MTG / Mystery Booster The List
176 - 200 of 5419 results
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Moggcatcher
Mystery Booster/The List
(R)
Collector #: 096
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2/2 Creature - Human Mercenary
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- NM
- EX
- VG
- G
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Wrenn's Resolve (March of the Machine)
Mystery Booster/The List
(C)
Collector #: 0173
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Sorcery
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| Exile the top two cards of your library. Until the end of your next turn, you may play those cards. | |
- NM
- EX
- VG
- G
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Kiki-Jiki, Mirror Breaker (Champions of Kamigawa)
Mystery Booster/The List
(R)
Collector #: 175
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2/2 Legendary Creature - Goblin Shaman
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Haste |
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- NM
- EX
- VG
- G
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Temporal Mastery
Mystery Booster/The List
(M)
Collector #: 054
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Sorcery
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Take an extra turn after this one. Exile Temporal Mastery. Miracle |
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- NM
- EX
- VG
- G
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Spark Double (Foil)
Mystery Booster/The List
(R)
Collector #: 068
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0/0 Creature - Illusion
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| You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary if that permanent is legendary. | |
- NM
- EX
- VG
- G
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Enlightened Tutor
Mystery Booster/The List
(U)
Collector #: 014
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Instant
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| Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it. | |
- NM
- EX
- VG
- G
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Kynaios and Tiro of Meletis (Commander 2016)
Mystery Booster/The List
(M)
Collector #: 036
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2/8 Legendary Creature - Human Soldier
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| At the beginning of your end step, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn’t draws a card. | |
- NM
- EX
- VG
- G
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Gilt-Leaf Palace (Lorwyn)
Mystery Booster/The List
(R)
Collector #: 268
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Land
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As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don’t, Gilt-Leaf Palace enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Spelltithe Enforcer (Foil)
Mystery Booster/The List
(R)
Collector #: 018
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3/3 Creature - Elephant Wizard
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Whenever an opponent casts a spell, that player sacrifices a permanent unless they pay |
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- NM
- EX
- VG
- G
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Flux Channeler (War of the Spark)
Mystery Booster/The List
(U)
Collector #: 052
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2/2 Creature - Human Wizard
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| Whenever you cast a noncreature spell, proliferate. | |
- NM
- EX
- VG
- G
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Master Transmuter
Mystery Booster/The List
(R)
Collector #: 031
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1/2 Artifact Creature - Human Artificer
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- NM
- EX
- VG
- G
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Fist of Suns (Commander 2017)
Mystery Booster/The List
(R)
Collector #: 211
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Artifact
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You may pay |
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- NM
- EX
- VG
- G
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Crimson Wisps (Shadowmoor)
Mystery Booster/The List
(C)
Collector #: 088
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Instant
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Target creature becomes red and gains haste until end of turn. Draw a card. |
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- NM
- EX
- VG
- G
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Halo Fountain (Streets of New Capenna)
Mystery Booster/The List
(M)
Collector #: 015
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Artifact
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- NM
- EX
- VG
- G
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Aura of Silence
Mystery Booster/The List
(U)
Collector #: 060
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Enchantment
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Artifact and enchantment spells your opponents cast cost Sacrifice Aura of Silence: Destroy target artifact or enchantment. |
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- NM
- EX
- VG
- G
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Wirewood Lodge
Mystery Booster/The List
(U)
Collector #: 027
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Land
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- NM
- EX
- VG
- G
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Elemental Bond (Magic Origins)
Mystery Booster/The List
(U)
Collector #: 174
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Enchantment
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| Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card. | |
- NM
- EX
- VG
- G
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Steel of the Godhead (Shadowmoor)
Mystery Booster/The List
(C)
Collector #: 150
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Enchantment - Aura
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Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and is unblockable. |
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- NM
- EX
- VG
- G
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Parallax Wave
Mystery Booster/The List
(R)
Collector #: 017
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Enchantment
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Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Wave: Exile target creature. When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave. |
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- NM
- EX
- VG
- G
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Recruiter of the Guard
Mystery Booster/The List
(R)
Collector #: 022
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1/1 Creature - Human Soldier
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| When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle your library. | |
- NM
- EX
- VG
- G
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Primal Rage (Stronghold)
Mystery Booster/The List
(U)
Collector #: 112
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Enchantment
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| Creatures you control have trample. (If a creature you control would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) | |
- NM
- EX
- VG
- G
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Manamorphose
Mystery Booster/The List
(C)
Collector #: 211
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Instant
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Add two mana in any combination of colors. Draw a card. |
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- NM
- EX
- VG
- G
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Commander's Plate
Mystery Booster/The List
(M)
Collector #: 305
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Artifact - Equipment
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Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. Equip commander Equip |
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- NM
- EX
- VG
- G
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Evolution Sage (War of the Spark)
Mystery Booster/The List
(U)
Collector #: 159
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3/2 Creature - Elf Druid
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| Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) | |
- NM
- EX
- VG
- G
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All Is Dust
Mystery Booster/The List
(R)
Collector #: 001
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Kindred Sorcery - Eldrazi
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| Each player sacrifices all permanents they control that are one or more colors. | |
- NM
- EX
- VG
- G
176 - 200 of 5419 results