MTG / Mystery Booster The List
1001 - 1025 of 5419 results
Refine search:
|
Phyrexian Obliterator
Mystery Booster/The List
(M)
Collector #: 101
|
5/5 Creature - Phyrexian Horror
|
|
Trample Whenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents. |
|
- NM
- EX
- VG
- G
|
Helix Pinnacle (Non-Foil)
Mystery Booster/The List
(R)
Collector #: 068
|
Enchantment
|
|
Shroud At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game. |
|
- NM
- EX
- VG
- G
|
Octopus Umbra
Mystery Booster/The List
(R)
Collector #: 011
|
Enchantment - Aura
|
|
Enchant creature Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
|
- NM
- EX
- VG
- G
|
Walking Archive
Mystery Booster/The List
(R)
Collector #: 169
|
1/1 Artifact Creature - Golem
|
|
Defender (This creature can't attack.) Walking Archive enters the battlefield with a +1/+1 counter on it. At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive. |
|
- NM
- EX
- VG
- G
|
Animal Sanctuary (Core Set 2021)
Mystery Booster/The List
(R)
Collector #: 242
|
Land
|
|
|
|
- NM
- EX
- VG
- G
|
Seraph Sanctuary (Avacyn Restored)
Mystery Booster/The List
(C)
Collector #: 228
|
Land
|
|
When Seraph Sanctuary enters the battlefield, you gain 1 life. Whenever an Angel enters the battlefield under your control, you gain 1 life. |
|
- NM
- EX
- VG
- G
|
Whispersilk Cloak (Planechase Anthology)
Mystery Booster/The List
(U)
Collector #: 115
|
Artifact - Equipment
|
|
Equipped creature can’t be blocked and has shroud. Equip |
|
- NM
- EX
- VG
- G
|
Cat Token // Dog Token (016 // 010)
Mystery Booster/The List
(S)
Collector #: 016
|
1/1 Token Creature - Cat
|
|
Lifelink Back Dog Token Token Creature - Dog Vigilance 3/1 |
|
- NM
- EX
- VG
- G
|
Spell Swindle
Mystery Booster/The List
(R)
Collector #: 082
|
Instant
|
|
Counter target spell. Create X colorless Treasure artifact tokens, where X is that spell's converted mana cost. They have " |
|
- NM
- EX
- VG
- G
|
Meren of Clan Nel Toth
Mystery Booster/The List
(M)
Collector #: 049
|
3/4 Legendary Creature - Human Shaman
|
|
Whenever another creature you control dies, you get an experience counter. At the beginning of your end step, choose target creature card in your graveyard. If that card’s converted mana cost is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand. |
|
- NM
- EX
- VG
- G
|
Stitch Together (Judgment)
Mystery Booster/The List
(U)
Collector #: 072
|
Sorcery
|
|
Return target creature card from your graveyard to your hand. Threshold - Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard. |
|
- NM
- EX
- VG
- G
|
Ayli, Eternal Pilgrim (Oath of the Gatewatch)
Mystery Booster/The List
(R)
Collector #: 151
|
2/3 Legendary Creature - Kor Cleric
|
|
Deathtouch |
|
- NM
- EX
- VG
- G
|
Blood Fountain (Innistrad: Crimson Vow)
Mystery Booster/The List
(C)
Collector #: 095
|
Artifact
|
|
When Blood Fountain enters the battlefield, create a Blood token. (It's an artifact with " |
|
- NM
- EX
- VG
- G
|
Dungrove Elder
Mystery Booster/The List
(R)
Collector #: 171
|
*/* Creature - Treefolk
|
|
Hexproof (This creature can’t be the target of spells or abilities your opponents control.) Dungrove Elder’s power and toughness are each equal to the number of Forests you control. |
|
- NM
- EX
- VG
- G
|
Goblin Goliath (Game Night)
Mystery Booster/The List
(M)
Collector #: 004
|
5/4 Creature - Goblin Mutant
|
|
When Goblin Goliath enters the battlefield, create a number of 1/1 red Goblin creature tokens equal to the number of opponents you have. |
|
- NM
- EX
- VG
- G
|
Raffine's Informant (Streets of New Capenna)
Mystery Booster/The List
(C)
Collector #: 026
|
2/1 Creature - Human Wizard
|
| When Raffine's Informant enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) | |
- NM
- EX
- VG
- G
|
Prison Term (Shadowmoor)
Mystery Booster/The List
(U)
Collector #: 018
|
Enchantment - Aura
|
|
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature. |
|
- NM
- EX
- VG
- G
|
Pestilence
Mystery Booster/The List
(C)
Collector #: 147
|
Enchantment
|
|
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. |
|
- NM
- EX
- VG
- G
|
Weatherlight
Mystery Booster/The List
(M)
Collector #: 237
|
4/5 Legendary Artifact - Vehicle
|
|
Flying Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.) Crew 3 |
|
- NM
- EX
- VG
- G
|
Minsc & Boo, Timeless Heroes (Battle for Baldur's Gate)
Mystery Booster/The List
(M)
Collector #: 285
|
Legendary Planeswalker - Minsc
|
|
When Minsc & Boo, Timeless Heroes enter the battlefield and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste. [+1]: Put three +1/+1 counters on up to one target creature with trample or haste. [-2]: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards. Minsc & Boo, Timeless Heroes can be your commander. |
|
- NM
- EX
- VG
- G
|
Guul Draz Assassin
Mystery Booster/The List
(R)
Collector #: 112
|
1/1 Creature - Vampire Assassin
|
|
Level up 1/1 LEVEL 2 -3: 2/2 LEVEL 4+: 4/4 |
|
- NM
- EX
- VG
- G
|
Merrow Harbinger (Lorwyn)
Mystery Booster/The List
(U)
Collector #: 073
|
2/3 Creature - Merfolk Wizard
|
|
Islandwalk When Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it. |
|
- NM
- EX
- VG
- G
|
Storm-Kiln Artist (Strixhaven: School of Mages)
Mystery Booster/The List
(U)
Collector #: 115
|
2/2 Creature - Dwarf Shaman
|
|
Storm-Kiln Artist gets +1/+0 for each artifact you control. Magecraft - Whenever you cast or copy an instant or sorcery spell, create a Treasure token. |
|
- NM
- EX
- VG
- G
|
Spike Feeder (Foil)
Mystery Booster/The List
(R)
Collector #: 084
|
0/0 Creature - Spike
|
|
Spike Feeder enters the battlefield with two +1/+1 counters on it. Remove a +1/+1 counter from Spike Feeder: You gain 2 life. |
|
- NM
- EX
- VG
- G
|
Spinerock Knoll (Duskmourn Commander)
Mystery Booster/The List
(R)
Collector #: 0300
|
Land
|
|
Hideaway 4(When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Spinerock Knoll enters tapped. |
|
- NM
- EX
- VG
- G
1001 - 1025 of 5419 results