MTG / Mystery Booster The List
1226 - 1250 of 5419 results
Refine search:
|
Inquisition of Kozilek
Mystery Booster/The List
(U)
Collector #: 075
|
Sorcery
|
| Target player reveals their hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card. | |
- NM
- EX
- VG
- G
|
Portable Hole (Adventures in the Forgotten Realms)
Mystery Booster/The List
(U)
Collector #: 033
|
Artifact
|
| When Portable Hole enters the battlefield, exile target nonland permanent an opponent controls with mana value 2 or less until Portable Hole leaves the battlefield. | |
- NM
- EX
- VG
- G
|
Emeria, the Sky Ruin
Mystery Booster/The List
(R)
Collector #: 213
|
Land
|
|
Emeria, the Sky Ruin enters the batlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. |
|
- NM
- EX
- VG
- G
|
Planequake (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 060
|
Sorcery
|
| Planequake deals X damage to each creature without flying and to each planeswalker. If X is 10 or more, open the “Uncovered Cavern” plot booster. | |
- NM
- EX
- VG
- G
|
Thought Vessel (Commander 2015)
Mystery Booster/The List
(C)
Collector #: 055
|
Artifact
|
|
You have no maximum hand size. |
|
- NM
- EX
- VG
- G
|
Heartstone (Stronghold)
Mystery Booster/The List
(U)
Collector #: 134
|
Artifact
|
|
Activated abilities of creatures cost |
|
- NM
- EX
- VG
- G
|
Krark, the Thumbless (Foil)
Mystery Booster/The List
(R)
Collector #: 189
|
2/2 Legendary Creature - Goblin Wizard
|
|
Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy. Partner (You can have two commanders if both have partner.) |
|
- NM
- EX
- VG
- G
|
Skullbriar, the Walking Grave
Mystery Booster/The List
(R)
Collector #: 227
|
1/1 Legendary Creature - Zombie Elemental
|
|
Haste Whenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it. Counters remain on Skullbriar as it moves to any zone other than a player's hand or library. |
|
- NM
- EX
- VG
- G
|
Darksteel Citadel (Modern Masters 2015)
Mystery Booster/The List
(C)
Collector #: 238
|
Artifact Land
|
|
Indestructible |
|
- NM
- EX
- VG
- G
|
Olivia, Mobilized for War
Mystery Booster/The List
(M)
Collector #: 248
|
3/3 Legendary Creature - Vampire Knight
|
|
Flying Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until the end of the turn, and it becomes a Vampire in addition to its other types. |
|
- NM
- EX
- VG
- G
|
Sinew Sliver (Foil)
Mystery Booster/The List
(C)
Collector #: 030
|
1/1 Creature - Sliver
|
| All Slivers get +1/+1. | |
- NM
- EX
- VG
- G
|
Austere Command (Murders at Karlov Manor Commander)
Mystery Booster/The List
(R)
Collector #: 0056
|
Sorcery
|
Choose two -
|
|
- NM
- EX
- VG
- G
|
Garruk's Uprising (Core Set 2021)
Mystery Booster/The List
(U)
Collector #: 186
|
Enchantment
|
|
When Garruk's Uprising enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. Whenever a creature you control with power 4 or greater enters, draw a card. |
|
- NM
- EX
- VG
- G
|
Heraldic Banner (Throne of Eldraine)
Mystery Booster/The List
(U)
Collector #: 222
|
Artifact
|
|
As Heraldic Banner enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+0. |
|
- NM
- EX
- VG
- G
|
Mask of Memory
Mystery Booster/The List
(U)
Collector #: 249
|
Artifact - Equipment
|
|
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip |
|
- NM
- EX
- VG
- G
|
Odric, Lunarch Marshal (Shadows Over Innistrad)
Mystery Booster/The List
(R)
Collector #: 031
|
3/3 Legendary Creature - Human Soldier
|
| At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance. | |
- NM
- EX
- VG
- G
|
Patchwork Automaton (Kamigawa: Neon Dynasty)
Mystery Booster/The List
(U)
Collector #: 254
|
1/1 Artifact Creature - Construct
|
|
Ward Whenever you cast an artifact spell, put a +1/+1 counter on Patchwork Automaton. |
|
- NM
- EX
- VG
- G
|
Spirit Link (10th Edition)
Mystery Booster/The List
(U)
Collector #: 045
|
Enchantment - Aura
|
|
Enchant creature Whenever enchanted creature deals damage, you gain that much life. |
|
- NM
- EX
- VG
- G
|
Sticky Fingers (Streets of New Capenna)
Mystery Booster/The List
(C)
Collector #: 124
|
Enchantment - Aura
|
|
Enchant creature Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with " Whenever enchanted creature dies, draw a card. |
|
- NM
- EX
- VG
- G
|
Stone Rain
Mystery Booster/The List
(C)
Collector #: 151
|
Sorcery
|
| Destroy target land. | |
- NM
- EX
- VG
- G
|
Farseek (Commander 2017)
Mystery Booster/The List
(C)
Collector #: 149
|
Sorcery
|
| Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library. | |
- NM
- EX
- VG
- G
|
Zur's Weirding (Foil)
Mystery Booster/The List
(R)
Collector #: 116
|
Enchantment
|
|
Players play with their hands revealed. If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner’s graveyard. Otherwise, that player draws a card. |
|
- NM
- EX
- VG
- G
|
Light up the Stage
Mystery Booster/The List
(U)
Collector #: 107
|
Sorcery
|
|
Spectacle Exile the top two cards of your library. Until the end of your next turn, you may play those cards. |
|
- NM
- EX
- VG
- G
|
Showdown of the Skalds (Kaldheim)
Mystery Booster/The List
(R)
Collector #: 229
|
Enchantment - Saga
|
|
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: Exile the top four cards of your library. Until the end of your next turn, you may play those cards. II/III: Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control. |
|
- NM
- EX
- VG
- G
|
Battle Hymn (Avacyn Restored)
Mystery Booster/The List
(C)
Collector #: 128
|
Instant
|
|
Add |
|
- NM
- EX
- VG
- G
1226 - 1250 of 5419 results