #: 161
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Artifact
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At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way. |
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- NM
- EX
- VG
- G
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Cranial Plating
Mystery Booster/The List
(S)
Collector #: 392
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Artifact - Equipment
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Equipped creature gets +1/+0 for each artifact you control. Equip |
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- NM
- EX
- VG
- G
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Fool's Tome
Mystery Booster/The List
(R)
Collector #: 289
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Artifact - Book
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- NM
- EX
- VG
- G
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Glittering Stockpile (Streets of New Capenna)
Mystery Booster/The List
(U)
Collector #: 107
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Artifact - Treasure
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- NM
- EX
- VG
- G
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Hyena Umbra
Mystery Booster/The List
(C)
Collector #: 021
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+1 and has first strike. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
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- NM
- EX
- VG
- G
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Kulrath Knight (Foil)
Mystery Booster/The List
(U)
Collector #: 190
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3/3 Creature - Elemental Knight
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Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Creatures your opponents control with counters on them can’t attack or block. |
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- NM
- EX
- VG
- G
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Pulse of the Grid (Darksteel)
Mystery Booster/The List
(R)
Collector #: 029
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Instant
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| Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand. | |
- NM
- EX
- VG
- G
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Rakdos Riteknife (Dissension)
Mystery Booster/The List
(R)
Collector #: 164
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Artifact - Equipment
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Equipped creature gets +1/+0 for each blood counter on Rakdos Riteknife and has " Equip |
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- NM
- EX
- VG
- G
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Samut's Sprint
Mystery Booster/The List
(C)
Collector #: 142
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Instant
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| Target creature gets +2/+1 and gains haste until end of turn. Scry 1. | |
- NM
- EX
- VG
- G
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Sunscorch Regent (Dragons of Tarkir)
Mystery Booster/The List
(R)
Collector #: 041
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4/3 Creature - Dragon
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Flying Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain one life. |
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- NM
- EX
- VG
- G
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Time Sidewalk (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 031
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Sorcery
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Take an extra turn after this one. If this card is in your opening hand, you may exile it. If you do, create four Time Walk token cards and shuffle them into your deck. |
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- NM
- EX
- VG
- G
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Wayfarer's Bauble
Mystery Booster/The List
(C)
Collector #: 165
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Artifact
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- NM
- EX
- VG
- G
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Command Tower (Innistrad: Midnight Hunt Commander)
Mystery Booster/The List
(C)
Collector #: 170
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Land
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- NM
- EX
- VG
- G
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Expedite (Commander Legends)
Mystery Booster/The List
(C)
Collector #: 413
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Instant
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Target creature gains haste until end of turn. Draw a card. |
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- NM
- EX
- VG
- G
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Explosive Vegetation
Mystery Booster/The List
(U)
Collector #: 144
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Sorcery
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| Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. | |
- NM
- EX
- VG
- G
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Greater Gargadon
Mystery Booster/The List
(R)
Collector #: 117
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9/7 Creature - Beast
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Suspend 10 - Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate this ability only if Greater Gargadon is suspended. |
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- NM
- EX
- VG
- G
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Jungle Shrine (Shards of Alara)
Mystery Booster/The List
(U)
Collector #: 226
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Land
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Jungle Shrine enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Solemn Simulacrum
Mystery Booster/The List
(R)
Collector #: 062
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2/2 Artifact Creature - Golem
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When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. When Solemn Simulacrum dies, you may draw a card. |
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- NM
- EX
- VG
- G
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Yore-Tiller Nephilim (Non-Foil)
Mystery Booster/The List
(R)
Collector #: 140
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2/2 Creature - Nephilim
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| Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to the battlefield tapped and attacking. | |
- NM
- EX
- VG
- G
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Chart a Course
Mystery Booster/The List
(U)
Collector #: 048
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Sorcery
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| Draw two cards. Then discard a card unless you attacked with a creature this turn. | |
- NM
- EX
- VG
- G
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Destroy Evil (Dominaria United)
Mystery Booster/The List
(C)
Collector #: 017
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Lucky Clover
Mystery Booster/The List
(U)
Collector #: 226
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Artifact
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| Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy. | |
- NM
- EX
- VG
- G
2051 - 2075 of 5419 results