MTG / Mystery Booster The List
5201 - 5225 of 5419 results
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Stasis Snare (Battle for Zendikar)
Mystery Booster/The List
(U)
Collector #: 050
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Enchantment
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Flash (You may cast this spell any time you could cast an instant.) When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under it's owner's control.) |
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- NM
- EX
- VG
- G
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Stave Off
Mystery Booster/The List
(C)
Collector #: 061
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Instant
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| Target creature gains protection from the color of your choice until end of turn. | |
- NM
- EX
- VG
- G
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Steadfast Sentinel
Mystery Booster/The List
(C)
Collector #: 024
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2/3 Creature - Human Cleric
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Vigilance Eternalize |
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- NM
- EX
- VG
- G
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Steal Strength (Prophecy)
Mystery Booster/The List
(C)
Collector #: 079
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Instant
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| Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn. | |
- NM
- EX
- VG
- G
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Steppe Lynx (Zendikar)
Mystery Booster/The List
(C)
Collector #: 036
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0/1 Creature - Cat
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| Landfall - Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn. | |
- NM
- EX
- VG
- G
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Stingscourger (Planar Chaos)
Mystery Booster/The List
(C)
Collector #: 107
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2/2 Creature - Goblin Warrior
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Echo When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand. |
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- NM
- EX
- VG
- G
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Stir the Pride (Darksteel)
Mystery Booster/The List
(U)
Collector #: 016
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Instant
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Choose one - Creatures you control get +2/+2 until end of turn; or creatures you control gain lifelink until end of turn. (Whenever a creature with lifelink deals damage, its controller gains that much life.) Entwine |
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- NM
- EX
- VG
- G
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Stitched Drake
Mystery Booster/The List
(C)
Collector #: 049
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3/4 Creature - Zombie Drake
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As an additional cost to cast this spell, exile a creature card from your graveyard. Flying |
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- NM
- EX
- VG
- G
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Stone Giant
Mystery Booster/The List
(U)
Collector #: 055
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3/4 Creature - Giant
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- NM
- EX
- VG
- G
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Stone Haven Medic
Mystery Booster/The List
(C)
Collector #: 051
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1/3 Creature - Kor Cleric
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- NM
- EX
- VG
- G
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Storm Crow (Foil - 9th Edition)
Mystery Booster/The List
(C)
Collector #: 100
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1/2 Creature - Bird
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| Flying (This creature can't be blocked except by creatures with flying or reach.) | |
- NM
- EX
- VG
- G
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Storm Sculptor
Mystery Booster/The List
(C)
Collector #: 085
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3/2 Creature - Merfolk Wizard
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Storm Sculptor can’t be blocked. When Storm Sculptor enters the battlefield, return a creature you control to its owner’s hand. |
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- NM
- EX
- VG
- G
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Stormblood Berserker
Mystery Booster/The List
(U)
Collector #: 058
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1/1 Creature - Human Berserker
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Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Menace (This creature can’t be blocked except by two or more creatures.) |
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- NM
- EX
- VG
- G
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Stormchaser Chimera
Mystery Booster/The List
(U)
Collector #: 207
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2/3 Creature - Chimera
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Flying |
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- NM
- EX
- VG
- G
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Stormwatch Eagle (Prophecy)
Mystery Booster/The List
(C)
Collector #: 050
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2/1 Creature - Bird
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Flying Sacrifice a land: Return Stormwatch Eagle to its owner's hand. |
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- NM
- EX
- VG
- G
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Strangleroot Geist (Game Day Promo)
Mystery Booster/The List
(U)
Collector #: 127
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2/1 Creature - Spirit
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Haste Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) |
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- NM
- EX
- VG
- G
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Strategic Planning
Mystery Booster/The List
(C)
Collector #: 047
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Sorcery
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| Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. | |
- NM
- EX
- VG
- G
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Strength in Numbers
Mystery Booster/The List
(C)
Collector #: 138
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Instant
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| Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures. | |
- NM
- EX
- VG
- G
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Strength of Night
Mystery Booster/The List
(C)
Collector #: 086
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Instant
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Kicker Creatures you control get +1/+1 until end of turn. If Strength of Night was kicked, Zombie creatures you control get an additional +2/+2 until end of turn. |
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- NM
- EX
- VG
- G
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Stromkirk Patrol
Mystery Booster/The List
(C)
Collector #: 149
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4/3 Creature - Vampire Soldier
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| Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it. | |
- NM
- EX
- VG
- G
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Struggle for Skemfar (Kaldheim)
Mystery Booster/The List
(C)
Collector #: 196
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Sorcery
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Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) Foretell |
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- NM
- EX
- VG
- G
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Sulfurous Blast
Mystery Booster/The List
(U)
Collector #: 088
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Instant
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| Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead. | |
- NM
- EX
- VG
- G
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Sultai Charm
Mystery Booster/The List
(U)
Collector #: 204
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Sultai Soothsayer
Mystery Booster/The List
(U)
Collector #: 205
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2/5 Creature - Snake Shaman
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| When Sultai Soothsayer enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. | |
- NM
- EX
- VG
- G
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Summit Prowler
Mystery Booster/The List
(C)
Collector #: 160
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4/3 Creature - Yeti
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- NM
- EX
- VG
- G
5201 - 5225 of 5419 results