MTG / Mystery Booster The List
126 - 150 of 5419 results
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Spellstutter Sprite (Lorwyn)
Mystery Booster/The List
(C)
Collector #: 089
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1/1 Creature - Faerie Wizard
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Flash Flying When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control. |
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- NM
- EX
- VG
- G
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Grim Hireling (Adventures in the Forgotten Realms Commander)
Mystery Booster/The List
(R)
Collector #: 025
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3/2 Creature - Tiefling Rogue
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Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens. |
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- NM
- EX
- VG
- G
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Dauthi Voidwalker (Modern Horizons 2)
Mystery Booster/The List
(R)
Collector #: 081
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3/2 Creature - Dauthi Rogue
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Shadow If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it. |
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- NM
- EX
- VG
- G
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Thousand-Year Elixir
Mystery Booster/The List
(R)
Collector #: 263
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Artifact
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You may activate abilities of creatures you control as though those creatures had haste. |
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- NM
- EX
- VG
- G
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Magus of the Moat
Mystery Booster/The List
(R)
Collector #: 012
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0/3 Creature - Human Wizard
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| Creatures without flying can’t attack. | |
- NM
- EX
- VG
- G
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Cauldron of Souls
Mystery Booster/The List
(R)
Collector #: 180
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Artifact
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- NM
- EX
- VG
- G
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Greensleeves, Maro-Sorcerer (Dominaria United Commander)
Mystery Booster/The List
(M)
Collector #: 027
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*/* Legendary Creature - Elemental Sorcerer
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Protection from planeswalkers and from Wizards Greensleeves's power and toughness are each equal to the number of lands you control. Landfall - Whenever a land you control enters, create a 3/3 green Badger creature token. |
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- NM
- EX
- VG
- G
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Bountiful Promenade (Battlebond)
Mystery Booster/The List
(R)
Collector #: 081
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Land
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Bountiful Promenade enters the battlefield tapped unless you have two or more opponents. |
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- NM
- EX
- VG
- G
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Seize the Day
Mystery Booster/The List
(R)
Collector #: 147
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Sorcery
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Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback |
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- NM
- EX
- VG
- G
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Contamination (Urza's Saga)
Mystery Booster/The List
(R)
Collector #: 123
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Enchantment
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At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature. If a land is tapped for mana, it produces |
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- NM
- EX
- VG
- G
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Power Conduit (Mirrodin)
Mystery Booster/The List
(U)
Collector #: 229
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Artifact
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- NM
- EX
- VG
- G
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Submerge (Nemesis)
Mystery Booster/The List
(U)
Collector #: 048
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Instant
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If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost. Put target creature on top of its owner’s library. |
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- NM
- EX
- VG
- G
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World at War (Rise of the Eldrazi)
Mystery Booster/The List
(R)
Collector #: 172
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Sorcery
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After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
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- NM
- EX
- VG
- G
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Memory Erosion
Mystery Booster/The List
(R)
Collector #: 045
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Enchantment
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| Whenever an opponent casts a spell, that player mills two cards. | |
- NM
- EX
- VG
- G
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Cavalier of Flame (Core Set 2020)
Mystery Booster/The List
(M)
Collector #: 125
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6/5 Creature - Elemental Knight
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When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards. When Cavalier of Flames dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard. |
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- NM
- EX
- VG
- G
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Jace, Wielder of Mysteries
Mystery Booster/The List
(R)
Collector #: 054
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Legendary Planeswalker - Jace
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If you would draw a card while your library has no cards in it, you win the game instead. [+1]: Target player mills two cards. Draw a card. [-8]: Draw seven cards. Then if your library has no cards in it, you win the game. |4| |
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- NM
- EX
- VG
- G
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Auriok Champion (Iconic Masters)
Mystery Booster/The List
(R)
Collector #: 009
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1/1 Creature - Human Cleric
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Protection from black and from red. Whenever another creature enters the battlefield, you may gain 1 life. |
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- NM
- EX
- VG
- G
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Prosper, Tome-Bound (Adventures in the Forgotten Realms Commander)
Mystery Booster/The List
(M)
Collector #: 002
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1/4 Legendary Creature - Tiefling Warlock
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Deathtouch Mystic Arcanum - At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card. Pact Boon - Whenever you play a card from exile, create a Treasure token. |
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- NM
- EX
- VG
- G
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Wizard Class
Mystery Booster/The List
(U)
Collector #: 081
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) You have no maximum hand size. When this Class becomes level 2, draw two cards. Whenever you draw a card, put a +1/+1 counter on target creature you control. |
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- NM
- EX
- VG
- G
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Mother of Runes (Duel Decks: Elspeth vs. Kiora)
Mystery Booster/The List
(U)
Collector #: 020
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1/1 Creature - Human Cleric
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- NM
- EX
- VG
- G
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Pact of Negation
Mystery Booster/The List
(R)
Collector #: 068
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Instant
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Counter target spell. At the beginning of your next upkeep pay |
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- NM
- EX
- VG
- G
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Guardian Project (Ravnica Allegiance)
Mystery Booster/The List
(R)
Collector #: 130
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Enchantment
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| Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card. | |
- NM
- EX
- VG
- G
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Lurking Predators (Magic 2010)
Mystery Booster/The List
(R)
Collector #: 190
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Enchantment
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| Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature cards, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library. | |
- NM
- EX
- VG
- G
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Magewright's Stone (Foil)
Mystery Booster/The List
(U)
Collector #: 162
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Artifact
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- NM
- EX
- VG
- G
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Tasha's Hideous Laughter (Adventures in the Forgotten Realms)
Mystery Booster/The List
(R)
Collector #: 078
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Sorcery
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| Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or more. | |
- NM
- EX
- VG
- G
126 - 150 of 5419 results