MTG / Mystery Booster The List
701 - 725 of 5419 results
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Knowledge Pool (Foil)
Mystery Booster/The List
(R)
Collector #: 111
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Artifact
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Imprint - When Knowledge Pool enters the battlefield, each player exiles the top three cards of their library. Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast another nonland card exiled with Knowledge Pool without paying that card’s mana cost. |
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- NM
- EX
- VG
- G
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Shield of the Oversoul
Mystery Booster/The List
(C)
Collector #: 242
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Enchantment - Aura
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Enchant creature As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) As long as enchanted creature is white, it gets +1/+1 and has flying. |
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- NM
- EX
- VG
- G
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Fountain of Renewal
Mystery Booster/The List
(U)
Collector #: 235
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Artifact
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At the beginning of your upkeep, you gain 1 life. |
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- NM
- EX
- VG
- G
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Wrap in Vigor (Future Sight)
Mystery Booster/The List
(C)
Collector #: 141
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Instant
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| Regenerate each creature you control. | |
- NM
- EX
- VG
- G
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Sign in Blood (2010 Core Set)
Mystery Booster/The List
(C)
Collector #: 112
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Sorcery
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| Target player draws two cards and loses 2 life. | |
- NM
- EX
- VG
- G
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Dash Hopes (Planar Chaos)
Mystery Booster/The List
(C)
Collector #: 068
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Instant
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When you cast Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes. Counter target spell. |
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- NM
- EX
- VG
- G
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Brushland (Modern Horizons 3 Commander)
Mystery Booster/The List
(R)
Collector #: 0324
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Land
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- NM
- EX
- VG
- G
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Felidar Guardian
Mystery Booster/The List
(U)
Collector #: 019
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1/4 Creature - Cat Beast
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| When Felidar Guardian enters the battlefield, you may exile another target permanent you control, then return that card to the battlefield under its owner’s control. | |
- NM
- EX
- VG
- G
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Goblin Warchief (Dominaria)
Mystery Booster/The List
(U)
Collector #: 130
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2/2 Creature - Goblin Warrior
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Goblin spells you cast cost Goblins you control have haste. |
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- NM
- EX
- VG
- G
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Seedguide Ash (Lorwyn)
Mystery Booster/The List
(U)
Collector #: 235
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4/4 Creature - Treefolk Druid
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| When Seedguide Ash is put into a graveyard from the battlefield, you may search your library for up to three Forest cards and put them onto the battlefield tapped. If you do, shuffle your library. | |
- NM
- EX
- VG
- G
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Angel of Destiny (Foil - Zendikar Rising)
Mystery Booster/The List
(M)
Collector #: 002
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2/6 Creature - Angel cleric
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Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game. |
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- NM
- EX
- VG
- G
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Goblin Trashmaster (Core Set 219)
Mystery Booster/The List
(R)
Collector #: 144
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3/3 Creature - Goblin Warrior
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Other Goblins you control get +1/+1. Sacrifice a Goblin: Destroy target artifact. |
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- NM
- EX
- VG
- G
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Batterskull
Mystery Booster/The List
(M)
Collector #: 130
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Artifact - Equipment
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Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.) Equipped creature gets +4/+4 and has vigilance and lifelink. Equip |
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- NM
- EX
- VG
- G
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Nissa, Vastwood Seer (Magic Origins)
Mystery Booster/The List
(M)
Collector #: 189
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2/2 Legendary Creature - Elf Scout
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When Nissa, Vastwood seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle your library. Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control. ------ Nissa, Sage Animist [+1]: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. [-2]: Put a legendary 4/4 green Elemental creature token named Ashaya, the Awoken World onto the battlefield. [-7]: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands. |3| |
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- NM
- EX
- VG
- G
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Worldspine Wurm
Mystery Booster/The List
(M)
Collector #: 140
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15/15 Creature - Wurm
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Trample When Worldspine Wurm dies, put three 5/5 green Wurm creature tokens with trample onto the battlefield. When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library. |
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- NM
- EX
- VG
- G
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Siren Stormtamer (Ixalan)
Mystery Booster/The List
(U)
Collector #: 079
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1/1 Creature - Siren Pirate Wizard
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Flying |
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- NM
- EX
- VG
- G
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Animate Dead
Mystery Booster/The List
(U)
Collector #: 078
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Enchantment - Aura
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Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it’s on the battlefield, it loses “enchant creature card in a graveyard” and gains “enchant creature put onto the battlefield with Animate Dead.” Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature’s controller sacrifices it. Enchanted creature gets -1/-0. |
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- NM
- EX
- VG
- G
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Cryptic Command (Lorwyn)
Mystery Booster/The List
(R)
Collector #: 056
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Instant
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Choose two -
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- NM
- EX
- VG
- G
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Gauntlet of Power
Mystery Booster/The List
(R)
Collector #: 255
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Artifact
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As Gauntlet of Power enters the battlefield choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color. |
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- NM
- EX
- VG
- G
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Emeria Shepherd (Foil - Battle for Zendikar)
Mystery Booster/The List
(R)
Collector #: 022
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4/4 Creature - Angel
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Flying
Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead. |
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- NM
- EX
- VG
- G
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Gush
Mystery Booster/The List
(C)
Collector #: 027
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Instant
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You may return two Islands you control to their owner’s hand rather than pay this spell’s mana cost. Draw two cards. |
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- NM
- EX
- VG
- G
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Mass Hysteria
Mystery Booster/The List
(R)
Collector #: 099
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Enchantment
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| All creatures have haste. | |
- NM
- EX
- VG
- G
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Workhorse
Mystery Booster/The List
(R)
Collector #: 142
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0/0 Artifact Creature - Horse
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This creature enters with four +1/+1 counters on it. Remove a +1/+1 counter from this creature: Add |
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- NM
- EX
- VG
- G
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Standard Bearer (Apocalypse)
Mystery Booster/The List
(C)
Collector #: 018
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1/1 Creature - Human Flagbearer
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| Whenever a spell or ability an opponent controls is put onto the stack, if that spell or ability could target a Flagbearer on the battlefield but doesn't, that opponent changes one of its targets to a Flagbearer. | |
- NM
- EX
- VG
- G
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Gemstone Mine (Timeshifted)
Mystery Booster/The List
(S)
Collector #: 119
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Land
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When Gemstone Mine comes into play, put three mining counters on it. |
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- NM
- EX
- VG
- G
701 - 725 of 5419 results