MTG / Mystery Booster The List
926 - 950 of 5419 results
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Assault Formation
Mystery Booster/The List
(U)
Collector #: 155
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Enchantment
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Each creature you control assigns combat damage equal to its toughness rather than its power. |
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- NM
- EX
- VG
- G
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Goreclaw, Terror of Qal Sisma (Core Set 2019)
Mystery Booster/The List
(R)
Collector #: 186
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4/3 Legendary Creature - Bear
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Creature spells you cast with power 4 or greater cost Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn. |
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- NM
- EX
- VG
- G
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Sleeper Agent (10th Edition)
Mystery Booster/The List
(R)
Collector #: 178
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3/3 Creature - Phyrexian Minion
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When Sleeper Agent enters the battlefield, target opponent gains control of it. At the beginning of your upkeep, Sleeper Agent deals 2 damage to you. |
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- NM
- EX
- VG
- G
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Apprentice Necromancer (Ultimate Masters)
Mystery Booster/The List
(U)
Collector #: 084
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1/1 Creature - Zombie Wizard
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- NM
- EX
- VG
- G
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Gudul Lurker (Dragons of Tarkir)
Mystery Booster/The List
(U)
Collector #: 056
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1/1 Creature - Salamander
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Gudul Lurker can't be blocked. Megamorph |
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- NM
- EX
- VG
- G
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Rampant Growth (Mirage)
Mystery Booster/The List
(C)
Collector #: 235
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Sorcery
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| Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | |
- NM
- EX
- VG
- G
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Command Beacon
Mystery Booster/The List
(R)
Collector #: 056
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Land
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- NM
- EX
- VG
- G
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Goblin Trashmaster (Core Set 219)
Mystery Booster/The List
(R)
Collector #: 144
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3/3 Creature - Goblin Warrior
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Other Goblins you control get +1/+1. Sacrifice a Goblin: Destroy target artifact. |
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- NM
- EX
- VG
- G
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Wall of Shards (Foil)
Mystery Booster/The List
(U)
Collector #: 023
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1/8 Snow Creature - Wall
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Defender, flying Cumulative upkeep - An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) |
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- NM
- EX
- VG
- G
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Captivating Vampire
Mystery Booster/The List
(R)
Collector #: 087
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2/2 Creature - Vampire
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Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types. |
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- NM
- EX
- VG
- G
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Lantern of Insight (Non-Foil - Fifth Dawn)
Mystery Booster/The List
(U)
Collector #: 135
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Artifact
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Players play with the top card of their libraries revealed. |
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- NM
- EX
- VG
- G
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Lion Sash (Kamigawa: Neon Dynasty)
Mystery Booster/The List
(R)
Collector #: 026
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1/1 Artifact Creature - Equipment Cat
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Equipped creature gets +1/+1 for each +1/+1 counter on Lion Sash. Reconfigure |
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- NM
- EX
- VG
- G
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Nissa, Vastwood Seer (Magic Origins)
Mystery Booster/The List
(M)
Collector #: 189
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2/2 Legendary Creature - Elf Scout
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When Nissa, Vastwood seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle your library. Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control. ------ Nissa, Sage Animist [+1]: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. [-2]: Put a legendary 4/4 green Elemental creature token named Ashaya, the Awoken World onto the battlefield. [-7]: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands. |3| |
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- NM
- EX
- VG
- G
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Caged Sun
Mystery Booster/The List
(R)
Collector #: 178
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Artifact
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As Caged Sun enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land’s ability causes you to add one or more mana of the chosen color, add one additional mana of that color. |
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- NM
- EX
- VG
- G
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Pir's Whim
Mystery Booster/The List
(R)
Collector #: 073
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Sorcery
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| For each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles their library. Each foe sacrifices an artifact or enchantment they control. | |
- NM
- EX
- VG
- G
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Seraph Sanctuary (Avacyn Restored)
Mystery Booster/The List
(C)
Collector #: 228
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Land
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When Seraph Sanctuary enters the battlefield, you gain 1 life. Whenever an Angel enters the battlefield under your control, you gain 1 life. |
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- NM
- EX
- VG
- G
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Crosis, the Purger
Mystery Booster/The List
(R)
Collector #: 168
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6/6 Legendary Creature - Dragon
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Flying Whenever Crosis, the Purger deals combat damage to a player, you may pay |
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- NM
- EX
- VG
- G
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Laboratory Maniac (Ultimate Masters)
Mystery Booster/The List
(U)
Collector #: 061
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2/2 Creature - Human Wizard
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| If you would draw a card while your library has no cards in it, you win the game instead. | |
- NM
- EX
- VG
- G
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Stigma Lasher (Foil)
Mystery Booster/The List
(R)
Collector #: 062
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2/2 Creature - Elemental Shaman
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Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever Stigma Lasher deals damage to a player, that player can’t gain life for the rest of the game. |
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- NM
- EX
- VG
- G
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Zendikar's Roil
Mystery Booster/The List
(U)
Collector #: 209
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Enchantment
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| Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token. | |
- NM
- EX
- VG
- G
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Farseek (Streets of New Capenna Commander)
Mystery Booster/The List
(C)
Collector #: 290
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Sorcery
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| Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. | |
- NM
- EX
- VG
- G
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Frantic Search
Mystery Booster/The List
(C)
Collector #: 057
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Instant
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| Draw two cards, then discard two cards. Untap up to three lands. | |
- NM
- EX
- VG
- G
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Guildpact Informant (War of the Spark)
Mystery Booster/The List
(C)
Collector #: 271
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1/1 Creature - Faerie Rogue
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Flying Whenever Guildpact Informant deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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- NM
- EX
- VG
- G
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Risky Move
Mystery Booster/The List
(R)
Collector #: 223
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Enchantment
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At the beginning of each player's upkeep, that player gains control of Risky Move. When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature. |
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- NM
- EX
- VG
- G
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Cruel Celebrant
Mystery Booster/The List
(U)
Collector #: 188
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1/2 Creature - Vampire
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| Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life. | |
- NM
- EX
- VG
- G
926 - 950 of 5419 results