MTG / Mystery Booster The List
751 - 775 of 5419 results
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Sheltering Ancient (Foil)
Mystery Booster/The List
(U)
Collector #: 121
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5/5 Creature - Treefolk
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Trample Cumulative upkeep - Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) |
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- NM
- EX
- VG
- G
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Laboratory Maniac (Ultimate Masters)
Mystery Booster/The List
(U)
Collector #: 061
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2/2 Creature - Human Wizard
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| If you would draw a card while your library has no cards in it, you win the game instead. | |
- NM
- EX
- VG
- G
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Sheoldred's Edict (Phyrexia: All Will Be One)
Mystery Booster/The List
(U)
Collector #: 108
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Coalition Relic (Masters 25)
Mystery Booster/The List
(R)
Collector #: 223
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Artifact
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At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way. |
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- NM
- EX
- VG
- G
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Sign in Blood (2010 Core Set)
Mystery Booster/The List
(C)
Collector #: 112
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Sorcery
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| Target player draws two cards and loses 2 life. | |
- NM
- EX
- VG
- G
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Tourach, Dread Cantor (Modern Horizons 2 #102)
Mystery Booster/The List
(M)
Collector #: 102
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2/1 Legendary Creature - Human Cleric
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Kicker Protection from white Whenever an opponent discards a card, put a +1/+1 counter on Tourach, Dread Cantor. When Tourach enters the battlefield, if it was kicked, target opponent discards two cards at random. |
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- NM
- EX
- VG
- G
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Citadel Gate (Commander Legends: Battle for Baldur's Gate)
Mystery Booster/The List
(C)
Collector #: 349
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Land - Gate
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Citadel Gate enters the battlefield tapped. As Citadel Gate enters the battlefield, choose a color other than white. |
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- NM
- EX
- VG
- G
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Lazotep Plating (War of the Spark)
Mystery Booster/The List
(U)
Collector #: 059
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Instant
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Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.) |
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- NM
- EX
- VG
- G
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Rune-Scarred Demon
Mystery Booster/The List
(R)
Collector #: 106
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6/6 Creature - Demon
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Flying When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle your library. |
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- NM
- EX
- VG
- G
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Arlinn, the Pack's Hope (Innistrad: Midnight Hunt)
Mystery Booster/The List
(M)
Collector #: 211
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Legendary Planeswalker - Arlinn
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) [+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it. [-3]: Create two 2/2 green Wolf creature tokens. |4| Back Arlinn, the Moon's Fury Legendary Planeswalker - Arlinn Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) [+2]: Add [0]: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste. |4| |
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- NM
- EX
- VG
- G
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Eldrazi Temple
Mystery Booster/The List
(U)
Collector #: 068
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Land
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- NM
- EX
- VG
- G
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Korvold, Fae-Cursed King
Mystery Booster/The List
(M)
Collector #: 329
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4/4 Legendary Creature - Dragon Noble
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Flying Whenever Korvold, Fae-Cursed King enters the battlefield or attacks, sacrifice another permanent. Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card. |
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- NM
- EX
- VG
- G
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Cosmos Elixir (Kaldheim)
Mystery Booster/The List
(R)
Collector #: 237
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Artifact
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| At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life. | |
- NM
- EX
- VG
- G
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Workhorse
Mystery Booster/The List
(R)
Collector #: 142
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0/0 Artifact Creature - Horse
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This creature enters with four +1/+1 counters on it. Remove a +1/+1 counter from this creature: Add |
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- NM
- EX
- VG
- G
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Memnite (Scars of Mirrodin - Non-Foil)
Mystery Booster/The List
(U)
Collector #: 174
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1/1 Artifact Creature - Construct
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- NM
- EX
- VG
- G
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Sol Ring (Commander 2018)
Mystery Booster/The List
(U)
Collector #: 222
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Artifact
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- NM
- EX
- VG
- G
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Withered Wretch (Legions)
Mystery Booster/The List
(U)
Collector #: 086
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2/2 Creature - Zombie Cleric
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- NM
- EX
- VG
- G
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Return of the Wildspeaker (Throne of Eldraine)
Mystery Booster/The List
(R)
Collector #: 172
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Curiosity (Masters 25)
Mystery Booster/The List
(U)
Collector #: 052
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Enchantment - Aura
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Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. |
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- NM
- EX
- VG
- G
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Battle Hymn (Avacyn Restored)
Mystery Booster/The List
(C)
Collector #: 128
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Instant
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Add |
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- NM
- EX
- VG
- G
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Brainstorm (Masters 25)
Mystery Booster/The List
(C)
Collector #: 046
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Instant
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| Draw three cards, then put two cards from your hand on top of your library in any order. | |
- NM
- EX
- VG
- G
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Reflecting Pool (Commander Legends: Battle for Baldur's Gate)
Mystery Booster/The List
(R)
Collector #: 358
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Land
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- NM
- EX
- VG
- G
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Dwarven Bloodboiler (Judgment)
Mystery Booster/The List
(R)
Collector #: 084
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2/2 Creature - Dwarf
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| Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn. | |
- NM
- EX
- VG
- G
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Fabricate (Non-Foil)
Mystery Booster/The List
(U)
Collector #: 052
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Sorcery
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| Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library. | |
- NM
- EX
- VG
- G
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Impulsive Maneuvers
Mystery Booster/The List
(R)
Collector #: 197
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Enchantment
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| Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage. | |
- NM
- EX
- VG
- G
751 - 775 of 5419 results