MTG / Mystery Booster The List
151 - 175 of 5419 results
Refine search:
|
Doubling Cube
Mystery Booster/The List
(R)
Collector #: 321
|
Artifact
|
|
|
|
- NM
- EX
- VG
- G
|
World at War (Rise of the Eldrazi)
Mystery Booster/The List
(R)
Collector #: 172
|
Sorcery
|
|
After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
|
- NM
- EX
- VG
- G
|
Wooded Bastion (Double Masters)
Mystery Booster/The List
(R)
Collector #: 332
|
Land
|
|
|
|
- NM
- EX
- VG
- G
|
Urborg, Tomb of Yawgmoth
Mystery Booster/The List
(R)
Collector #: 254
|
Legendary Land
|
| Each land is a Swamp in addition to its other land types. | |
- NM
- EX
- VG
- G
|
Greensleeves, Maro-Sorcerer (Dominaria United Commander)
Mystery Booster/The List
(M)
Collector #: 027
|
*/* Legendary Creature - Elemental Sorcerer
|
|
Protection from planeswalkers and from Wizards Greensleeves's power and toughness are each equal to the number of lands you control. Landfall - Whenever a land you control enters, create a 3/3 green Badger creature token. |
|
- NM
- EX
- VG
- G
|
Eldrazi Monument
Mystery Booster/The List
(M)
Collector #: 216
|
Artifact
|
|
Creatures you control get +1/+1 and have flying and indestructible. At the beginning of your upkeep, sacrifice a creature. If you can’t, sacrifice Eldrazi Monument. |
|
- NM
- EX
- VG
- G
|
Geth's Grimoire (Foil - Darksteel)
Mystery Booster/The List
(U)
Collector #: 123
|
Artifact - Book
|
| Whenever an opponent discards a card, you may draw a card. | |
- NM
- EX
- VG
- G
|
Narset's Reversal (War of the Spark)
Mystery Booster/The List
(R)
Collector #: 062
|
Instant
|
| Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy. | |
- NM
- EX
- VG
- G
|
Ghostly Prison (Champions of Kamigawa)
Mystery Booster/The List
(U)
Collector #: 010
|
Enchantment
|
|
Creatures can't attack you unless their controller pays |
|
- NM
- EX
- VG
- G
|
Filth (Judgment)
Mystery Booster/The List
(U)
Collector #: 066
|
2/2 Creature - Incarnation
|
|
Swampwalk As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk. |
|
- NM
- EX
- VG
- G
|
Akroma, Angel of Wrath (Duel Decks Anthology: Divine vs. Demonic)
Mystery Booster/The List
(M)
Collector #: 001
|
6/6 Legendary Creature - Angel
|
| Flying, first strike, vigilance, trample, haste, protection from black and from red. | |
- NM
- EX
- VG
- G
|
Fyndhorn Elves (Commander Legends)
Mystery Booster/The List
(C)
Collector #: 228
|
1/1 Creature - Elf Druid
|
|
|
|
- NM
- EX
- VG
- G
|
Cavalier of Flame (Core Set 2020)
Mystery Booster/The List
(M)
Collector #: 125
|
6/5 Creature - Elemental Knight
|
|
When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards. When Cavalier of Flames dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard. |
|
- NM
- EX
- VG
- G
|
Land Grant (Mercadian Masques)
Mystery Booster/The List
(C)
Collector #: 255
|
Sorcery
|
|
If you have no land cards in hand, you may reveal your hand rather than pay Land Grant's mana cost. Search your library for a Forest card, reveal that card, and put it into your hand. Then shuffle your library. |
|
- NM
- EX
- VG
- G
|
Emrakul, the Aeons Torn
Mystery Booster/The List
(M)
Collector #: 004
|
15/15 Legendary Creature - Eldrazi
|
|
This spell can't be countered. When you cast this spell, take an extra turn after this one. Flying, protection from colored spell, annihilation 6 When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library. |
|
- NM
- EX
- VG
- G
|
Valakut Awakening (Zendikar Rising)
Mystery Booster/The List
(R)
Collector #: 174
|
Instant
|
|
Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one. Back Valakut Stoneforge Land Valakut Stoneforge enters the battlefield tapped. |
|
- NM
- EX
- VG
- G
|
Unmask (Mercadian Masques)
Mystery Booster/The List
(R)
Collector #: 168
|
Sorcery
|
|
You may exile a black card from your hand rather than pay this spell’s mana cost. Target player reveals their hand. You choose a nonland card from it. That player discards that card. |
|
- NM
- EX
- VG
- G
|
Castle Garenbrig (Throne of Eldraine)
Mystery Booster/The List
(R)
Collector #: 240
|
Land
|
|
Castle Garenbrig enters the battlefield tapped unless you control a Forest. |
|
- NM
- EX
- VG
- G
|
Helm of the Host (Dominaria)
Mystery Booster/The List
(R)
Collector #: 217
|
Legendary Artifact - Equipment
|
|
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary if equipped creature is legendary. That token gains haste. Equip |
|
- NM
- EX
- VG
- G
|
Cabal Therapy
Mystery Booster/The List
(U)
Collector #: 083
|
Sorcery
|
|
Choose a nonland card name. Target player reveals their hand and discards all cards with that name. Flashback - Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
|
- NM
- EX
- VG
- G
|
Questing Beast (Throne of Eldraine)
Mystery Booster/The List
(M)
Collector #: 171
|
4/4 Legendary Creature - Beast
|
|
Vigilance, deathtouch, haste Questing Beast can't be blocked by creatures with power 2 or less. Combat damage that would be dealt by creatures you control can't be prevented. Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls. |
|
- NM
- EX
- VG
- G
|
Moggcatcher
Mystery Booster/The List
(R)
Collector #: 096
|
2/2 Creature - Human Mercenary
|
|
|
|
- NM
- EX
- VG
- G
|
Time Sieve
Mystery Booster/The List
(R)
Collector #: 031
|
Artifact
|
|
|
|
- NM
- EX
- VG
- G
|
Bloodchief Ascension
Mystery Booster/The List
(R)
Collector #: 082
|
Enchantment
|
|
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. |
|
- NM
- EX
- VG
- G
|
Academy Ruins
Mystery Booster/The List
(R)
Collector #: 309
|
Legendary Land
|
|
|
|
- NM
- EX
- VG
- G
151 - 175 of 5419 results